Im quite the opposite, i actually enjoy a good maths challenge, also i was surpised by the difficulty near the end (in a good way). Well done. Only think i would add, is maybe a randomiser (or randomise the buttons to use), though its prolly not needed.
Cheers

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- LittleBigPlanet for PS3
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- Math Millionaire Quiz
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Thread: Math Millionaire Quiz
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07-06-2011 #16
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07-06-2011 #17Lint
- Join Date
- May 2009
- Posts
- 11
Although math isn't my thing, here are my thoughts
Pros:
Something unique
One of the few levels that make you feel proud about your ranking
Cons:
Needs more flare on the presentation, everything's the same material; but keep in mind it still needs to be easy to read
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07-07-2011 #18
i thought it was really cool lv. ha only made it half way but whatever. i wanna see some of my teachers do this! but overall good lv maby make instructions on how to play.
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07-07-2011 #19
Hehe, some answers have special "secrets" to know who is the correct :P And yes, the buttons to press are always random, that way is more fun.It was actually quite cool, wasn't expecting that at all.
I was particularly impressed by the changing up of the questions because in my awesomeness I decided to retry in order to get a higher score and was caught out as I pressed the exact same answers as I did the first time, regardless of the question.
I'm quite embarrassed that 29^2 caught me out though, I put that down to exhaustion
The players are always sit because of the controllinator. I already made a previous version of the level ("Math Falling Quiz" for LBP1) doing what you say.A very interesting quiz level, and to be honest, something that i'd wanted to do with Kanji, though never had the time, or tool set, for.
The only parts at (possible) issue that i could see were, (1) sometimes the decimal points were a bit hard to see, and (2) the player is just sitting the whole time. If there were anyway to work in just a little movement (maybe with grab switches? i don't know how you've set up your logic). Still, i thought it was cool, and i'll keep an eye out for your levels in the future.
PS: Wow, a quiz with japanese symbols would be so interesting!!!
I can tell the effort I put on it. It may look simple, but there are a lot of logics behind. And well, you can create everything in LBP/LBP2, so my level is an example that you can make another kind of levels.Just played your level. Very unique, but a little boring. Honestly I wouldn't have played your level voluntarily. As cool as it is, and despite how much effort you put into it, I am not playing LBP to solve some math expressions. That said, the level played flawlessly and was designed just about perfectly. A few things that bothered me is that it was sort of a survival challenge, so if I missed an equation (which I did at first because I accidentally pressed the wrong button) I would immediately be sent to the scoreboard rather than lose points. Also I feel like the level would be more fun if it was a vs level rather than a cooperative. Racing to get the right answer first and competing for points would make the level phenomenally more fun.
And this is a first version (it was easier doing it cooperative), maybe I create a new competitive update.
Thank you, the difficulty is increasing but the answers are not imposible hehe.
And there is a randomizer indeed!!! The questions are random (2 options) and the buttons to push too.
You're right, the presentation is the weak point, but I wanted to make it simple.
There are instructions indeed... I put them on the level description. Anyway I think the level is quite easy, you only have to read the answers and push the correct button.
Thank you everyone for your feedbacks!
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07-07-2011 #20I Like Controlinators
- PSN
- alistair26
- Join Date
- Mar 2011
- Location
- Bolton, England
- Posts
- 1,337
I did the same thing. :PIt was actually quite cool, wasn't expecting that at all.
I was particularly impressed by the changing up of the questions because in my awesomeness I decided to retry in order to get a higher score and was caught out as I pressed the exact same answers as I did the first time, regardless of the question.
I'm quite embarrassed that 29^2 caught me out though, I put that down to exhaustion
All in all, a very good level. Certainly different. I always like seeing levels that challenge your brain. The countdown really adds pressure, so you feel you have to answer each question quickly. I got an 'A' in A-Level maths (for all the non-Brits, you do A-Levels aged 16-1
..... but that was ooooooooh 7 years ago (Christ! Long time!). The last question caught me out. That's one I certainly couldn't do in my head, so I failed 
I know this isn't F4F, but if you could play my "You Sunk My Sackleship!" level with an amigo, and leave some feedback, I'd be very thankful.
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07-08-2011 #21
Played your level. I sucked but it was still really fun.
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07-09-2011 #22
dude this level is cool 1st level like this ive played. so kudos to you. Im not a big math matician so i sucked lol. the look was great also really enjoyed. hearted and yaaaaad
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07-10-2011 #23
Ok, I finally rustled up a crew and tried this level. I'm afraid we didn't get very far (math not being our strong suit). My main feedback would be - we were taken sooo off guard the first time we played. No one but me knew what kind of level it was so we didn't even make it past the first question. A basic title sequence that you could skip with R1 or something would do wonders, I think. The other challenge for me (very possibly and intentional challenge, and if so, wow am I outclassed) was that as the questions changed, so did the button you had to press for each answer. This level would have been much less hectic if the buttons had stayed in order, e.g. triangle is always at the top, then square, etc. I also agree with everything Otimafrogg said about the survival and co-op aspects.
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07-10-2011 #24
I know, it's a different kind of level, I like that kind of games. So happy you've enjoyed my levelAll in all, a very good level. Certainly different. I always like seeing levels that challenge your brain. The countdown really adds pressure, so you feel you have to answer each question quickly. I got an 'A' in A-Level maths (for all the non-Brits, you do A-Levels aged 16-1
..... but that was ooooooooh 7 years ago (Christ! Long time!). The last question caught me out. That's one I certainly couldn't do in my head, so I failed 

PS: All the questions have a "secret" to answer :P
Thank you, the intention is to be fun.
Thank you for the kudos and for your feedback! ^^
It doesn't have an intro menu because I think the main description level is enough. Anyway it could be easy to do.Ok, I finally rustled up a crew and tried this level. I'm afraid we didn't get very far (math not being our strong suit). My main feedback would be - we were taken sooo off guard the first time we played. No one but me knew what kind of level it was so we didn't even make it past the first question. A basic title sequence that you could skip with R1 or something would do wonders, I think. The other challenge for me (very possibly and intentional challenge, and if so, wow am I outclassed) was that as the questions changed, so did the button you had to press for each answer. This level would have been much less hectic if the buttons had stayed in order, e.g. triangle is always at the top, then square, etc. I also agree with everything Otimafrogg said about the survival and co-op aspects.
The buttons to press are random precisely to add difficulty to the game, if not the game would be easier and people could "learn" the right combinations fo the answers. I like random things.
Thank you too!Last edited by ara_que; 07-10-2011 at 05:18 PM.
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07-10-2011 #25
Great job. It's simple, and it works - the randomized buttons and the like help make it more interesting.
I don't have much to say that hasn't already been said in this thread - visual flare, maybe some music, etc. could help.
Keep it up.
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07-11-2011 #26
Hey, i love quiz levels, even though my maths is terrible. I will deff have another go at it, i didnt get very far
i suggest you get rid of the scraping noise the metal makes, sounds really ugly. Other than that its great idea
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07-11-2011 #27
Played this the other night and did surprisingly well. Quite fun too....shouldn't be...it's maths! But the simple timed challenge adds the essential scoring element which can be improved on successive goes.
Only major negative was the bland visual interface, maybe a deliberate decision not to detract from the quiz gameplay core of the level? If it had a more animated changing background maybe with created characters and random humour, that could add to the fun vibe and increase the overall appeal.
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07-12-2011 #28
Urgh, I'm useless. I thought I'd left a review of your level a couple of weeks ago but reading through here it seems I was wrong! So I've played it again today and shall finally repay your F4F request.

Anyway, I have a degree in maths so I was quite interested to see what this level was about. I'll get the bluntness out of the way - I think you may have to come to terms with the fact this level may never be overly popular. From my experience the majority of people hate maths and so I don't think they'd actively play this level off of their own accord.
With that out of the way, here's the positive stuff. The level is very sleek. I like the VR effects of the display and it is very fitting. From what I said above about many people not having an interest, it's possibly for the better that this is the case as the questions at the end will likely be total guesses for most. Unless you have studied maths at any sort of higher level you won't even know what e is. =P But from my perspective, it was a welcome addition and personally I didn't expect anything like that. I'd suggest maybe even making the questions more difficult? Here's an idea, I'm guessing the level takes up next to no thermo so you probably have room for plenty more? You could expand on this idea so much as at the minute, there's very little reason for anyone to replay. You could start off with 10 easy questions based around arithmetic, then progress onto more difficult things like square roots and special constants, then calculus etc. etc. and go higher and higher. That way it offers a bit more variety. For someone replaying, once they pass a round they could be awarded a sticker which would act like a password for them to jump to a higher stage upon replaying (if you're on the calculus section, it would be pretty annoying having to go through the three previous rounds to get there each time you play). Or taking the sticker idea further, you could have branching paths? The more points you earn allows you to unlock a more difficult question set and thus earn higher points than you would on a normal set?
Anyway, there's some thoughts for you, there's very little to really say about the level itself - it does what it says, no glitches and the timer adds a nice incentive to do well. Sorry it took me so long to give feedback. =P
As a little note, I got over 22000 which put me in second place below you, so I saved myself from any embarrassment haha.
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07-12-2011 #29
Yeah, the level hasn't too much to say about hehe. I'll try to change something about the visuals and the music.
Mmmmm you're the first one to talk about that noise (it comes from the scenario, the "pod" moves from question to question). I'll check it out!
Hahaha you're right, Maths are boring (well, I actually loved them at school :P) but LBP is magical and makes everything fun. About the interface I wanted to make everything as simple as possible and also with the same style; in my opinion everything else could make players lose concentration.Played this the other night and did surprisingly well. Quite fun too....shouldn't be...it's maths! But the simple timed challenge adds the essential scoring element which can be improved on successive goes.
Only major negative was the bland visual interface, maybe a deliberate decision not to detract from the quiz gameplay core of the level? If it had a more animated changing background maybe with created characters and random humour, that could add to the fun vibe and increase the overall appeal.I
FF
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07-12-2011 #30
Wow, that's a big feedback! (just used another response in the thread, that's your fault hehe)Urgh, I'm useless. I thought I'd left a review of your level a couple of weeks ago but reading through here it seems I was wrong! So I've played it again today and shall finally repay your F4F request.
Anyway, I have a degree in maths so I was quite interested to see what this level was about. I'll get the bluntness out of the way - I think you may have to come to terms with the fact this level may never be overly popular. From my experience the majority of people hate maths and so I don't think they'd actively play this level off of their own accord.
With that out of the way, here's the positive stuff. The level is very sleek. I like the VR effects of the display and it is very fitting. From what I said above about many people not having an interest, it's possibly for the better that this is the case as the questions at the end will likely be total guesses for most. Unless you have studied maths at any sort of higher level you won't even know what e is. =P But from my perspective, it was a welcome addition and personally I didn't expect anything like that. I'd suggest maybe even making the questions more difficult? Here's an idea, I'm guessing the level takes up next to no thermo so you probably have room for plenty more? You could expand on this idea so much as at the minute, there's very little reason for anyone to replay. You could start off with 10 easy questions based around arithmetic, then progress onto more difficult things like square roots and special constants, then calculus etc. etc. and go higher and higher. That way it offers a bit more variety. For someone replaying, once they pass a round they could be awarded a sticker which would act like a password for them to jump to a higher stage upon replaying (if you're on the calculus section, it would be pretty annoying having to go through the three previous rounds to get there each time you play). Or taking the sticker idea further, you could have branching paths? The more points you earn allows you to unlock a more difficult question set and thus earn higher points than you would on a normal set?
Anyway, there's some thoughts for you, there's very little to really say about the level itself - it does what it says, no glitches and the timer adds a nice incentive to do well. Sorry it took me so long to give feedback. =P
As a little note, I got over 22000 which put me in second place below you, so I saved myself from any embarrassment haha.
First of all I know it, it's another kind of "level", not a typical platform one... and also it's about Maths! -almost- everybody hate them! But I love "puzzle" games, and this is really an update from my LBP1 level "Math Falling Game".
About the interface, I agree. I think the VR material fits perfectly with the "simple" visuals. As I said before, don't want to make players lose concentration.
About the questions maybe you're right, I could make different "tests" (groups of 10 questions) each one with a Maths subject, its set of points and its own difficulty. The thermo is low, so I have plenty of space for another tests; but I think it would be better to create linked levels, so the reward for obtaining lots of points would be the key to the next level. That way each level has its own score-board (if there was only one unique level with all the tests, the score-board would be the same and I couldn't know which test matches each score :/). That's certainly a great idea, but I`m afraid I don't have enough time
Maybe in the future...
Anyway thank you again for your feedback, and congrats for getting over 22000 points
And don't worry about the delay ^^
PS: 49 plays, 1 more and I get the trophy!!! <:o) <:o) <:o) Anybody would be so kind? xDI
FF
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