Hello everyone, im Arnald23 I dont consider myself as an advance creator YET but im still pretty good at creating if I may say myself even if I don't have a lot of hearts![]()
Anyways this is LBP2-Design Team! this will be a multiple tutorial series that will teach you how to create awesome, fun, and jaw droping LBP2 levels. Now lets get started.
Part one of this tutorial will be visualization of a level, this will show you how to obtain a visual aspect of a level that is beautiful and majestic. You don't have to follow this rules you can do it another way but this is how I do it and it works for me in most of my levels.
Step 1 Theme
To create a level you first need a theme or a mix theme which incorporates the use of multiple theme which achieve a visual aspect. You can pick from thousands of themes like forest, cave, factory, horror, savanna, war, and my favorite of all of them steampunk!
Before anything lets take a look at some levels that achieve some awesome visual and which i suggest you check out.
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This are just some levels that have some sweet visual aspect, so please don't get discourage because im going to create 5 different themes for this tutorial. Now is your turn to pick a theme. If you are having problems finding one remember that google is your friend dont be afraid to google, is not like they are going to search your history
Step 2 layout
Now we get to create a quick layout (remember you don't need to follow my rules) create a quick layout with 1 or 2 materials, I suggest you start with cardboard just like in the picture bellow.
Note: This theme I pick is jungle because this was one of the last visual I was working on and I just started from scratch.
Step 3 material
Now picking the material for the level is very important, this is what brings the level together. I strongly suggest you dont use more that 5 materials in a level this will increase the thermo alot so pay attention to that ok. Here I only use 4 materials.
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Step 4 Sticker/decorations
This is a very important one, stickers and decorations is one of the main structure for a level visual but you need to use them wisely. If you use way to many sticker and decorations it will create lag for the level and the thermo will increase. Don't use to many because is the same thing as material. Also dont place stickers and decoration where player will never look, if you put some decorations of the top just to make the level look cute to you it just pointless.
Step 5 Lighting
Lighting is also very important, the color, dimmer, and fogginess makes the level stand out. Putting different lights that top from the top of the level makes it look beautiful, also you can use it one different thing from sparks to explosions. Remember there are like 20 different type of light in LBP try all of them and see which one is better for you. Also the background color and fogginess also helps to keep all of this things in mind.
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Final result
This is the final result, you can keep adding to the level but please remember the thermo use the visual will increase the thermo.
Remember all the note I posted it will help you, also if you want to see other pics of my levels or others here is my account and some pics.
[SPOILER][/SPOILER]
Hope you enjoy, more coming soon XD

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- LittleBigPlanet 2
- [LBP2] Tutorials
- LBP2-Design Team #1: Visual Aspect
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07-01-2011 #1
LBP2-Design Team #1: Visual Aspect
Last edited by Arnald23; 07-01-2011 at 04:12 PM.

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07-01-2011 #2Part-time mad scientist
- PSN
- Slaeden-Bob
- Join Date
- Jan 2010
- Location
- Sweden, the land of meatballs
- Posts
- 570
Great tutorial Arnald!
I DO consider you an advanced creator - especially when it comes to visuals
I think a lot of people can sucessfully apply these few steps to their creation process.
(Did you use the same image for picture 5 and 6 on purpose?)
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07-01-2011 #3
thank you and sorry i have another pic for that XD

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07-01-2011 #4
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07-01-2011 #5Professional Day Dreamer
- PSN
- CYMBOL
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- Apr 2010
- Location
- I move around alot
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- 1,303
Looks great. Looks like the work of an advanced creator to me.
My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d
First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)
YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q
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07-01-2011 #6
Thanks Arnald. Great tutorial. Although I'm not new to art, design, and the world of little big planet, I am new to creating and sometimes have trouble translating my skills and ideas into creations on my moon so this is very helpful. Can't wait to see the next tutorial!
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07-02-2011 #7
Home Energy Reactor
- PSN
- Mr_Fusion
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- Apr 2011
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- Australia
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I think even your cardboard level looks great!. If I could build that I'd be happy.
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07-02-2011 #8
I most definetley try this method it seems very effective
!
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07-02-2011 #9
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07-02-2011 #10
Home Energy Reactor
- PSN
- Mr_Fusion
- Join Date
- Apr 2011
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- Australia
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I HAVE THE POWER *turns into He-Man*
I think of my self as a kind of ok-to-good logic creator... but only have made one thing. My attempts at level design are getting better, practice makes perfect.Last edited by Mr_Fusion; 07-02-2011 at 06:35 AM.
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07-02-2011 #11
You said in the title that this is a level design team, so can people join this team?
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07-02-2011 #12Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
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- 2,945
brilliant! just the thing for us budding designers
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07-02-2011 #13
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07-05-2011 #14
Thanks for the tutorial! I do consider myself an above average creator, but I'm better at making gameplay mechanics than actual levels. It seems that my levels are most lacking visually. Maybe this will help me
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07-08-2011 #15
thanks everyone for all the feedback, I hope this tutorial help you. The next tutorial will be gameplay, some of the same concept from this tutorial will be use but it will be fun ^_^

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