I don't know if you know, but the reason why the unit limit is set to 5 per person is that every unit is unique. That means you need too have 5 different emitters on every microchip.
The reason why every unit is unique is that if every unit had the same "ID", then all units would listen to the same command and it would be a huge mess. I will try to figure out how to fix this. But that will probably be used in the next RTS game I'll make.

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- LBP2 Age of Empires [RTS]
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Thread: LBP2 Age of Empires [RTS]
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05-28-2011 #21
A new era has begun...
LBP2 Age of Empires (RTS): http://lbp.me/v/0eygb9
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05-28-2011 #22Fuzz Ball
- PSN
- ManxTurtle
- Join Date
- Mar 2011
- Location
- British Columbia, Canada
- Posts
- 50
Oh! Okay. That's fine, if each ship is unique (though I could teach you an alternative).
Your model is compatible with my model.
I've corrected the scoring by ... adding one LBP "Counter" object to the Cannonballs. It was a lot simpler of a fix than I anticipated.

You`ll have to visit the Tools For Other Creators on my Planet to get the updated version --- or you can just add the Counter yourself.
Note that the Maximum Score is something that you can customize. I`ve labeled it "BIG" in this 'shot.---
My one, seemingly never-finished
, gaming level:
http://lbp.me/v/yr8swr
A demo area that I put together to illustrate the ideas I talk about in these forums:
http://lbp.me/v/zkymt3
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05-28-2011 #23
I'll take a look at it tomorrow. Thanks for taking your time to find a better solution to this problem. Good nightOh! Okay. That's fine, if each ship is unique (though I could teach you an alternative).
Your model is compatible with my model.
I've corrected the scoring by ... adding one LBP "Counter" object to the Cannonballs. It was a lot simpler of a fix than I anticipated.

You`ll have to visit the Tools For Other Creators on my Planet to get the updated version --- or you can just add the Counter yourself.
Note that the Maximum Score is something that you can customize. I`ve labeled it "BIG" in this 'shot.
A new era has begun...
LBP2 Age of Empires (RTS): http://lbp.me/v/0eygb9
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05-31-2011 #24
100 plays! Thanks everyone who have played this level and thanks for the great feedback. The level is now totally free from bugs thanks to you all. And for those who haven't already played it yet, try it out. You wont be dissapointed
A new era has begun...
LBP2 Age of Empires (RTS): http://lbp.me/v/0eygb9
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06-04-2011 #25
Home Energy Reactor
- PSN
- Mr_Fusion
- Join Date
- Apr 2011
- Location
- Australia
- Posts
- 2,761
- Blog Entries
- 9
First to reply to your thread, but it took me 100 other players to get to it. That's embarrassing. I'm sorry about that. Like a lot of other people I played single player, but it does look like you have addressed the scoring bugs as even by myself it was fun to play. It would be great if there were some sort of 1 player A.I. but to be honest it doesn't really need it because I very much see multiplayer is where this will shine.
I thought it would be good to see the waypoint clicks glow for longer so you could see where you sent a ship, but not really important in the grand scheme of things.
Your unit select sounds and repair noises are spot on and it is pretty amazing that you have accomplished this level of logic!
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06-04-2011 #26
Thank you for playing and for the feedback. I have started working a little on a new RTS game wich will include more units. I think the theme will be the world war or something similar. Feel free to come up with suggestions. I could maybe also make a small campaign for the ones that plays single or something.First to reply to your thread, but it took me 100 other players to get to it. That's embarrassing. I'm sorry about that. Like a lot of other people I played single player, but it does look like you have addressed the scoring bugs as even by myself it was fun to play. It would be great if there were some sort of 1 player A.I. but to be honest it doesn't really need it because I very much see multiplayer is where this will shine.
I thought it would be good to see the waypoint clicks glow for longer so you could see where you sent a ship, but not really important in the grand scheme of things.
Your unit select sounds and repair noises are spot on and it is pretty amazing that you have accomplished this level of logic!A new era has begun...
LBP2 Age of Empires (RTS): http://lbp.me/v/0eygb9
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06-15-2011 #27
Mighty Munden suggested there to be fish in the level and now there is. A whale actually
A new era has begun...
LBP2 Age of Empires (RTS): http://lbp.me/v/0eygb9
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06-22-2011 #28
Hey, got your message reminding me to check this out. Thanks
Positives:
- Sounds
- Visuals (only problem is that you put in so much detail afaik, but you can hardly see it since you're too far away.
- Game concept (it was nice an simple)
Negatives:
- Variety (if you retain the same amount of quality, but increase number of ship types/count, awesome)
Dunno how full the thermo was, but if you made another level, utilizing land and sea, it'd be brilliant.Playing LBP Vita. Making a 'FF Tactics - esque' game.
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06-27-2011 #29
The thermo is pretty full but i will probably instead of updating it make a whole new RTS. I think I have come up with better logic that are lighter on the thremo.
A new era has begun...
LBP2 Age of Empires (RTS): http://lbp.me/v/0eygb9
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07-10-2011 #30
If you liked this level you wont be dissapointed of what I'm about to publish in the near future. I will probably enter the multiplayer mayhem competition with it if I can get it done in time. The level will be a whole new RTS game, built from scratch. The logic is mostly done, it just needs some tweaking. Keep your eyes open for the new "Big thing"
A new era has begun...
LBP2 Age of Empires (RTS): http://lbp.me/v/0eygb9
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07-16-2011 #31
Just to confirm this, it looks brilliant from what I've seen so far. Just need to watch that thermo, and it should turn out great.If you liked this level you wont be dissapointed of what I'm about to publish in the near future. I will probably enter the multiplayer mayhem competition with it if I can get it done in time. The level will be a whole new RTS game, built from scratch. The logic is mostly done, it just needs some tweaking. Keep your eyes open for the new "Big thing"Playing LBP Vita. Making a 'FF Tactics - esque' game.
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Thanks!
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07-20-2011 #32
I hate the thermo and the thermo hates me but I think I can handle it.
I'm almost done now, just have to put it all together. I have built the level on 5 different spots. Most things will be spawned.A new era has begun...
LBP2 Age of Empires (RTS): http://lbp.me/v/0eygb9
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07-26-2011 #33Junior Sackperson
- PSN
- Super_Sackboy_99
- Join Date
- Apr 2011
- Location
- CraftWorld
- Posts
- 422
- Blog Entries
- 3
Hello Willman

As you already know, I'm making an RTS.
Ok ok I'm gonna skip the blabbing crap... Can I see your RTS logic?
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07-26-2011 #34Making my first move...
- PSN
- kowch_potayter
- Join Date
- Feb 2011
- Location
- I don't know... it's dark...
- Posts
- 226
AWESOME! Before i used to be a PC gamer. All i played was age of empires II. I cant wait to play! Would you be wiling to play the level in my signature? It requires 2 players but if you want to view it alone just turn on another controller if you have one. Feedback is appreciated
. You playing it at all is appreciated!
Click HERE to view all of my PUBLISHED levels. Queue the ones like please!
The Rise of the Cakeling is quite exciting!
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Thanks!
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08-02-2011 #35
This level is legend. The bit I liked is how you made it so, if one boat had a waypoint set it would go to that one but wouldn't go any other waypoint which was around.
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