Have you had any cool ideas you've thought of that you want to make when the Move level kit comes out? I have one.
I'm gonna make a level where there's this guy who just continously walks forwards, and you gotta clear the way so he makes it through the day alive safely. He dies very easily, and just something like bumping into something or tirpping can kill him.
You have to do things like open doors before the guy hits them and dies, things you have to clear out the way like rocks, trash, or things that make him trip and die, draw bridges that you most open or he falls to his death, pedestrians he might bump into, and much more.

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Thread: Move Level Ideas
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06-16-2011 #1
Move Level Ideas
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06-16-2011 #2
good idea. To open certain doors you should have to navigate the cursor through a small maze or something.
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06-16-2011 #3
I'm thinking a fishing level. Or a samurai level.
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06-16-2011 #4Professional Day Dreamer
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That actually is very cool sounding.Have you had any cool ideas you've thought of that you want to make when the Move level kit comes out? I have one.
I'm gonna make a level where there's this guy who just continously walks forwards, and you gotta clear the way so he makes it through the day alive safely. He dies very easily, and just something like bumping into something or tirpping can kill him.
You have to do things like open doors before the guy hits them and dies, things you have to clear out the way like rocks, trash, or things that make him trip and die, draw bridges that you most open or he falls to his death, pedestrians he might bump into, and much more.My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d
First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)
YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q
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06-17-2011 #5Junior Sackperson
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I'm thinking of making a level where there's 2 options on the screen, one that might lead to a good ending and one to a bad ending, there's multiple rooms that will have those choices.
Another might be one of the hide-and-seek levels except you have to move the cursor on the move to use the hiding places.
Finally, a detective like level that you must use the move to investigate clues.
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06-17-2011 #6Sackperson Private
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I am thinking of a recreation of the classic game Lemmings, using the Move as your cursor. A practical solution for a sackbot digging through ground in a random locations is what keeps me from starting on this level.
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06-17-2011 #7
What about a very dark level in which you use the move controller as a flashlight. Or maybe some sort of maze which can be rotated by the move controller.
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06-17-2011 #8Sack No. 10,000
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Tired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!|LEVELS: TETRIS
|OBJECTS: Numeral logic components
|TUTORIALS: BCD calculator
|Next project: Paaaaaaarrrrty!... in LBP2
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06-17-2011 #9
Ever since the very first LBP move demos, one idea has been on my mind: A sackboy with telekinesis.
Last edited by SackBolt; 06-17-2011 at 08:22 PM.

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06-17-2011 #10
I had the survival idea. You use Move to protect your sackboy from missiles that are coming from air (Move controls like something small ball or something and can get power ups to make it bigger to some time). And you can control sackboy at same time too
. I think that will be really cool idea and I hope you people won't copy it away from me (You never know :O)
http://lbp.me/v/5yw8r4
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06-17-2011 #11
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06-17-2011 #12
By the way, in downer pic there you can see backround that I think is Move DLC's. Seems to be some kind of house too :/.
http://lbp.me/v/5yw8r4
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Thanks!
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06-18-2011 #13Sack No. 10,000
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Hehe good to see there a hype for Move
Tired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!|LEVELS: TETRIS
|OBJECTS: Numeral logic components
|TUTORIALS: BCD calculator
|Next project: Paaaaaaarrrrty!... in LBP2
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