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  1. #1

    Default How to make Sackbot automatic slap sensor

    Hey guys it's zzmorg82 here with our 3rd tutorial, how to make a sackbot automatic slap sensor. So when you get too close....SLAP!!!! Across your soft fluffy face lol So let's get started shall we...

    But before we start, pause the game and set you Angle Snap to "45" degrees. Your going to need it

    Step 1: Setup a sackbot with a controllinator. Open the controllinator and place two microchips.


    Step 2: Open the left microchip first and place 3 player sensors(stacked) on it. Color the second sensor orange, and the third sensor red. Capture the 3 sensor and turn them 45 degrees LEFT!!!

    Tweak each player sensor to these settings:

    Green player sensor:

    Mimnimum Detection Range: 0.0
    Maximum Detection Range: 25.0
    Trigger Angle Range: 180
    Same Layer: X(No)
    Number of Players Required: 1
    Require All Players: No
    Invert Output: No
    Electronics and Cable Visibility: Switch Visible

    Orange player sensor:

    Mimnimum Detection Range: 0.0
    Maximum Detection Range: 12.0
    Trigger Angle Range: 180
    Same Layer: Yes
    Number of Players Required: 1
    Require All Players: No
    Invert Output: No
    Electronics and Cable Visibility: Switch Visible

    Red player sensor:

    Mimnimum Detection Range: 0.0
    Maximum Detection Range: 8.5
    Trigger Angle Range: 180
    Same Layer: Yes
    Number of Players Required: 1
    Require All Players: No
    Invert Output: No
    Electronics and Cable Visibility: Switch Visible


    Step 3: After you tweaked all 3 Player sensors, pull out an selector and tweak it to these settings:

    Number of Ports: 3
    Current State: 1
    Invert Output: No
    Electronics and Cable Visibility: Switch Visible

    After you tweaked the selector to those settings, connect the Green player sensor to the 1st port of the selector, Orange to the 2nd port, and Red to the 3rd port.


    Step 4: Pull out Direction Combiner and connect the selector 2nd port output to the positive(+) input and connect the 3rd port output to the negative(-) input


    Step 5: Connect the Direction Combiner output into both the L-Stick input AND L2 input


    Step 6: Now that we are done with the left side slap, let's do the right side slap. So copy ALL the logic on the left microchip and place the copy on the right microchip.


    Step 7: Take the 3 player sensors on the right microchip and turn them "45" degrees right. NOTE: Be sure to do them one-by-one.


    Step 8: Delete the connection from the 3 port selector to the Direction Combiner and connect the 2nd port output into the negative(-) input, and connect the 3rd port output into the positive(+) input.


    Step 9: Connect the Direction Combiner output in both the R-Stick AND R2 input


    This is what it should look like when your done:


    Now when you get too close, you'll get SLAP!!! lol
    Attached Images Attached Images


  2. #2
    Making my first move... LBP2_Tutorialist's Avatar
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    Default

    Cool! I've made one before for a project (Uncharted 3 Co-op arena from the beta) that i'm working so that there aren't any sackpeople overlapping. mines a little differnt though. It's nice to see that there are multiple ways
    Click HERE to view all of my PUBLISHED levels. Queue the ones like please!

    The Rise of the Cakeling is quite exciting!

  3. #3

    Default

    Quote Originally Posted by LBP2_Tutorialist View Post
    Cool! I've made one before for a project (Uncharted 3 Co-op arena from the beta) that i'm working so that there aren't any sackpeople overlapping. mines a little differnt though. It's nice to see that there are multiple ways
    Yeah, this way is the most effienct.

  4. #4

    Default

    This is the best way but the simplesist can sometimes be good too. I have used this, but before I knew anything about real logic, I used two motion sensors, and two sackbot brainchips, set to slap with recording when the player got to close, then set up inverted metion sensors, and idle brainchips for when the player is slapped. Youyr way is much better though, nice tutorial.
    Like creating? Want to create with a group? Not so good at logic? Want too learn? Then just message me and I'll give you one on one lessons when possible. and if you do like creating, and want to create in a group. (Not a clan...) Then message me and I'll see if you can help me with my Sphinx and The Cursed Mummy : lost In Time series. =)

  5. #5

    Default

    For some reason, i can't get the right side to work :/
    Please try my newest level, "Zombie Doll Attack [RPG]" it's 1-4 players and the more players, the more fun!

  6. #6

  7. #7

    Default

    At first I though it was a slap sensor (Senses when it is slapped).
    I always just used two player sensors set to 180, some behavior chips, and a few "Not" gates. I'll try it out.

  8. Thanks!


  9. #8

    Default

    Quote Originally Posted by PetStars View Post
    For some reason, i can't get the right side to work :/
    Read Step 8 CAREFULLY, and look at the picture CAREFULLY!!!

  10. #9
    Sackperson croissantbuncake's Avatar
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    Default

    You might want to change the title as this is not a slap sensor, that would be a chip that recognises or senses when the host object is slapped, whereas this is sackbot slap logic.

  11. #10

    Default

    Quote Originally Posted by croissantbuncake View Post
    You might want to change the title as this is not a slap sensor, that would be a chip that recognises or senses when the host object is slapped, whereas this is sackbot slap logic.
    Nah, slap sensor is a good name for it if you think about it...


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