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  1. #16

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    Quote Originally Posted by SongfireVarda View Post
    My only question: were the notes supposed to display instructions? If so, they did not show for me for some reason.
    Yer i only realised that when you close them in create they stay closed, d'oh. I fixed that now, and it turns out this is why i got those 2 dislikes :\

    EDIT: YAY back to 1 dislike
    Last edited by artise; 06-20-2011 at 03:02 AM.


  2. #17
    Junior Sackperson artise's Avatar
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    Version 1.03 of Ninja Cat is finish and will be out tomoz i added 2 new features in the test level for you guys to... well test out, new abilities are double jump and the ledge grabbing, double jump explains itself but what ledge grabbing does is if you see something sticking out of a wall you can jump to it and Ninja Cat auto grabs and hangs from it, you can then jump up or across to the next ledge. Its also helpful for when just miss landing on a platform you can grab on the edge and pull yourself up.

    Great news, the awesome creator Racingcreed will be doing scenery for the full level, so he's gonna bring his visual magic and i'll bring the awesome platforming gameplay.
    Estimated release: 3 weeks


  3. Thanks!


  4. #18
    Junior Sackperson artise's Avatar
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    Version 1.03 out, heres a list of improvements and fixes:

    • -Fix- Starting new roll animation while in the middle of one fixed.
    • -Fix- Tap X at the right time to do wall jump (before you could just hold X as you jumped at it)
    • -New- Double Jump added.
    • -New- Legde Grabbing, Jump and grab ledges and jump to the next one to climb up walls.

    Not much needed fixing in Bot lol.

    Plus heres some Good (almost all) and Bad (one) Reviews:






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    Last edited by artise; 06-23-2011 at 09:38 PM.


  5. #19
    The Angry Waffle Man RagTagPwner's Avatar
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    Nice job. All the mechanics are fun, and work well. The only real flaw I saw was in jumping from a grabbed ledge. When trying to go upwards as well, I would occasionally grab onto the ledge again, and thus get nowhere. Can't wait to see a full level with these mecahnics.
    I believe that Jesus died on the cross and rose again on the third day to forgive us of our sins so we may go to heaven by faith in him alone.

    I FINISHED IT !!!!!!!

  6. Thanks!


  7. #20

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    Hi. Such a fun level with very simple scenario! The cat tricks are so funny
    You could make a whole platform level with that cat, for example climbing the forniture in a house or scaping from a dog in the street.

    Please leave me feedback at my level http://www.lbpcentral.com/forums/sho...llionaire-Quiz
    I FF

  8. #21
    Junior Sackperson artise's Avatar
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    Been a while since i've update this but Ninja Cats on Version 1.05.

    • Improved many things logic wise, controls are improved and feel nice and smooth
    • Issues with ledge grabbing fixed and works perfect
    • Cut down logic of checkpoints loads and improved looks


    New checkpoint


    Added level link to level inspired by Ninja Cat
    http://lbp.me/v/46kx87


  9. #22
    Junior Sackperson artise's Avatar
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    Finish Ver 1.06 just havn't published yet. Its has much better roll and flip animations, they are really smooth and fluid and feel just so much better than Ver 1.05.


  10. #23
    Junior Sackperson artise's Avatar
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    http://lbp.me/v/6rp1e4
    This is link to Ver 1.06

    The Ninja Cat now has vastly improved animations that feel really smooth and is more faster paced.

    Its not the same test area, just a little area to try out new bot. Please mess about with it and any problems you find can you report them either here, in review or on my profile thanks.

    Abilities disabled are Ledge climb all other are on as these are the ones changed and need testing.

    Ps. sorry for the lack of a level over the months, just been busy with life and wanted the bot to be perfect.
    Last edited by artise; 10-21-2011 at 08:07 PM.


  11. #24
    Junior Sackperson artise's Avatar
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    Its been a while since i posted on this but Ninja Cat has just been updated to Version 1.08

    Ver 1.08 is now out! Redone the controls to be more fast paced and look sweet with its new flip animations. Redesigned parts of the level to flow a lot better with the faster gameplay.

    I also removed double jump as it was causing issues, It will be added again when i figure a way to put it in without ruining gameplay.


  12. #25

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    Hey looked fun so i thought i'd reply to F4F now.

    Overall i quite enjoyed this level i liked the different moves and stunts you could perform though i would have liked a standard double jump without the need of walls added in there. Also i wasn't to keen on the nasty blue death ground right where you teach the player how to do each move as it took two goes sometimes or more to get them right and dying every time was annoying.

    The wall grabbing part took some getting use to and i was really wishing there was a checkpoint after it before the ceiling swinging as i just couldn'yt do the ceiling swining easily and kept dying.
    I think this is where a lot of people will just give up and not rate your level.
    I'm not keen of ceiling swinging as it is but liked how you made it so that the character held on himself.


    The music was good and not obtrusive or anything and i liked the blue checkpoints.

    Oh and when i climbed down the other side of the ceiling swing part my sackperson jumped out of the controlinator as i jumped towards the scoreboard and clipped through the floor and i landed at the bottom of the level unable to finish.

    Can't wait to see a full level with better visuals made from this.
    Last edited by Lordwarblade; 06-04-2012 at 05:16 AM.

    Warblades Battle Arena http://lbp.me/v/gp-684
    Bioshock http://lbp.me/v/bpcwfz
    Castle Defence http://lbp.me/v/0egy-8
    Deadville Hollow http://lbp.me/v/z1-39w

  13. Thanks!


  14. #26
    Junior Sackperson artise's Avatar
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    I finally updated this page since its been awhile. Ninja cat just got updated to Ver 1.10, this video is Ver 1.08 i think.

    Gameplay has been improved vastly than this video shows, the double jump has been taken out as it was causing issues. The level itself has had a big change to make it flow much better, I added and fixed a few things thanks to player feedback.

    So guys check it out and have fun

    PS. its not me playing, im a lot better at it :P
    Last edited by artise; 06-18-2012 at 02:36 PM.


  15. #27
    Junior Sackperson artise's Avatar
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    Quote Originally Posted by Lordwarblade View Post
    i would have liked a standard double jump without the need of walls added in there.
    The wall grabbing part took some getting use to and i was really wishing there was a checkpoint after it before the ceiling swinging as i just couldn'yt do the ceiling swining easily and kept dying.
    I think this is where a lot of people will just give up and not rate your level.

    Oh and when i climbed down the other side of the ceiling swing part my sackperson jumped out of the controlinator as i jumped towards the scoreboard and clipped through the floor and i landed at the bottom of the level unable to finish.

    Can't wait to see a full level with better visuals made from this.
    Thanks for your feedback
    I added an extra checkpoint after the ledge climb just before the ceiling swing and i'm pretty sure I've prevented that rare glitch where you go through the floor when exiting the bot.

    There was a standard double jump and it works really good but it was taken out a few updates ago because it caused issues in gameplay, accidental deaths and doing a double jump by accident instead of a wall jump if pressed to early. It will return in the full release.

    I also improved fixed the position of the ledges and it plays a lot better at that section

    If you get the chance, please play it again and check out the improvements.
    Last edited by artise; 07-02-2012 at 01:30 PM.


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