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    LittleBigPlanet Community Manager StevenI's Avatar
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    Default LittleBigPlanet Move Pack DLC Contents - The Full List

    LittleBigPlanet
    Move Pack
    DLC Contents



    You'll all be glad to hear that the NDA has finally been lifted from the Community GameJam Move Edition!
    So I can now tell you all about the new contents to be found within the upcoming Move Pack! :smileyhappy:

    To begin with, here's a rundown of the highlights of the pack!

    New Power-Up - Brain Crane

    The Brain Crane is a new hat that Sackboy can wear that whilst active will allow him to pick up and move any grabbable object using the PlayStation Move, provided that the object is not too heavy and that Sackboy himself is not standing on the object.


    New Tool - The Movinator

    Essentially the PlayStation Move equivilant of The Controlinator.

    Contains a fully customisable layout of the PlayStation Move that can be used to map your own controls and functions to it, in exactly the same way as you would with the DualShock and The Controlinator.


    New Tool - Move Cursor

    This new tool allows a creator to create their own custom in-game cursors whilst using the PlayStation Move.

    You can use any in-game, DLC or custom Sticker during your cursor creation and you can also toggle whether the cursor can pick things up, can move in and out, whether grabbable objects will be highlighted upon hovering over them and whether the cursor requires a tag to be active.


    New Tool - Move Paint

    This is a big one!
    Move Paint will allow you to create your own custom stickers using the PlayStation Move!
    There's an assortment of brush types and a wide colour palette available whilst painting.

    These Stickers will also have transparent backgrounds, so you're no longer restricted to the same old rectangular custom stickers! Additionally you can paste in other Stickers during your creation and edit them accordingly.

    This Tool can infact be used during Create Mode and Single Player Play Mode.

    New Tool - Material Slicer

    Using this tool, you can cut through any object. It works much like "connect the dots", where you are in control over where the dots appear, and then the game slices the object accordingly.
    Sliced pieces continue to be glued together after the slice, but their complexity can hereby easily reduced. This is very useful for those objects who have become "too complex" or are nearing that state.


    New Tool - Move Recorder

    Much like the previous Sackbot Recording tools, this tool will allow you to record any motion caused by using the PlayStation Move and then can be set to playback for your movie-making, level creation purposes.
    Similarly these recordings can be set to loop and and have their speeds adjusted.


    New Sensor - Speed Sensor

    Can sense speed and you can toggle whether to sense the speed of only one direction or to allow all directions.


    New Sensor - Rotation Sensor

    Can sense rotations and again you can toggle whether to sense rotation in only one direction or in both directions.


    New Sensor - Angle Sensor

    Can be set to sense something within a specified angle.


    New Material Type - Sticker Panel Material

    This is another huge addition to the PlayStation Move Create DLC Pack!
    You can set the colour and transparency of this Material.

    So ssentially you can use this is an opaque version of the Hologram Material.
    Meaning that no longer will your in-game sprites and other Hologram-based creations will have that semi-transparent look about them.

    On top of that though, you can set the Mateiral to be completely transparent too.
    Which makes it perfect for some aspects of Sticker placement.


    New Score Giver Tweak - Score Multiplier

    In the Score Giver, you can now tweak to enable or disable multipliers for your creation.


    New Player Sensor Tweak - Detect Unspawned Players

    Player Sensors can now be set to "Detect Unspawned Players". This can be very useful for triggering opening cinematics, only when every player in a session has successfully entered the level.


    New Grab Sensor Tweaks

    You can now choose to tweak whether the sensor activates when grabbed by a Sackperson/Sackbot, by the Move Wand or both.
    You can also cause objects carrying the Sensor to glow slightly when you hover the Move Cursor over said object.


    New Material Tweaker Tweak

    The Material Tweaker can now select whether an object is grabable by a Sackperson/Sackbot, by the Move Wand or by both.


    Other Notable Highlights From The Community GameJame

    In-Game Store Overhaul



    The in-game Store has had a major overhaul and DLC is now arranged in the order of Level Packs, Downloaded Packs and Outfits. In turn, each of these tabs are now listed alphabetically.

    Selecting a Level Pack will open that Pack's level selection.

    Selecting a Downloaded Pack will display a list of all the costume pieces, stickers and objects contained within the pack.
    Each costume piece can be individually selected from this list and placed on your Sackboy.

    Outfits is the recognisable list of complete Outfits for your Sackboy to wear.

    Finally you can also Text Search the in-game Store.


    Move Pack Level Rundown

    This is just a quick count of the levels contained within the Move Pack, although please be aware that since I was playing an earlier version of the pack, this could still be subject to some change before release.

    1 x Introduction Level
    4 x Main Story Levels
    1 x Boss Level
    7 x Side Levels
    1 x Tutorial Level for one of the above mention Side Levels
    2 x Versus Levels
    2 x Cutscene Levels

    Total New Levels = 18


    New Music Sequencer Instruments

    At the Community GameJam, there were an additional 17 new Music Sequencer Instruments.
    However again, these were very much in a developmental stage still and may be subject to some change before release.
    Last edited by StevenI; 06-08-2011 at 06:47 PM.

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  3. #2
    Sackperson Sergeant CyberSora's Avatar
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    Default

    Wow that was fast! O_o

  4. #3
    Jellyfish are cool. tomodon246's Avatar
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    Default

    Will this only be in the Move pack?

    Some of these things seem to not involve the move. I don't suppose they will be in a separate, free pack?
    Do you trust me?



    Looking for me?--------------------> http://lbp.me/u/tomodon246 <--------Here I am!


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  6. #5

    Default

    Now I'm going to have to find someone with Move to play the DLC levels!
    AND SO Warlord ONCE AGAIN VANISHES INTO THE COSMOS...



  7. #6
    The Least Active Sackboy TheBlackKnight22's Avatar
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    Default

    Quote Originally Posted by warlord_evil View Post
    Now I'm going to have to find someone with Move to play the DLC levels!
    I think I'm getting move for my b-day (tomorrow!)

    Edit: Can you use the SB prehistoric moves costumes in LBP2?
    The #1 least involved, wishing he wasn't, sackperson.

  8. #7

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    Quote Originally Posted by TheBlackKnight22 View Post
    Edit: Can you use the SB prehistoric moves costumes in LBP2?
    Nope. And not in LBP1 either. I think someone was going to contact the makers to see if they would release the costumes as a pack or something, though I wouldn't get my hopes up.

  9. #8

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    Do we have an idea of when this will come out and how much it will cost!? As a sequencer specialist the 17 extra instruments will help me so much!

  10. Thanks!


  11. #9

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    Quote Originally Posted by colorandlight View Post
    Do we have an idea of when this will come out and how much it will cost!? As a sequencer specialist the 17 extra instruments will help me so much!
    The instruments were fairly awesome, lots of tribal congas/bongo's etc, with a few different types of orchestral strings, brass, it was all fairly cool. I put together a few different tunes at the game jam in a few different styles (I knew i was meant to be there to do the move thing, but i devoted a cheeky 45 minutes to it ;P ) and I managed to get very Hans Zimmer Inception style low brass drone...

    Very cool


  12. #10
    Flogging Molly! Nov 30 :D Rhys125's Avatar
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    Quote Originally Posted by Asbestos101 View Post
    The instruments were fairly awesome, lots of tribal congas/bongo's etc, with a few different types of orchestral strings, brass, it was all fairly cool. I put together a few different tunes at the game jam in a few different styles (I knew i was meant to be there to do the move thing, but i devoted a cheeky 45 minutes to it ;P ) and I managed to get very Hans Zimmer Inception style low brass drone...
    Did the strings and brass have a synthetic quality to them like the existing guitars? I hope not. :/

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  13. #11

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    Quote Originally Posted by Rhys125 View Post
    Did the strings and brass have a synthetic quality to them like the existing guitars? I hope not. :/
    I'd say they were closer in quality to the Harp or Xylophone. They'll be very good for sweeping level scores and cutscenes.

    It doesn't sound perfectly realistic, but a bit of love on the individual note volume control and careful reverb you can get a very good sound out of them. I do love the brass especially.


  14. #12
    I'm deliciouse! Littlebigdude805's Avatar
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    *sssqqquuuuuuuuuueeeeeeeeeee* *Faint* WHEN AND HOW MUCH

    by Chump

    NEW LEVELS:http://www.lbpcentral.com/forums/sho...%29-%282-4P%29
    F4F levels:
    Currently working on:


  15. #13

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    Those Move tools sound great. And the non-Move related tools sound awesome too. And there's going to be 17 new instruments for the music sequencer?! This is going to be an awesome pack. I can already tell.

  16. Thanks!


  17. #14
    Tarsier Level Designer comphermc's Avatar
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    Squeeeeeee!

    Mm Picks: Roller INC 2 | Wizard: Chapter 1 | LittleBigPrius
    Levels: New! -The Button | The Fourth Wall | The Heist: Making a Withdrawal | Rubik's Tube
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  18. #15

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    Those who want to make better frame animation will love this pack. =)
    2011 Guinness World Record Holder for LBP2

    Newest Level: The Gundam Wing Project *Spotlighted*

    Award Winning Levels
    2009 Sackie Nominee: The Azure Palace | 2009 Sackie Winner: LittleBigContra Stage 8: Alien's Lair | LBP GOTY Featured Level: The Steampunk Samurai | 2010 DML Competition Best in Class: Artistic - Stem Cell Sackboy Series | The Fist of Craft Earth *Mm Picked*

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