Thanks to Dinaralin, Shropshire Lass & Rohar Dragontamer for playtesting. Thanks to Sweeet for extensive playtesting & his lurking cameo.
SevenisaCannibal once again supplied some of the awesome music. Fumetsuzo designed the costumes of Ginger & Captain Walrus. Thanks guys!

- Forum
- LittleBigPlanet for PS3
- Level Showcase
- F4F: Deliver me from Eve: The Secret Workshop of Master Origami
Results 1 to 15 of 19
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06-17-2011 #1Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Deliver me from Eve: The Secret Workshop of Master Origami
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06-19-2011 #2
LBPC Contest Crew
- PSN
- shropshire-lass
- Join Date
- Jun 2009
- Location
- No longer Shropshire
- Posts
- 2,889
Thanks for letting me have a glimpse of your level before you published it! I enjoyed exploring the workshop even if I did keep on losing 500 points by grabbing the characters! Put it down to years of grabbing characters to get bonus points. I do it on autopilot now!
I loved the level even more when I got to explore it properly last night. It is full of your quirky style and I especially enjoyed the return of the interzone! That idea of being behind the level, "on the reverse", as it were, is so cool it was nice to see it make a re-appearance. Your characters were amazing too - Ginger was a favourite for me.
A couple of little things. The speech bubble from Master Origami just before the scoreboard disappears almost as soon as it opens. Also the yellow note telling you to draw a door is a bit misleading as it doesn't explain that it is a way to skip the race. I did the door thinking it would just get me some bonus points and then found I had missed a chunk of the level I hadn't meant to skip. Perhaps you could explain that a bit more.
Otherwise though, this was a great extension to one of my favourite level series!

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Thanks!
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06-19-2011 #3Sackperson Sergeant
- PSN
- fumetsusozo
- Join Date
- Jul 2010
- Location
- ~Across Nowhere~
- Posts
- 3,200
- Blog Entries
- 15
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Thanks!
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06-19-2011 #4
I would be happy to play and offer feedback on your level. I would like to offer it through LBP2 though, so I don't have to sit at the computer. If this method and my feedback are acceptable to you, and I don't get banned for suggesting this, I would appreciate an F4F on my new level Silence in the Library. I don't know if you are familiar with the BBC show Doctor Who, but either way I hope the level is worth a look.
Sorry if I've broken rules, I didn't see anything against this but you never know.
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Thanks!
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06-19-2011 #5Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Good points, Shrops: I'll check out the speech bubble and yellow note. And maybe scale back the penalty for grabbing characters to use the help-function.
Great you enjoyed yourself again. And I've got more Interzone-stuff coming up soon.
Fumo, those two characters you made are rrrrealy cool. I call them Captain Walrus and the ' awesome' Ginger (she's Shrops favourite too), they are cog hunters extraordinair.
Silmedriel, feedback via PSN is no problem. I'll go and check out your level.
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06-20-2011 #6Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Republished with some small fixes.
Will add pictures to this thread soon.
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06-20-2011 #7Sackperson Sergeant
- PSN
- fumetsusozo
- Join Date
- Jul 2010
- Location
- ~Across Nowhere~
- Posts
- 3,200
- Blog Entries
- 15
Just message me if you ever need more costumes.
I always make stuff I have no plans on doing anything with.
*mew
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Thanks!
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06-20-2011 #8Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Thanks Fumo, I'll be sure to put them to good use.
In the meantime, I've just republished the level, incorporating the good suggestions of Shropshirelass and Silmedriel. Thanks!
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06-24-2011 #9Sack
- PSN
- LordMagicPants
- Join Date
- Jun 2009
- Location
- The land of British people
- Posts
- 174
Great level
has a fun crafty style to it all with great mixture of materials and objects. Got some great fun wacky looking characters that look brilliant and go well with the level, Some great little game play stuff too, the photo-booths were pretty neat.
Just two things, on the photo I uploaded I was able to drop down and skip a bit of the level, another one is every time you spawn out the checkpoint you get the dun, dun, duuuun music, it's a bit annoying.
But other then that it's a great well thought out level
Keep up the great work.
http://lbp.me/u/LordMagicPants/levels Please give my levels a try
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Thanks!
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06-24-2011 #10Desperately needs a drink
- PSN
- RoharDragontamer
- Join Date
- Feb 2010
- Location
- Pennsylvania USA
- Posts
- 486
I can't wait to play the full version. I've got it queued and hope to play it tonight when I return from my business trip.
----------------
IGN:RoharDragontamer,
My LBP2 Levels:
F4F: Sackboy Justice League: Training Ops
[Tutorial] Detect Number of Players
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Thanks!
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06-28-2011 #11Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Thanks LordMagicPants. I plugged up the hole on the bridge. I will probably change the repetitive dun,dun, duuun; I was intenionally being a bit annoying there, but perhaps its a bit much.Great level has a fun crafty style to it all with great mixture of materials and objects. Got some great fun wacky looking characters that look brilliant and go well with the level, Some great little game play stuff too, the photo-booths were pretty neat.
Just two things, on the photo I uploaded I was able to drop down and skip a bit of the level, another one is every time you spawn out the checkpoint you get the dun, dun, duuuun music, it's a bit annoying.
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06-30-2011 #12
Really cool level. You've got something against Eve don't you, I at least liked here better than Victoria (geez what a nag). Back on topic though, I found the level incredibly fun to play through. Gameplay was fun, and quite challenging (that danger room was a beast, so I skipped it
), and made me think a little bit when I didn't know what to do (which in this case is a good thing). Visuals were neat and mostly nice (nothing stood out to me that was really bad). The only problem I think some people might encounter is that there are some places where you require stickers (I think they're required anyway), and some even from LBP1 which would make it impossible for some players to get through. I fortunately had everything so it wasn't a problem. But overall great level. Hearted and yayed. 
When you get the chance I'd like you to give some feedback on my level Topiary Tower Tragedy. Thanks.
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Thanks!
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07-02-2011 #13Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Eve is not to be trusted!

Yeah, the stickering can be problem, although the only required stickers are the ones you get quite early on in LBP2 story mode. So I'm figuring most of the players will have obtained them. (If you're searching for secret stashes, you'll need some LBP1 stickers though.)
In the beta-test I created my help-system, where you could peel off stickers I hid in the level, and use them to trigger the sticker switch. Sadly MM patched this later on in the beta and in the full game too.
Thanks for your feedback, I'll check out your Tower soon.
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07-06-2011 #14Desperately needs a drink
- PSN
- RoharDragontamer
- Join Date
- Feb 2010
- Location
- Pennsylvania USA
- Posts
- 486
I played it 5 days ago, but got sucked into the 4th of July holiday and a 4 day "creation" marathon on my Deja Vu level.
Anyway... I liked the game play a lot. The danger room was really fun! I'm pretty sure I didn't spend enough time on stickering, though, so I'll have to give it another go soon. Cheers!----------------
IGN:RoharDragontamer,
My LBP2 Levels:
F4F: Sackboy Justice League: Training Ops
[Tutorial] Detect Number of Players
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Thanks!
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07-07-2011 #15Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
I expected you'd like that danger-room. (I think valiant members of the SJL should not be allowed to use the easy way through the hidden door passage

Can't wait to see Deja Vu published: that really is an awesome concept.
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