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  1. #1
    LittleBigPlanet Community Manager StevenI's Avatar
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    Default LittleBigPlanet Move Pack DLC Contents - The Full List

    LittleBigPlanet
    Move Pack
    DLC Contents



    You'll all be glad to hear that the NDA has finally been lifted from the Community GameJam Move Edition!
    So I can now tell you all about the new contents to be found within the upcoming Move Pack! :smileyhappy:

    To begin with, here's a rundown of the highlights of the pack!

    New Power-Up - Brain Crane

    The Brain Crane is a new hat that Sackboy can wear that whilst active will allow him to pick up and move any grabbable object using the PlayStation Move, provided that the object is not too heavy and that Sackboy himself is not standing on the object.


    New Tool - The Movinator

    Essentially the PlayStation Move equivilant of The Controlinator.

    Contains a fully customisable layout of the PlayStation Move that can be used to map your own controls and functions to it, in exactly the same way as you would with the DualShock and The Controlinator.


    New Tool - Move Cursor

    This new tool allows a creator to create their own custom in-game cursors whilst using the PlayStation Move.

    You can use any in-game, DLC or custom Sticker during your cursor creation and you can also toggle whether the cursor can pick things up, can move in and out, whether grabbable objects will be highlighted upon hovering over them and whether the cursor requires a tag to be active.


    New Tool - Move Paint

    This is a big one!
    Move Paint will allow you to create your own custom stickers using the PlayStation Move!
    There's an assortment of brush types and a wide colour palette available whilst painting.

    These Stickers will also have transparent backgrounds, so you're no longer restricted to the same old rectangular custom stickers! Additionally you can paste in other Stickers during your creation and edit them accordingly.

    This Tool can infact be used during Create Mode and Single Player Play Mode.

    New Tool - Material Slicer

    Using this tool, you can cut through any object. It works much like "connect the dots", where you are in control over where the dots appear, and then the game slices the object accordingly.
    Sliced pieces continue to be glued together after the slice, but their complexity can hereby easily reduced. This is very useful for those objects who have become "too complex" or are nearing that state.


    New Tool - Move Recorder

    Much like the previous Sackbot Recording tools, this tool will allow you to record any motion caused by using the PlayStation Move and then can be set to playback for your movie-making, level creation purposes.
    Similarly these recordings can be set to loop and and have their speeds adjusted.


    New Sensor - Speed Sensor

    Can sense speed and you can toggle whether to sense the speed of only one direction or to allow all directions.


    New Sensor - Rotation Sensor

    Can sense rotations and again you can toggle whether to sense rotation in only one direction or in both directions.


    New Sensor - Angle Sensor

    Can be set to sense something within a specified angle.


    New Material Type - Sticker Panel Material

    This is another huge addition to the PlayStation Move Create DLC Pack!
    You can set the colour and transparency of this Material.

    So ssentially you can use this is an opaque version of the Hologram Material.
    Meaning that no longer will your in-game sprites and other Hologram-based creations will have that semi-transparent look about them.

    On top of that though, you can set the Mateiral to be completely transparent too.
    Which makes it perfect for some aspects of Sticker placement.


    New Score Giver Tweak - Score Multiplier

    In the Score Giver, you can now tweak to enable or disable multipliers for your creation.


    New Player Sensor Tweak - Detect Unspawned Players

    Player Sensors can now be set to "Detect Unspawned Players". This can be very useful for triggering opening cinematics, only when every player in a session has successfully entered the level.


    New Grab Sensor Tweaks

    You can now choose to tweak whether the sensor activates when grabbed by a Sackperson/Sackbot, by the Move Wand or both.
    You can also cause objects carrying the Sensor to glow slightly when you hover the Move Cursor over said object.


    New Material Tweaker Tweak

    The Material Tweaker can now select whether an object is grabable by a Sackperson/Sackbot, by the Move Wand or by both.


    Other Notable Highlights From The Community GameJame

    In-Game Store Overhaul



    The in-game Store has had a major overhaul and DLC is now arranged in the order of Level Packs, Downloaded Packs and Outfits. In turn, each of these tabs are now listed alphabetically.

    Selecting a Level Pack will open that Pack's level selection.

    Selecting a Downloaded Pack will display a list of all the costume pieces, stickers and objects contained within the pack.
    Each costume piece can be individually selected from this list and placed on your Sackboy.

    Outfits is the recognisable list of complete Outfits for your Sackboy to wear.

    Finally you can also Text Search the in-game Store.


    Move Pack Level Rundown

    This is just a quick count of the levels contained within the Move Pack, although please be aware that since I was playing an earlier version of the pack, this could still be subject to some change before release.

    1 x Introduction Level
    4 x Main Story Levels
    1 x Boss Level
    7 x Side Levels
    1 x Tutorial Level for one of the above mention Side Levels
    2 x Versus Levels
    2 x Cutscene Levels

    Total New Levels = 18


    New Music Sequencer Instruments

    At the Community GameJam, there were an additional 17 new Music Sequencer Instruments.
    However again, these were very much in a developmental stage still and may be subject to some change before release.
    Last edited by StevenI; 06-08-2011 at 07:47 PM.

  2. Thanks!

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  3. #2
    Sackperson Sergeant CyberSora's Avatar
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    Default

    Wow that was fast! O_o

  4. #3
    Jellyfish are cool. tomodon246's Avatar
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    Default

    Will this only be in the Move pack?

    Some of these things seem to not involve the move. I don't suppose they will be in a separate, free pack?
    Do you trust me?



    Looking for me?--------------------> http://lbp.me/u/tomodon246 <--------Here I am!


  5. #4

    Default

    Move Paint: ~Insert girlish squeal here~


  6. #5

    Default

    Now I'm going to have to find someone with Move to play the DLC levels!


  7. #6
    colorandlight
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    Default

    Do we have an idea of when this will come out and how much it will cost!? As a sequencer specialist the 17 extra instruments will help me so much!

  8. Thanks!


  9. #7
    I'm deliciouse! Littlebigdude805's Avatar
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    Default

    *sssqqquuuuuuuuuueeeeeeeeeee* *Faint* WHEN AND HOW MUCH

    by Chump

    NEW LEVELS:http://www.lbpcentral.com/forums/sho...%29-%282-4P%29
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  10. #8

    Default

    Those Move tools sound great. And the non-Move related tools sound awesome too. And there's going to be 17 new instruments for the music sequencer?! This is going to be an awesome pack. I can already tell.

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  12. #9
    Tarsier Level Designer comphermc's Avatar
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    Squeeeeeee!

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  13. #10

    Default

    Those who want to make better frame animation will love this pack. =)
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

  14. Thanks!


  15. #11

    Default

    So.. we need to buy this pack in order to access simple materials like that "Sticker Panel Material" ?
    :/
    That stuff should come in a separate creator pack imo.

    Are there videos of the move stuff in action yet?

    Bad design 101
    An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!

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  17. #12
    Eccentric SackGentleman Frinklebumper's Avatar
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    I was already planning on buying this pack, but...

    17 SEQUENCER INSTRUMENTS=MUST BUY
    Delicious avatar provided by the great Mnniska.


  18. #13

    Default

    Wow, there are some great things in this pack. Move Paint will be so awesome. I am now happy I bought the Move controller lol.

  19. Thanks!


  20. #14

    Default

    OMG YEEEAAAHHH! XD This is so much better than it could have been. Truly the biggest pack ever! The move recorder, new sensors, new sticker tools....oh man. I need a cigarette!

    I'm still not clear about the sticker maker though. Will I be able to make stickers out of materials? Say I wanted to make a wooden arrow sticker. Can I make the arrow out of wood and then capture it without the background being in the photo? I would also like to know if we can create with the Move. Can I use it to point and click items on the menu?
    Last edited by Reef1978; 06-08-2011 at 07:07 AM.



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  21. #15
    Grand Den Mod-er of LBPC Morgana25's Avatar
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    You can take a picture of the arrow then bring the picture into the editor and take out the background.


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  22. #16

    Default

    This has definitely got me sold! Any idea when it might be out?


  23. Thanks!


  24. #17
    Junior Sackperson LittleBigDave's Avatar
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    Default

    Much thanks, StevenI!

    Could we hear more about the Manipulator? Is the idea that you're using a Move in one hand and a controller in the other for moving your sackperson? And then you have a cursor on the screen where the move is pointing with which to grab things? Is there a proximity limit? Do layers come into play? Can other sackpeople be standing, or grabbing, on the object you're moving? Can only one sackperson control an object this way?

    Also, I don't really get the movinator concept yet, and would love to hear more there as well. With the controlinator we only had to map individual digital and analog switches, which are fairly independent and one dimensional. But it seems like using the Move normally implies much more complex gestures that involve tracking changes in the control's position and attitude across time and 3D space. And so I'm wondering how powerful the tool is at keeping this simple for creators. For example, in a fishing game, I might want the player to make an over head arc toward the screen, and how fast and strong he does this drives how far he casts. Is that sort of motion gesture recognition readily possible? What about coordinated two-handed gestures involving a Move in each hand?

    Thanks again for whetting our appetites.


  25. #18
    LBPC Veteran Plasmavore's Avatar
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    P... P... P... Paint?!

    Wow this pack sounds awesome!
    I finally got a new PS3, so I should be fairly active around here again! I missed you all!

  26. Thanks!


  27. #19
    Sackperson Sergeant Lord-Dreamerz's Avatar
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    Hmm some interesting stuff there~

    Move Recorder?
    So like can I make a Bot sit down using this?
    Be very useful if so.

    Speed Sensor?
    About time we got this… gees.

    Sticker Panel Material?
    SooOo… Does it work like holo? Like can it pass through other objects?
    I hope so or it won’t be as useful as it could have been.

    And can’t wait to see what this mini story mode is about…
    Like I wonder if there will be a new character or not?
    *mew
    Last edited by Lord-Dreamerz; 06-08-2011 at 09:53 AM.
    ~Lets go on a fantastic ADVENTURE!~

  28. Thanks!


  29. #20

    Default

    Quote Originally Posted by fumetsusozo View Post
    Move Recorder?
    So like can I make a Bot sit down using this?
    But very useful if so.
    I think the Move recorder is more like:
    Move these platforms in this way, aaaand repeat.

    LBP2 Levels
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