yeah, i've had some eperience with that sort of thing, i'll show you an example. Basically, it's sequences, movers, acting and sounds. (:
Haha lol i was going thinking of adding the roll after a long jump in my Free-running level. Do you think i could still use it? I dont mind if not but i had liked the thought and was going to make it until urgent matters called me away.
If you need any other help with acrobatics, gimme a shout; my free running level has got all the acrobatics you could needit's all entirely fluid as well, so the pace never lets up and the result is a fiery, fast-paced and frantic level
hope this helps (:

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06-15-2011 #46
Last edited by TheLittleSoAndSo; 06-15-2011 at 06:52 AM.
anche nella morte si può essere trionfante
Even in death may you be triumphant
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06-15-2011 #47
Have a hitbox for every stance, and have the sensor key on the hitbox only active when that stance is activated on a sequencer... that way, you could trigger a different reaction in ever phase of battle with the same move.
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06-15-2011 #48Super Create!
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Hmm, sounds like something to try. Thanks.
And Wayne, let me know when your next on.
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06-15-2011 #49
Yeah. You can use hitboxes as a custom radius tool for anything. I use them a lot in Mythicos for lots of different things not just attacks.
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06-16-2011 #50Super Create!
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Tech Demo is now available!
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06-16-2011 #51
Cannot wait to play it!
EDIT: I added it to my queue!Last edited by poorjack; 06-16-2011 at 12:39 PM.
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06-18-2011 #52Super Create!
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Im going to update it soon
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06-18-2011 #53
Its very good i must say, the HUD is spot on! may i just ask how you did that ariel jump kill at the start? because that was particularly impressive and i would love to see how it worked (:
anche nella morte si può essere trionfante
Even in death may you be triumphant
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06-18-2011 #54Bleep Bloop, I am robot
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I played the tech demo but the gentle push dont work. Otherwise it was good.
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06-18-2011 #55Super Create!
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Well yeah I havent made it yet XD
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06-18-2011 #56
I would love to play this level, but I don't have little big planet 2 ( sad ikr? ) Do you mind posting some more pictures of the stuff you can do in the demo level? Also, even though I don't have the game I learned about all the logic in the game and might be able to help you out with certain stuff.
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06-19-2011 #57Super Create!
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I'll see if I can get some pictures
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06-20-2011 #58
Oh wow, This looks stunning, if you need any help with building (Not logic) I could possibly help, otherwise I am a great tester!
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06-20-2011 #59Super Create!
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I could probably use some testers,
My main skill is building objects and stuff so I got that down
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06-20-2011 #60
I found the level and played it. I really like the engine you have going! HUD is amazing, can you make it fit on all the screen? It's kinda hard to read being so small, try what that guy said on the first page.
And actually, I maybe better at logic then I think I am, alot of my buds keep sayin' I am to modest when it comes to building, and I think it maybe true XD So if you do need any help with logic that wont have me editing a controlinator and could use gates, then i could very well help out
I am a rounded builder (Except music) so if you need something I can try to do it.
I think I will try to make some AC characters like civilians and Scholars for some costume practice.Last edited by pelicanthor; 06-20-2011 at 05:54 AM.
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it's all entirely fluid as well, so the pace never lets up and the result is a fiery, fast-paced and frantic level
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