Nice level you made here.
The gameplay was a little easy i thought and the level too short.
You really need something to make this level stand out.
The look of the caves was done really well i hate people who make square caves so its good to see caves like yours. The path was easy to find due to the bublles so that was ok. I did have a little trouble at the minecart that you have to pull the trigger to. I jumped to the right of it and found that if i jumped over then into the cart the little blue light thing pulled it for me.
This gave me the idea to make your level different. What you need is the ability to control the little blue light thing that way you could build puzzles that require both you and the light to accomplish them.
Look up the creators tool kit it has a logic chip that if you place on the blue light thingy then you will be able to move it around when you hold in R2 well i think its R2.
I think that would help your level stand out.

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- F4F: The Dwarven Mines
Results 21 to 26 of 26
Thread: The Dwarven Mines
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07-31-2011 #21
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07-31-2011 #22
It was fun to play, but a little short. I was expecting something to happen with the cyclops empire (I think is what they said) getting revenge. Overall, I liked how much detail you put into design. Now I understand why people tell me to dress up my level more. If you get a chance, please give it a try. The link is in my signature.
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08-01-2011 #23
Hey, I played your level today... It was good and I enjoyed it. I did feel it was a level of two halves though, getting down to the mines was great and looked good, I can see you spent time on the look of the cave; there was some very nice touches, like the light that followed and I also noticed some pieces of jewelry in the walls. Once into the mine though I felt the gameplay fell by the way side and there was not really that much todo... Then the level ended...
I think its a great start though and the idea could definitely be built upon, I would very much like to visit the mines again... Once they have had a wee extension built
Good job for a first level
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08-04-2011 #24
Alright, I played this. It was a good platformer level. Too bad the only thing you find in the end is a dwarven face. It needs more dwarfs, lol! The level haves good visuals and the gameplay is ok. Its a shame it ends right after you meet some caged cyclops. Some little action would be nice.
Horror levels creator.
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08-07-2011 #25
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The atmosphere and theme of this are great! I was a little disappointed with the length as I was enjoying the exploration and then I was at the end. The mine cart coal part was really good and I was looking forward to more of these types of elemental puzzles, and then I was in the last chambers. I think that there is massive potential to have some more exploration as it was quite linear with not much to do apart from looking at the great design.
As for the mine cart, maybe limit the switch to only raise when the mine cart is against the stopper. Maybe the stopper can be a spring loaded button so it will only work if it was against the stopper.
I'm really looking forward to more from you! The prison bit suggests that there is more coming!
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08-07-2011 #26
Hey, sorry for the late feedback, overall i enjoyed the level, i like the use of the corner editor and how the layers have been used, and the lighting was nice too. But a few things bugged me, first thing was as soon as i entered i walked to the right and saw the default create background, maybe put a camera in there to hide it. I also jumped before i got into the lift and got stuck on the rock ledge there, if you put a layer of thin plasmafied hologram there (brightness 0 and no sound) it will stop that. I saw that you used the small lights to light the at places, noticing their presence is abit of a distraction, you should try invisible leds instead, might look better. Oh and noticed afew visible bolts.
Like other people have said i was expecting a climax, i was expecting the cyclops to break out the cage, seemed like the level was going that way.
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