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  1. #1

    Default The Gundam Wing Project - Survival Training v1.2 (1p-2p, new Gundam and multiplayer!)

    UPDATE: Multiplayer and new Gundam to use!





    UPDATE: Added Tallgeese as a boss if you hit S-Rank (40 kills).

    This has been a little pet project of mine that I came back to from the beta. As the title says, this is based off of the Gundam Wing anime. It uses a similar system to my old Gundam levels back in LBP1, but now with much more freedom of movement and much better art style thanks to the stickering.









    As of now, this level is meant to give the player a good feeling of how the mobile suits will control as they will be implemented in a bigger level series in the future (after I complete my stem cell project hopefully).

    New Gundams and enemies will be added eventually as I continue to finish them on the side. Some of the upcoming suits will be the following:

    - Gundam Deathscythe (player controlled)
    - Shenlong Gundam (player controlled)
    - Tallgeese
    - Vayaete
    - Mercurius
    - Virgo

    Hopefully this level harkens a sense of playing as a Gundam pilot in the anime. Please feel free to ask any questions and hope you enjoy!

    Last edited by gevurah22; 06-17-2011 at 07:52 AM.


  2. #2

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    you got this down to a fine art now played really well and got a I got a S rank

  3. Thanks!


  4. #3

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    Quote Originally Posted by jump_button View Post
    you got this down to a fine art now played really well and got a I got a S rank
    Awesome! And thanks man. It's probably the best iteration of my continuous LBP action-esque mechs yet. ^^
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

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  5. #4

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    that was so incredible as all your lvls,but i specially liked this one.
    I get 102100 points im the 2nd in the ranking with 55 kills

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  7. #5
    Friendly Musketeer :) Qrii_Nakari's Avatar
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    O_O! Man, if only I didn't have a bunch of other things to do today; I've been really looking forward to seeing more of your Gundam levels! I've got this queued though, so I'll definitely be checking this out later on!

    "To me, 'goodbye' means that I would never see you again. That's why I say 'see you later."
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  9. #6

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    Quote Originally Posted by Qrii_Nakari View Post
    O_O! Man, if only I didn't have a bunch of other things to do today; I've been really looking forward to seeing more of your Gundam levels! I've got this queued though, so I'll definitely be checking this out later on!
    Thanks! Hope you enjoy it! Like I mentioned earlier, I'll also be updating it with newer player controlled mobile suits in the near future. Eventually, it'll be more mission based, but for now at least people can get a sense of the combat and visuals.
    2011 Guinness World Record Holder for LBP2

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  10. #7
    Artist / Creator JustinArt's Avatar
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    Default

    Awesome job on yet another Gondam level.

    VISUALS:
    The beginning of the level is well made with the title, base, and the little green robot. The Gundam suit and its attacks looked even more awesome than it was in LBP1.

    SOUND:
    Great custom music.

    GAMEPLAY:
    The Gundam controls are nicely done, and the score givers are accurate as well. My rank is S.

    OVERALL:
    A really fun level. A yay and a heart.
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  12. #8
    Patch of Cloth Erebus's Avatar
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    Nice to see that you also hag on old projects from LBP1 cant wait to play this.

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  14. #9

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    Just added Tallgeese to the stage as a boss if you reach S-Rank (40 kills).








    Should spice up the level just a tad. ^^

    And thanks for the remarks guys. Much appreciated as always. =)
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

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  16. #10
    Patch of Cloth Erebus's Avatar
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    Nice Project also if its only demo about an upcoming project its really fun.

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  18. #11

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    Wow amazing level really liked the detail you put into it. Very impressive level.

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  20. #12

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    Another great gundam level. once again I forgot it was LBP i was playing. Do you ave a transforming Wing gundam yet?
    After a long day no place like......

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  22. #13

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    Glad you guys enjoy it! As for the transformable Wing, I did off of the base model, but it wasn't as stable as I wanted it to be. I would more than likely have to emit a new model to keep the parts stable.

    As for new stuff, I'm working on putting in a playable Deathscythe and multiplayer afterwards.



    I'm still working on the camera system since the gameplay camera does not have the flatness option and movie cameras do not take multiplayer into account... unless something has changed that I have no idea about.
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  23. #14

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    OOOOhh deathscythe sweet Can you try my 3D multi-player tankshooter level?
    After a long day no place like......

  24. #15
    Friendly Musketeer :) Qrii_Nakari's Avatar
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    Absolutely amazing piece of artistry here! I expected no less from the amazing Gevurah anyway! (Loved little Haro by the way) This is one of the few survival challenges in which I was willing to go back to again and again and thought had originality to it, even though it is based off of an anime. You stayed true to the Gundam SD visual style, and the control movements definitely felt very responsive and fluid. I really enjoyed the fact that players would have to be strategic with which types of attacks to use in order to reach the SSS rank, something I don't see too often with many of these current survival challenges. I loved how you made the Tallgeese floating ominously in the background while the action was all over the place too (Zechs?! Quit spying on me! :P)

    Oooooo, the Deathscythe! I'm assuming each playable character will have their own advantages and disadvantages on the battlefield, so I'm eager to see how you're balancing out these mechs!

    "To me, 'goodbye' means that I would never see you again. That's why I say 'see you later."
    Looking for a world you could immerse yourself into?
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  25. Thanks!


  26. #16

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    Quote Originally Posted by TSFRJ View Post
    OOOOhh deathscythe sweet Can you try my 3D multi-player tankshooter level?
    I'll hit it up when I get back home from work later on. ^^

    Quote Originally Posted by Qrii_Nakari View Post
    Absolutely amazing piece of artistry here! I expected no less from the amazing Gevurah anyway! (Loved little Haro by the way) This is one of the few survival challenges in which I was willing to go back to again and again and thought had originality to it, even though it is based off of an anime. You stayed true to the Gundam SD visual style, and the control movements definitely felt very responsive and fluid. I really enjoyed the fact that players would have to be strategic with which types of attacks to use in order to reach the SSS rank, something I don't see too often with many of these current survival challenges. I loved how you made the Tallgeese floating ominously in the background while the action was all over the place too (Zechs?! Quit spying on me! :P)

    Oooooo, the Deathscythe! I'm assuming each playable character will have their own advantages and disadvantages on the battlefield, so I'm eager to see how you're balancing out these mechs!
    Thanks a lot! I'd really lend a lot of the visuals to the G Generation sprites I used via PSeye, but they came out a lot better than expected. =) Glad you enjoyed it! I did spend a bit of time doing the whole risk vs reward type gameplay in the different attacks and I'm hoping I can continue that with the newer Gundams that will be added in the future. For example, Deathscythe's lvl 2 charge will put it into a cloaking mode that allows it to not be tracked by enemies, but if it gets hit by a stray bullet or attacks just once, the cloaking will come off. But it will have a longer range melee and will have faster movement, minus the long range weaponry Wing has.

    And hopefully the new bosses I'll add eventually will put the players on their toes as well due to the AI I'm setting up. I'm kind of wondering whether or not I should add guest Gundams and characters from other shows as well... but if I can get the multiplayer camera system to work, I might just have to.
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

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    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  27. Thanks!


  28. #17

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    Wonder If they could ever make those Gundame SD charaters in to sackboy costumes
    After a long day no place like......

  29. #18
    Friendly Musketeer :) Qrii_Nakari's Avatar
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    Quote Originally Posted by gevurah22 View Post
    but if I can get the multiplayer camera system to work, I might just have to.
    What exactly are you trying to go for with the multiplayer camera system? I know you want to keep the flatness of the movie cameras, but are you trying to make it so that multiple players would have their own movie cameras to view from?
    Quote Originally Posted by TSFRJ View Post
    Wonder If they could ever make those Gundame SD charaters in to sackboy costumes
    I'd be very happy if they could do that! Although, it might be somewhat possible to create your own costumes of the Gundams (not as accurate but it's worth a shot), seeing as Sehven's already got impressive Transformers costumes.

    "To me, 'goodbye' means that I would never see you again. That's why I say 'see you later."
    Looking for a world you could immerse yourself into?
    Perhaps my levels can help you!
    Honorable mention in Community Spotlight: Devon-Part 2
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  30. #19

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    Quote Originally Posted by Qrii_Nakari View Post
    What exactly are you trying to go for with the multiplayer camera system? I know you want to keep the flatness of the movie cameras, but are you trying to make it so that multiple players would have their own movie cameras to view from?
    It would be ideal if they had their own movie cameras, but I know that's not possible at the moment. If anything, I'd work on a camera system that somehow centers itself between two or more Gundams on the screen and will zoom in and out accordingly depending on their relative distance from each other. The zooming out/in logic is easy enough with the tag sensors, but centering the camera with a mover that can accurately gauge itself in-between the two will be interesting to work on. At the least, I can just have the camera follow one character and the second player will just have to stay within the viewable area, lol.
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

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  31. #20
    Friendly Musketeer :) Qrii_Nakari's Avatar
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    Quote Originally Posted by gevurah22 View Post
    If anything, I'd work on a camera system that somehow centers itself between two or more Gundams on the screen and will zoom in and out accordingly depending on their relative distance from each other. The zooming out/in logic is easy enough with the tag sensors, but centering the camera with a mover that can accurately gauge itself in-between the two will be interesting to work on. At the least, I can just have the camera follow one character and the second player will just have to stay within the viewable area, lol.
    From what you're talking about, it reminds me of the camera system Felkroth used in her Frozen Flame levels; however, I'm not exactly sure how she structured her logic. If you look hard enough, did you know that you can see a little square thingy in the middle of the screen in Chapter 1? :P I think it only pops up when you have more than one person playing. I dunno if she's okay with me telling others that or whether she meant for that to be visible, but it was one of those "oh me gosh" moments for me. If you want the help would you like me to direct her to this here thread? She does visit occasionally.

    As for that other method, I have heard of people complaining about levels with one camera "stuck" on one player only so I hope you don't have to resort to that.
    Last edited by Qrii_Nakari; 06-01-2011 at 12:27 AM.

    "To me, 'goodbye' means that I would never see you again. That's why I say 'see you later."
    Looking for a world you could immerse yourself into?
    Perhaps my levels can help you!
    Honorable mention in Community Spotlight: Devon-Part 2
    {Angelgozen's in-depth review of the Devon series!}

  32. Thanks!


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