Modern Warfare Survival by WoodburyRaider
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Modern Warfare Survival
Yup, it's finally here! The first of a string of unrelated levels I'm planning to release on PSP post-PSN downtime. You play as a soldier in enemy territory. This level is very slightly based on the Modern Warfare 2 (MW2) campaign. Although my initial goal was to make this a story/gameplay oriented level, my focus on aesthetics limited the amount of space open for these elements. Literally nothing more could be added to the level after using every thermometer trick in the book and deleting extra things multiple times. Promotional poster and level badge made by me.
*Low Resolution* Screenshots
*I don't think these pictures do the level much justice because of their quality so please, see for yourself and give the level a try!
Update: [7/6/2011] Deleted original level titled "LBP+ Modern Warfare Survival" to eliminate any confusion with this completely different version. Level had 14191 Plays
Rating

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05-19-2011 #1It was good.
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Modern Warfare Survival [SPOTLIGHTED!]
Last edited by WoodburyRaider; 08-07-2011 at 08:26 PM.
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05-19-2011 #2It was good.
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Played the level and still wanting more? Check your "Community Objects" in your Goodies Bag to find a code that unlocks Prestige Mode! It's like two levels in one! (Just be sure not to share the code with anyone else.) /promotional tactics overkill
Last edited by WoodburyRaider; 05-20-2011 at 01:00 AM.
Spotlighted PSP levels: Crisis, Catastrophe, Ceasefire, Chase, Collateral, Castaway, Contagion, Cruise 3D
Shoutout to VelcroJonze, Taffey, anoken, Cory#s, nysudyrgh, AFP, alismuffin, Schark, Pulparindo15, doggy97, darcyh, himoks, JetArtois, Coxy, Ricky-III, BlackWolfe, MrObycek, comphermc, eagerneph, unc92sax, and everyone else. Thank you for being a great community!
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05-20-2011 #3Keep Moving Forward
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Great level!! I gave it 5 stars! (and a heart)
I felt like it was short, but I could tell why you ran out of thermo. Great visuals. I did feel like there could have been more gameplay and less visuals though. Still great level!♚
KEEP
CALM
AND
ALLONS-
Y!
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05-20-2011 #4It was good.
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Thanks man that means a lot! I tried everything I could to add some more filler gameplay but I couldn't get myself to remove some of the visuals. Thanks for the feedback I owe you some!
EDIT: Did you try the Prestige Mode too? It adds a couple more bubble combos and secrets to find throughout the level and you should have the code in your Community Objects section of your Goodies Bag if you completed the level once.
Spotlighted PSP levels: Crisis, Catastrophe, Ceasefire, Chase, Collateral, Castaway, Contagion, Cruise 3D
Shoutout to VelcroJonze, Taffey, anoken, Cory#s, nysudyrgh, AFP, alismuffin, Schark, Pulparindo15, doggy97, darcyh, himoks, JetArtois, Coxy, Ricky-III, BlackWolfe, MrObycek, comphermc, eagerneph, unc92sax, and everyone else. Thank you for being a great community!
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05-20-2011 #5Keep Moving Forward
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♚
KEEP
CALM
AND
ALLONS-
Y!
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Thanks!
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05-20-2011 #6Enter The Void!
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Goes playing right now.
I've been waiting for this ...
Levels PSP:
Steam *Spotlighted**Highest Rated Page 6*|The Tree Of Life *Spotlight Nod*|Russian Rocks *Spotlighted*|The Gravity Caves *Spotlighted*
Levels PSVITA:
Nys Labs OmniCircle Battle|[VCC] Nys Labs Christmas Edition|[PLCC5] The Sketchlands *Spotlighted*|Tumblewood Cliffs (Coming Late)|BOMBS AWAY!(Coming Soon)
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05-20-2011 #7
Viddy well little brother
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Hey buddy!

The opening to this is epic!! Aiming down the irons of the gun in first person looked great. Pulling off head shots felt just right. The elevator to the top hectic, but in a good way, with enemies popping up in the corners. I thought the red barrels were a nice touch. And blowing them up to get to the top was fun. Running up the scaffolding was cool, looking for health packs filled with bubbles was awesome!!
You must have used a ton of logic on this. Thinking about it makes my brain hurt.
Wonderful job buddy!
Five stars and a heart! And one for creator.
I can't wait to see what is next from you!
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05-21-2011 #8It was good.
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Sweetness. I hope you'll really like it.

Thanks so much for the feedback man! I assume you tried out the Prestige Mode then as well? In my next level series I'll be applying that more often and in different ways since I'll hopefully have more thermo space. As for the level, it was really a large variety of different styles with mostly dissolve-based switches and a custom tracker I made for the FPS scene. I'm glad you liked it.Hey buddy!
The opening to this is epic!! Aiming down the irons of the gun in first person looked great. Pulling off head shots felt just right. The elevator to the top hectic, but in a good way, with enemies popping up in the corners. I thought the red barrels were a nice touch. And blowing them up to get to the top was fun. Running up the scaffolding was cool, looking for health packs filled with bubbles was awesome!!
You must have used a ton of logic on this. Thinking about it makes my brain hurt.
Wonderful job buddy!
Five stars and a heart! And one for creator.
I can't wait to see what is next from you!
Spotlighted PSP levels: Crisis, Catastrophe, Ceasefire, Chase, Collateral, Castaway, Contagion, Cruise 3D
Shoutout to VelcroJonze, Taffey, anoken, Cory#s, nysudyrgh, AFP, alismuffin, Schark, Pulparindo15, doggy97, darcyh, himoks, JetArtois, Coxy, Ricky-III, BlackWolfe, MrObycek, comphermc, eagerneph, unc92sax, and everyone else. Thank you for being a great community!
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05-21-2011 #9Sack
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First off, I want to say that I generally avoid levels based on popular franchises. Seriously. Having said that...
This is a vast, and I mean vast improvement on your previous Modern Warfare level. The first person bit was well done, but what I really liked were your little sack-scale enemies in the elevator section. There wasn't a whole lot of risk in this level, though, which detracted from the fun. Risk/Reward is a big part of gaming.
As VJ said, the scaffolding was fun (and well put together, too). Keep up the good work.Last edited by BlackWolfe; 05-21-2011 at 12:42 PM. Reason: Edit for clarification
Story Levels:
Memetic Hazard, Memetic Hazard Remastered [1/2], Wizard's Spire
Survival Challenges:
Surviving the Dollhouse, Crazy Eight [SURVIVAL]
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05-21-2011 #10Push, Yo' MAH!
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Hmm....Seems particularily interesting!
I've only played CoD on my friends Xbox 360 a few times, so pardon any redundant comments on the story line please!
I'll be back with feedback shortly. c;
Originally Posted by WoodburyRaider


My PSP Levels
The Clock Tower *Spotlighted*
The kookey Canyon *Spotlighted*
Heart-Break Haven *Spotlighted*
Click HERE to see the rest
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05-21-2011 #11It was good.
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Thanks man! I know what you mean about the whole "remake of popular franchise" levels, but my overall goal was to improve my previous level and show what I can do. The lack of risk was a result of no thermometer space and an emphasis on visuals. Thanks again for the feedback, I owe you some.First off, I want to say that I generally avoid levels based on popular franchises. Seriously. Having said that...
This is a vast, and I mean vast improvement on your previous Modern Warfare level. The first person bit was well done, but what I really liked were your little sack-scale enemies in the elevator section. There wasn't a whole lot of risk in this level, though, which detracted from the fun. Risk/Reward is a big part of gaming.
As VJ said, the scaffolding was fun (and well put together, too). Keep up the good work.
Hehehe, too bad the level link is malfunctioning...
I hope you like the level.
Spotlighted PSP levels: Crisis, Catastrophe, Ceasefire, Chase, Collateral, Castaway, Contagion, Cruise 3D
Shoutout to VelcroJonze, Taffey, anoken, Cory#s, nysudyrgh, AFP, alismuffin, Schark, Pulparindo15, doggy97, darcyh, himoks, JetArtois, Coxy, Ricky-III, BlackWolfe, MrObycek, comphermc, eagerneph, unc92sax, and everyone else. Thank you for being a great community!
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05-22-2011 #12Enter The Void!
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Hai there, I think this was an outstanding level.
with great visuals and gameplay.
my fave part was pulling off the headshots, sadly enough it messes up with the checkpoint there.
Your visuals are, as said before, amazing.
But I would change the prestige mode code system, because you have to go in create mode to see the code and this takes up quite some time.
But overall an awesome level which is worth my 5
's and

Levels PSP:
Steam *Spotlighted**Highest Rated Page 6*|The Tree Of Life *Spotlight Nod*|Russian Rocks *Spotlighted*|The Gravity Caves *Spotlighted*
Levels PSVITA:
Nys Labs OmniCircle Battle|[VCC] Nys Labs Christmas Edition|[PLCC5] The Sketchlands *Spotlighted*|Tumblewood Cliffs (Coming Late)|BOMBS AWAY!(Coming Soon)
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Thanks!
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05-22-2011 #13It was good.
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Hey I'm sorry to hear about the code taking so long, I figured it was a sneaky way of getting more plays.Hai there, I think this was an outstanding level.
with great visuals and gameplay.
my fave part was pulling off the headshots, sadly enough it messes up with the checkpoint there.
Your visuals are, as said before, amazing.
But I would change the prestige mode code system, because you have to go in create mode to see the code and this takes up quite some time.
But overall an awesome level which is worth my 5
's and 
Thanks for the feedback it means a lot! I'll be sure to leave you some on your next level!
Spotlighted PSP levels: Crisis, Catastrophe, Ceasefire, Chase, Collateral, Castaway, Contagion, Cruise 3D
Shoutout to VelcroJonze, Taffey, anoken, Cory#s, nysudyrgh, AFP, alismuffin, Schark, Pulparindo15, doggy97, darcyh, himoks, JetArtois, Coxy, Ricky-III, BlackWolfe, MrObycek, comphermc, eagerneph, unc92sax, and everyone else. Thank you for being a great community!
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Thanks!
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05-22-2011 #14
Will leave ya some FB when played it Woodbury (pretty obvious really, need to play it first).
PS3 LBP2 Level
Alpine Abandon SPOTLIGHT NOD!!!
PSP Levels
Treehouse Adventure. SPOTLIGHTED!!!
Love's Me...Love's Me Not! SPOTLIGHT NOD!!! (Featured)
Reds Dead, Detention! SPOTLIGHT NOD!!!
Going For A Wander! (new and improved version) SPOTLIGHT NOD!!!
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05-22-2011 #15It was good.
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Spotlighted PSP levels: Crisis, Catastrophe, Ceasefire, Chase, Collateral, Castaway, Contagion, Cruise 3D
Shoutout to VelcroJonze, Taffey, anoken, Cory#s, nysudyrgh, AFP, alismuffin, Schark, Pulparindo15, doggy97, darcyh, himoks, JetArtois, Coxy, Ricky-III, BlackWolfe, MrObycek, comphermc, eagerneph, unc92sax, and everyone else. Thank you for being a great community!
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05-23-2011 #16Push, Yo' MAH!
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I'm back, with the feedback. c:
As Nys mentioned, the checkpoint at beginning was a little faulty, thus I'm not going to include it in my feedback.
I understand how tiresome it gets when constantly being told about the same problem(s) over and over again.
The Bads
Very Confusing
-I had experienced a few problems on understanding what to do next. ESPECIALLY at the beginning, after I had shot the two soldiers in the tower. There was no directional prompt, hence I thought I was just supposed to keep shooting the soldiers, again, and again....and again.
The Goods
Impeccible Beginning
-I was astonished with the beginning, it was a very impressive and creative way to kick off a level based off of a war game. Props to you my chum!
An Intense Amount of Aesthetic Labor
-I can only begin to think how long it must of taken you to apply all those visual enhancers. More props!
A Nice Ode to Gamplay
-Involving, exciting, and both enhanced with smooth and crisp consecutive activities. Bravo!
The What
Crummy pictures
-You're absolutely right, those pictures did not do you ANY favors!




& a 
Pardon me if I didn't creator heart you yet, I must make sure I have.
My PSP Levels
The Clock Tower *Spotlighted*
The kookey Canyon *Spotlighted*
Heart-Break Haven *Spotlighted*
Click HERE to see the rest
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Thanks!
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05-23-2011 #17Sack
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On my second playthrough, I discovered that you're supposed to be zapped back to the ground automatically after the sniper bit. Did not work my first time.
Story Levels:
Memetic Hazard, Memetic Hazard Remastered [1/2], Wizard's Spire
Survival Challenges:
Surviving the Dollhouse, Crazy Eight [SURVIVAL]
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Thanks!
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05-23-2011 #18It was good.
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I hope you don't mind but I picked apart your feedback to make it more clear as to what I'm quoting.I'm back, with the feedback. c:
As Nys mentioned, the checkpoint at beginning was a little faulty, thus I'm not going to include it in my feedback.
I understand how tiresome it gets when constantly being told about the same problem(s) over and over again.
Very Confusing
-I had experienced a few problems on understanding what to do next. ESPECIALLY at the beginning, after I had shot the two soldiers in the tower. There was no directional prompt, hence I thought I was just supposed to keep shooting the soldiers, again, and again....and again.
Impeccible Beginning
-I was astonished with the beginning, it was a very impressive and creative way to kick off a level based off of a war game. Props to you my chum!
An Intense Amount of Aesthetic Labor
-I can only begin to think how long it must of taken you to apply all those visual enhancers. More props!
A Nice Ode to Gamplay
-Involving, exciting, and both enhanced with smooth and crisp consecutive activities. Bravo!




& a 
Pardon me if I didn't creator heart you yet, I must make sure I have.
Thank you so much for that awesome feedback, I know how long it takes to make it look nice like you always do and it means a lot being easy to read and all.
I can completely see how that beginning was confusing for you, and it's a shame it was because originally I had it so the characters dissolved after you shot them. All was fine and dandy with that part until I had a level corruption awhile back and I lost all of that progress I made refining the sniper part (actually just an assault rifle but that's ok).
After losing the progress, I had thought I remade all of those changes again, but I forgot to attach the sensor switch wire to each character to make them dissolve. When all was said and done and I was overflowing the thermo (seriously, the thermometer liquid was actually spilling over the top), I went back through to make sure everything worked and I noticed they weren't dissolving. I tried everything and it wouldn't even let me attach that one flippin wire to each character! So that's that emotionally scarring backstory....
Overall, I'm glad you enjoyed the level! I was worried there wasn't enough gameplay to satisfy people but it sounds like it was just enough. Thanks for the A+ feedback, I'll be sure to give you some on your next level! (And don't think I forgot, because you ARE creating one...you HAVE to.).
Ah yes. I didn't realize this was an issue and I'm sorry for anyone who experienced it. Through all my playtesting it never happened, but after all the re-glueing I did of the entrance, I suppose it was bound to happen. I hope you still liked the level BlackWolfe.
@EVERYONE - Just for fun, for whoever can name which guns I used (there were two, just different variants), I'll send them 250 XP! First one to post here with both the correct answers wins! (Since there are different variants, just give me the names of the guns like they were in Modern Warfare 2.)*CLOSED*Last edited by WoodburyRaider; 05-23-2011 at 10:26 PM.
Spotlighted PSP levels: Crisis, Catastrophe, Ceasefire, Chase, Collateral, Castaway, Contagion, Cruise 3D
Shoutout to VelcroJonze, Taffey, anoken, Cory#s, nysudyrgh, AFP, alismuffin, Schark, Pulparindo15, doggy97, darcyh, himoks, JetArtois, Coxy, Ricky-III, BlackWolfe, MrObycek, comphermc, eagerneph, unc92sax, and everyone else. Thank you for being a great community!
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05-23-2011 #19Push, Yo' MAH!
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It's good that you haven't forgot, because I have yet to cease creating that level.
It's still at a very early embryonic stage. c:
Ah, the CoD guns used eh?
At the part with the lift, I'd set my money on:

At the beginning, I will have to say:

Well, that's all I can gather from the times I've played with my buddy.

My PSP Levels
The Clock Tower *Spotlighted*
The kookey Canyon *Spotlighted*
Heart-Break Haven *Spotlighted*
Click HERE to see the rest
-
Thanks!
-
05-23-2011 #20It was good.
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Hmm the pictures wouldn't show up for me, but I read the [IMG] codes in this quote and by the looks of the names you got it! Lol such low activity in the PSP section, I'll send you the XP shortly.It's good that you haven't forgot, because I have yet to cease creating that level.
It's still at a very early embryonic stage. c:
Ah, the CoD guns used eh?
At the part with the lift, I'd set my money on:

At the beginning, I will have to say:

Well, that's all I can gather from the times I've played with my buddy.

EDIT: XP sent.
Last edited by WoodburyRaider; 05-23-2011 at 10:32 PM.
Spotlighted PSP levels: Crisis, Catastrophe, Ceasefire, Chase, Collateral, Castaway, Contagion, Cruise 3D
Shoutout to VelcroJonze, Taffey, anoken, Cory#s, nysudyrgh, AFP, alismuffin, Schark, Pulparindo15, doggy97, darcyh, himoks, JetArtois, Coxy, Ricky-III, BlackWolfe, MrObycek, comphermc, eagerneph, unc92sax, and everyone else. Thank you for being a great community!
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