I modified the bounce pads in the maze so they do not trigger automatically. Also, tried to reduce the thermo level by simplifying some of the shapes. Used the corner editor to remove corners that the player would not see. Didn't reduce the thermo at all. No biggie, still working on the second part of the level.
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Thread: Are we there Yeti?
- Join Date
- Nov 2009
- Northampton, England
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Hi there! thanks for the feedback on my level, here's my retunr feedback. I'm writing this as I play it, so bear with me
Intro looks cool, nice buildings. Mice simple story, I like it. Down the mine, lov ethe change in atmosphere. Perhaps some indication that you're on the top floor, I was holding up on the lift for a littlw while. the checkpoint next to the bombs didn't activate autmatically, maybe lower it jsut a little. With the bouncepads going up to the banana, I find it looks much better if you put the bouncepads in the floor (so that the top of the bouncepad is level with the floor) instead of glueing them on top, but it's no big deal. got the banana. I broke it somehow :/
Ok, through the door with the banana. Again, love the change in atmosphere. Maybe set the checkpoint to infiinte, four lives seems a bit unfair considering all the dangers. Ran out of lives.
Back to the samne bit again. Went up the lift. Again with the bouncepads, put them in the ground,. but otherwise the maze was very fun, well done. Finished the maze. I got lost a couple of times, but that's the point of a maze. Spikes were quite difficult, again, I recommend infinite checkpoints.Fell intot he trap with the bombs (>.>). Ran out of lives again at the spikes.
OK, back at the big wheel thing. Love how you've made it so the payer has to backtrack to pull the switch, it was cool going through everything again. Big spinny wheel thing was fun, I wen tleft if that makes any difference. Another trap (). Back on the wheel. went the right way this time. I swung on the light for a joke and passed along the whole fire pit, was that ment to happen? The colour bit was confusing, and for some reason the scoreboard doesn't work?
Anywho, that's all. Overall a fun level with some good ideas, but please, please, change the checkpoints. A happy face from me
Kirbyman, thanks for all the great ideas. I just republished it with the following updates....
- made the bounce pads flush with the ground (now that I've done this, I really like the way it looks compared to them pasted above ground)
- changed the checkpoints on either sides of the big hazards to "double-life" checkpoints (I am not a big lover of infinite checkpoints, takes some of the danger out)
- moved some of the checkpoints lower so they will trigger easier
- freed the scoreboard from the giant block of ice it was frozen in
I don't have a good idea for the elevator floor indicator, that will fit well in the level, so I am leaving that out for now.
For anyone who wants a nostalgic level, I republished my original "Are we there Yeti?" level. It was built with LBP1, and contains the entire story. Give it a try and see how the LBP2 makeover made it better.