Virtues Vs Vices is a 1v1 or 2v2 or 2v1 or whatever battle arena, where you fight other players...so you should have at least 2 players. The virtues are stereotypical "good" characters and the vices are stereotypical "bad" characters each with (currently) 3 classes to pick from. The virtues use elements like lightning, water, ice and holy each with unique effects and the vices use elements like fire, tar acid and plaque. Also both factions have melee attacks as well as bladed. Each class has 2 standard attacks or abilities assigned to L1 and R1 as well as 3 skills with cool downs on face buttons. When you begin a match you become a "ghost" of that respective faction then fly to your base (class chamber) and posses a class of your choosing (unless in use by another player). The bases are protected with an element of the faction so dont go in eachothers base! lol. I eleborate more in the V3! Tutorial on the classes and effects and it is mandatory to play before the actual game... If anyone is interested please, please give it a try.
Also this thread is for the current published version. If you wan't to know more info about the entire concept and what will be included in the full version check out this thread. V3-RPG-Arena-Full-Concept
The Virtues effects icons are on the left and the Vices are on the right. These icons appear on you to signify that you have taken on an effect. For damage over time effects the icon will spin around you while you take the effect, while stun effects will just be displayed as a big icon on top of you that expands when you take the effect.
This is a chart that describes how the current damages affect the factions.
All damage types do 1 damage or have a chance to take the effect, you can not put the same effect on someone twice (1 exception) but you can have multiple effects on someone at the same time.
Melee damage 1/5 chance crit (5 damage)
Bladed damage If hit 2x in 1 second 1/2 chance to bleed (6 damage over 16 seconds)
>Virtues Damage types<
Ice Damage 1/2 chance to freeze and while frozen you are slowed down for 2 seconds take 2 ice damage so its possible to be frozen again.
Lightning Damage 1/3 chance to be stunned for 3.2 seconds (no movement, rotation or jump)and take 2 damage after .
Water Water can be placed on the ground and only does damage if it is electrified by any lightning attack or frozen by any ice attack and has the effects of those elements if either or both occur. Also water can be used to put out any summoned fire that is on the ground.
Holy Damage If used to attack, it either does 2 or 3 damage and 3 damage staggers (3 mini stuns) but, holy damage can also be used to heal team mates by 4 or 6 per hit.
>Vices Damage Types<
Fire 1/3 chance to burn (4 damage over 8 seconds) Also fire can be used to melt any summoned ice.
Tar Tar slows targets that are hit by it or walk into it for 3 seconds but only does damage if it is set on fire with any fire attack.
Acid Damage 1/2 chance to corrode (2 damage over 4 seconds) but then another acid hit so it could stack and do more damage.
Plague Damage if used to attack plague has 1/4 chance to infect 4 damage over 10 seconds but is contagious and can spread. Plague also heals Vices by 2 per hit and if a Vice becomes infected they heal by 8 over 10 seconds.
This is Where you pick the faction you want to be... If you want to a Virtue or Vice (Good or Bad, Angel or Demon, White/Gold or Black/Red)... These 2 factions fight each other using their elements.
This is Charm! He is a Virtue and his class is mage! He Has 3 lives (V looking white things) of 10 health per life (Gold triangley thing) so this means he has 30 HP.. Also his skill icons are under his health and can be used when lit up. When you use a skill it has to cool down (reappear). Most classes have their skills set up similarly to this. Square is (left) triangle is (center) and Circle is (right).
This is Ravage! He is a Vice and his class is Brute! He has 5 lives so 50 HP! Thats the most health so he only has 2 skills..(subject to change?) But I wanted to show him because his skills are a little different. Triangle is (left) and Circle is (right)
This is the first Arena. It is small but local friendly. The Virtues Base is at the top covered in Ice and The Vices base is at the bottom covered in fire. I also just finished a new,bigger and more dynamic map and plan to put it when the servers come back on.
I encourage people that liked it to come back for updates! Its nowhere near 100% Complete but I published this (version 1) because it is overheating already and I have to change a few things to allow more classes that i plan to add! As well as more arenas! And new elements! And new game types! And add minions!
I may eventually use the system for PvE content but thats a little further away. If anyone is interested.

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04-22-2011 #1Reality Escape Artist
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V3 Arena! Elemental Top Down Fighter RPG
Last edited by Dortr; 06-29-2011 at 10:25 PM. Reason: Explination of effects
Comment me with any play or feedback requests.
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04-23-2011 #2Friendly Musketeer :)
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Grr, I was actually planning on playing this today since I had enough people with me... but then the PSN decided to shut down for a while. :(
I'll tell you what I thought of it so far when I tried playing it before this happened; the tutorial was quite helpful in detailing all of the different status effects and the things each class was able to do, but being a kinesthetic learner it was easier for me just to fight as the characters themselves to learn what they did. I was amazed at the thought of the amount of logic you must have used to get the game working so well! I seriously panicked when I saw my own "blood" out on the field! Nice visual to alert players! :D I also like the whole "possessing" part. Quite a unique take on class-choosing pre-battle and mid-battle! :)
The only thing I didn't seem to like was the lack of environment. I didn't see if there was a choice on what type of arena to fight in, but I think the level would benefit from having more arenas, more obstacles and possibly dynamic environments to fight in (like one with the floor breaking away over time to reveal a pit of fire underneath!). Of course, this is just a suggestion so you don't need to take it if you don't want to. :)
"To me, 'goodbye' means that I would never see you again. That's why I say 'see you later."
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04-23-2011 #3
Blood?! You finally added an effect to show when players are getting hit? Awesome!
Lousy PSN...
You've been working on your level ever since I published Chapter 1.. or maybe even before that? Considering the massive amount of work you've put in it, I'm sad to see it still has such a low number of plays
At least the people who played it liked it!
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04-24-2011 #4Reality Escape Artist
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I've always had blood Fel.. provided you are hit with a bladed weapon twice within one second
But yes I severely changed quite a few things a day before the servers crashed... people complained about the camera being too high so I made it to where certain classes have different cameras i.e. the melee classes have a closer camera and ranged have a further camera. i also added knockback to almost all of the effects to (like you said) make the hits more noticeable, this actually changed several skills behavior, in a good way I guess.
Also I'm fairly happy with my plays... or at least my rating. Most people say they will check it out when they have more people which is understandable. But the constant boos when I comment on FF bug me, even with your comment above mine to encourage people... my comment has 3 boos and yours has 3 yays... if those are the same people...wtf...
Comment me with any play or feedback requests.
Published Levels
-V3 Arena Team Fighter RPG (Spotlighted)
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-Cover Flow Music Gallery
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Bound: 1-2 player Hack & Slash RPG
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04-24-2011 #5Friendly Musketeer :)
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Sadly, advertising on another person's level is often looked down upon in this community and is somewhat along the lines of H4H (but not as hated). I'm still surprised that Felkroth was nice enough to actually play through some of the levels people had asked her to play including yours, which I don't see that many "famous" creators do since they're swamped almost all of the time with various messages. :o
I'd suggest ignoring the unhappy faces, since they don't mean that much on comments. :) I've seen cases where people rate a comment/review down just because they realize that the message was from a certain person. :/ Lame, really...
I can't wait to play your level again to see the changes. :D
"To me, 'goodbye' means that I would never see you again. That's why I say 'see you later."
Looking for a world you could immerse yourself into?
Perhaps my levels can help you!
Honorable mention in Community Spotlight: Devon-Part 2
{Angelgozen's in-depth review of the Devon series!}
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04-25-2011 #6casabolgGuest
I'd just like to say I really like the large amount of detail put into the characters and making each class useful. It would work tremendously well for 2 v. 2 games, I could imagine. All I could have said has already been said though. I really want to try the game with knockback now and I do recommend making the environment(s) more varied so flanking in a 2 player game would be useful. Maybe have a small level for 1 v. 1 and a larger one for 2 v. 2.
I'll try to advertise this level with a few of my other recommendations at other websites sometime too, if you wouldn't mind.
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04-27-2011 #7Reality Escape Artist
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It is far from 100% complete.. I plan to add several classes, different Arenas, more effects as well as game types and all kinds of stuff! I don't plan on making much else besides music but who knows :P For now have fun in my Arena and stay tuned for updates!
Comment me with any play or feedback requests.
Published Levels
-V3 Arena Team Fighter RPG (Spotlighted)
-V3 Grunts Team Fighter RPG (LBPC2 Mention & Spotlighted)
-Shadowbattle Score Challenge (LBPC3 Mention & Spotlighted)
-Ever Dark: Depths
-Cover Flow Music Gallery
Current Projects
Bound: 1-2 player Hack & Slash RPG
-Overheated! Platform Figher
Suggestions
Ideas for feasible tweaks on current tools & new sensors
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05-04-2011 #8
wow.
looks cool.
im gonna try this once psn is online again, curse you hackers.
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05-11-2011 #9Reality Escape Artist
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Alrighty, I have a much more in-depth thread about V3 here that explains much more info about the whole project... lol but please leave feedback on this thread

also... where did the badge go?.. the LBP.me link. I can't put it back on here...Last edited by Dortr; 05-11-2011 at 07:20 PM. Reason: question
Comment me with any play or feedback requests.
Published Levels
-V3 Arena Team Fighter RPG (Spotlighted)
-V3 Grunts Team Fighter RPG (LBPC2 Mention & Spotlighted)
-Shadowbattle Score Challenge (LBPC3 Mention & Spotlighted)
-Ever Dark: Depths
-Cover Flow Music Gallery
Current Projects
Bound: 1-2 player Hack & Slash RPG
-Overheated! Platform Figher
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05-11-2011 #10Friendly Musketeer :)
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"To me, 'goodbye' means that I would never see you again. That's why I say 'see you later."
Looking for a world you could immerse yourself into?
Perhaps my levels can help you!
Honorable mention in Community Spotlight: Devon-Part 2
{Angelgozen's in-depth review of the Devon series!}
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05-11-2011 #11Reality Escape Artist
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It used to have it... and I thought that maybe all of them were deleted but then I checked out a few other levels that still had them on there... weird.
Well in the more in-depth one that explains pretty much everything, I have links to this, V3 on LBP.me and the Tutorial in LBP.me. So hopefully that will work if people wan't more info...
Comment me with any play or feedback requests.
Published Levels
-V3 Arena Team Fighter RPG (Spotlighted)
-V3 Grunts Team Fighter RPG (LBPC2 Mention & Spotlighted)
-Shadowbattle Score Challenge (LBPC3 Mention & Spotlighted)
-Ever Dark: Depths
-Cover Flow Music Gallery
Current Projects
Bound: 1-2 player Hack & Slash RPG
-Overheated! Platform Figher
Suggestions
Ideas for feasible tweaks on current tools & new sensors
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05-13-2011 #12TheLBPEditGuest
Wow this sounds great Dortr cant wait to take a stab at it it looks well done as far as i can here.
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05-17-2011 #13Reality Escape Artist
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Updates I already wan't/need to make before I publish a new version.
-Emit classes when picked
-Fix a few incorrect spiny icons ...if Courage takes acid damage his acid icon will not follow...XD
-Finish and put in Mercy and Scorn
-Add animated numerical ticks/damage numbermajigs
-Put "hole/fall death" logic on all classes (for the new bigger and better map)
-HUD snap to back on all classes
-FIX SCORE FOR THE LAST TIME!
whew... I think thats it. then start on the new class pack and maybe start on the minions.
Comment me with any play or feedback requests.
Published Levels
-V3 Arena Team Fighter RPG (Spotlighted)
-V3 Grunts Team Fighter RPG (LBPC2 Mention & Spotlighted)
-Shadowbattle Score Challenge (LBPC3 Mention & Spotlighted)
-Ever Dark: Depths
-Cover Flow Music Gallery
Current Projects
Bound: 1-2 player Hack & Slash RPG
-Overheated! Platform Figher
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05-24-2011 #14RealTech thanks you.
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This looks amazing, I've qued it and will be playing A.S.A.P
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05-25-2011 #15Reality Escape Artist
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Alright score is fixed and all characters have been slightly changed. Also now projectiles and some melee attacks will not go through walls anymore
I should have the new and improved classes in the published version soon and hopefully can get the map select done within the next 2 days with 3 new maps!
...Sadly.. no new classes have been made yet but Mercy and Scorn should be done kinda soon... after the above is in.
Then I'l be working on the eastern and western class packs
See full concept and showcase thread in my sig for updates.
Comment me with any play or feedback requests.
Published Levels
-V3 Arena Team Fighter RPG (Spotlighted)
-V3 Grunts Team Fighter RPG (LBPC2 Mention & Spotlighted)
-Shadowbattle Score Challenge (LBPC3 Mention & Spotlighted)
-Ever Dark: Depths
-Cover Flow Music Gallery
Current Projects
Bound: 1-2 player Hack & Slash RPG
-Overheated! Platform Figher
Suggestions
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05-25-2011 #16Friendly Musketeer :)
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If you are reading this and you need to find a level to play with more than 2 people, then this level is a MUST. For serious.
It's so much fun with 3+ people blazing through this arena. I assure you; it's extremely fun!
"To me, 'goodbye' means that I would never see you again. That's why I say 'see you later."
Looking for a world you could immerse yourself into?
Perhaps my levels can help you!
Honorable mention in Community Spotlight: Devon-Part 2
{Angelgozen's in-depth review of the Devon series!}
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06-12-2011 #17Reality Escape Artist
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No one is reading this! XD but seriously I'm pretty darn sure my game is the ONLY game in the entirety of LBP that has 2v2 team based gameplay..
I like to say its the moralistic ******* child of Felkroth's Frozen Flame and Foofles Urban Deathmatch.
Comment me with any play or feedback requests.
Published Levels
-V3 Arena Team Fighter RPG (Spotlighted)
-V3 Grunts Team Fighter RPG (LBPC2 Mention & Spotlighted)
-Shadowbattle Score Challenge (LBPC3 Mention & Spotlighted)
-Ever Dark: Depths
-Cover Flow Music Gallery
Current Projects
Bound: 1-2 player Hack & Slash RPG
-Overheated! Platform Figher
Suggestions
Ideas for feasible tweaks on current tools & new sensors
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06-15-2011 #18
Hey Dortr sorry for the late reply i just played this with my brother and thought it was a very impressive concept i have never seen done on LBP before.
The very first thing that i think needs changing though is that the speech and cutscenes need to be skipable as i tried it a couple times and found myself waiting for all the information and speech to end.
One great idea Qrii_Nakari gave me which may work great in your level is to use a sticker as you enter that will skip all the tutorial information allowing the players to jump straight into the action. Seeing as ou already use a sticker to play the same one could be used.
Also in the tutorial level you should make the description of each class skippable as i found it went on a lot as i jumped on the buttons to find out about all the different character classes and what they did.
Another thing i would change was that the dark curtain over the vices area kept rising then lowering as i got near i found i a little anoying but not so annoying if you know what i mean.
One thing i really liked was the glowing throwable hammer. I have been creating a throwing hammer simular to this for an RPG based on my Castle Defence level though my hammer is boring compared to yours and doesn't come back. Would you mind if i stole this idea for the hammer?
I love this kind of little detail in levels
Overall its quite a confusing and complex level you have made and i admire the amount of time and effort i can see went into creating it. I love playing levels that people have worked hard on and this is definately one of them.
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06-16-2011 #19Friendly Musketeer :)
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You can actually skip the intro if you place the V3 sticker on Dortr's character herself.
She mentions something about that at the very end of the intro.
"To me, 'goodbye' means that I would never see you again. That's why I say 'see you later."
Looking for a world you could immerse yourself into?
Perhaps my levels can help you!
Honorable mention in Community Spotlight: Devon-Part 2
{Angelgozen's in-depth review of the Devon series!}
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Thanks!
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06-16-2011 #20
I played the tutorial first and actually meant to make things like the buttons you stand on to hear about the characters and each class should be skippable because i wanted to know what each was but wasn't really interrested in hearing the whole thing for every class. I must have missed that the first time and just tuned out the other times. Maybe i should have paid more attention to the whole thing but my main point is really that there are lots of people who wont have the patients to sit threw it the first time and just give up as my brother did when we played it. He actually wanted me to quit it and find something quicker.You can actually skip the intro if you place the V3 sticker on Dortr's character herself. She mentions something about that at the very end of the intro.
Once we were in though we really enjoyed it.
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