So I've got this huge idea to make a level about the inner workings of one cell. It's supposed to be somewhat educational, but the main purpose is for it to be fun.
You start off in some kind of science lab where the people are working on a new molecular technique to eliminate viruses early on, in the preliminary stages, when the virus has only just infected the cell. Your job is to eliminate the virus and restore the original structure of the cell. You do this via a series of minigames, interspersed by educational narration of what you're actually doing. Examples of minigames include things like correctly basepairing DNA, while avoiding basepairing viral DNA, rightly sequencing amino acids in protein synthesis, etc. I personally think that, when executed well, it's not too mind baffling and perfectly comprehensible. But if you already see shooting stars after reading this, I think I'll make it a bit simpler.
Anyway, let me know what you think about it and of course if you'd play it or actually think it's worth the effort of making it.
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Very clever idea! I don't know what everyone else thinks but if the minigames are good i think this will be a successful level!
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I'd actually love to see a game with a educational element. Perhaps have different 'tiers' of information. So tier one is just the basic function, tier 2 would have more, and so on. Give the option to set which tier players want to read.
Make it entirely optional though. I doubt most players are looking for teaching in LBP, but if you offer it to those interested, I know I'd enjoy it.
Something important though: How educated are you in biology? You'd need to be very sure of your facts. Also, have you explored the other sciences? A chemistry one could be done very well imo, as well as a physics level.Playing LBP Vita. Making a 'FF Tactics - esque' game.
Sounds like a cool idea
I applaud this idea. I have been thinking about educational levels ever since LBP2 was announced.