Just a quick question have you even started enemy A.I yet?

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06-10-2011 #16I Got Electrical Logic
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06-10-2011 #17Super Create!
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Well, a little. XD
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06-11-2011 #18
Here is another quick question... Can I see your health bar outside of preview mode? I mean, we are both working on pretty intensive projects, and I was wondering if I could see how your logic was set up and cross compare with my own. The reason being that I want to know weather it is worth SACKrificing simplicity of logic for a heart or blip based health system. i currently have a timer based health bar, and yeah... Just wondering how tidy your logic is basically.
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06-11-2011 #19Super Create!
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It's quite simple really. It's really rather flexible. For instance if I wanted to say when I have 3 health squares, I could make him fly around. Assuming I WANTED to do that, which I'm not going to do. But I could. Basicly its a counter hooked up to a positional sequencer with a lot of tags. You'll have to see it to understand what I mean
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06-11-2011 #20Super Create!
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Also I was wondering, how do I do sprint? I tried using a the sackbot behavior, but it had no effect, then I tried using movers, which just made the sackboy trip around. So any suggestions? Comphermc got a sprint working on his level, but I dont know how he did it
Last edited by SPARTANDUDE924; 06-12-2011 at 03:25 AM.
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06-12-2011 #21Super Create!
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Anyone have any suggestions at all for the level?
Im planning free roam, but do you guys want to see?
Missons? (I was planning)
Recruiting Assassins? ( I was planning Assassins, but wasn't planning to recruit them)
Assassin mission?
Please Share.Last edited by SPARTANDUDE924; 06-12-2011 at 10:11 AM.
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06-12-2011 #22
This is probably coz ur using the advanced mover when instead you should be using movers. I could help with the logic if you want.Also I was wondering, how do I do sprint? I tried using a the sackbot behavior, but it had no effect, then I tried using movers, which just made the sackboy trip around. So any suggestions? Comphermc got a sprint working on his level, but I dont know how he did it
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06-12-2011 #23
I also made an AC level as my first project. For your running, if you wire yup two controllinators, and then put out batteries within microchips each with say 50% & -50% for walking, 80% & -80% for run and 100% & -100% for sprint. Have AND gates wired to say L3 is just walking, R1 and L3 is run and R1, L3 and X is sprint. Much like the original AC. Of course, directional splitters can be used for the negative input and all else

Hope this helps
anche nella morte si può essere trionfante
Even in death may you be triumphant
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06-12-2011 #24Super Create!
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Using movers with direction spliters, and it makes ezio do a weird tripping motion, hard to explain. Moving is fine, but getting rid of the strange tripping thing is the problem
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06-12-2011 #25Super Create!
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What exacly do I hook up the batteries to?I also made an AC level as my first project. For your running, if you wire yup two controllinators, and then put out batteries within microchips each with say 50% & -50% for walking, 80% & -80% for run and 100% & -100% for sprint. Have AND gates wired to say L3 is just walking, R1 and L3 is run and R1, L3 and X is sprint. Much like the original AC. Of course, directional splitters can be used for the negative input and all else
Hope this helps
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06-12-2011 #26Incapacitated.
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The battery % output controls how much effort is being combined with the L stick towards the walking (Speeds)
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06-12-2011 #27Super Create!
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I understand that much, but does it just go with in OR for the L stick?
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06-12-2011 #28
yes, sorry, i forgot to add that. you hook it to an OR gate and it should work
anche nella morte si può essere trionfante
Even in death may you be triumphant
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06-12-2011 #29
and he doesnt trip if you use my method (:
anche nella morte si può essere trionfante
Even in death may you be triumphant
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06-12-2011 #30Super Create!
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