Queued, will try it out and leave some feedback. Will you do the same for me? http://www.lbpcentral.com/forums/sho...ick-Shooter%29

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- F4F: Topiary Tower Tragedy
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Thread: Topiary Tower Tragedy
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07-02-2011 #21
Cosmic Carnage by: ArsenalFan_1995
Tell me what you think of it.
Post some feedback to my level
It would be greatly appreciated
Thanks
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07-02-2011 #22
Just played your level and i really liked it. It looked great and played well for the most part. The speech took to long at times and i was a bit confused at the end boss. Apart from that its a great and underplayed level
Cosmic Carnage by: ArsenalFan_1995
Tell me what you think of it.
Post some feedback to my level
It would be greatly appreciated
Thanks
-
07-04-2011 #23Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 601
Thanks for the feedback on The Secret Workshop of Master Origami
I really liked your level. Original title. The visuals are very good, nice combinations of materials, decorations and lighting. It has a very nice fairytale vibe, which I like. I also like how different sections of the tower have a distinctive different feel to them.
The gameplay is balanced and varied. Entertaining platforming mixed with some light puzzling.
Nice little story, with clear objectives tied into it. I could have used some more diversity in the white knight sackbots.
All in all: good job. Yayed and hearted.
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07-04-2011 #24
@slimedriel- Honestly I have the same problem with the cutscene as you do. Do you have any remedy for that? Or are you stumped as well? I wanted voices as well as subtitles and lip-syncing (but apparently that's not possible, or something). I've made those two lever sections more clear because have a feeling alot of people are having a bit of trouble with them as well. As for the boss, I've gotten a lot of similar comments in regards to confusion and slowness of the plasma, so I've fixed it up along with a. There was no gas on the sword, its just decoration, but I moved it for practicality's sake. I really appreciate all the great feedback.
@Arsenal_fan- You pretty much had the same comments as everyone else
. So thank you for playing and giving feedback.
@pickled-punk- I'm glad you enjoyed the level. I'm gonna try and get those White Knights some new animations for you
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07-05-2011 #25
Hello there,
I have the chance to play your level yesterday and it was really good. I particulary enjoyed the visuals and atmoshpere you gave to the level. I do not have a lot of complaints, it's enjoyable, there's variety in the gameplay.
The only things I can mention was that it took me some time to see that the plant in the back layer is actually a switch when you meet the weird monster covered by algae, and I think a controlinator teleport would be better than the "death teleport" after he boss fight, but overall the level was great, with a strong visual theme, so I rate it
.
thanks !
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07-12-2011 #26Hammertoe_1Guest
I had posted this to LittleBigLand but i figure you check here more.
I got a chance to play your level. It has pretty unique visuals throughout. More than anything it reminds me of a fantasy world based on Chess. It had some nice gameplay elements as well. There a few spots where I think you would have benifited by using a circle with a center bolt for grappling and swinging. I liked the idea of the bounce platforms with wings, but i disliked them being that harsh white light (personal preference). Speaking of the flying bouncepads...the tall room with these being constantly emitted stops when you get to the top. I jumped down and couldn't get back up without popping.
I would have added more gags with your sackbots, I loved the one running on the wheel, but all the rest weren't doing much. Also really liked your white stickered objects for scenery, looked really nice.
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07-23-2011 #27
Thanks you guys. I'm glad you enjoyed it, and I'll look into your suggestions ASAP
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