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  1. #21

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    Quote Originally Posted by metaphor-4-muscle View Post
    Surely your solutions are over-complicating things...? Could you not just have the friction altered by a grab switch on the rock?
    That's what I have done, I attached a grab sensor to a material tweaker to alter the friction, above in the other posts. Problem's sorted.

    But yes I do agree it's definitely over complicated.

    Last edited by LittleBigDes; 05-27-2011 at 10:34 PM.

  2. #22

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    Just to answer shane_danger, I have two materials tweakers from advice from other people, so I tried it out. One for it to be draggable and the other so it stays put and so your sackperson does not float or slip off the top of it. It's made from 2 materials with a sticker on it. Small bit of sequin leaves material on it's side under the microchip so you can grab it, but it's not stacked 90% of it is just stone. But I did try placing the tweakers on each bit. Didn't work so I inverted it, then again I am totally new to this logic and never actually published anything so I'm learning on the way as I work on my first level.

    But it works so problem solved. Thanks for all the advice from everyone.
    Last edited by LittleBigDes; 05-27-2011 at 10:39 PM.

  3. #23
    Fuzz Ball Jakeamorris25's Avatar
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    Just add another material tweaker to the rock with friction set to 100 then connect the tag sensor to the material tweaker
    Quote Originally Posted by GLaDOS View Post
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