Spoiler - From the 65th Spotlight Showcase
The first part in a new level series. This is where it all begins. The decisions you make effect other people's perceptions of you forever.
Enjoy this multi-path RPG-style level originally inspired by Spark151's Autumn Maple Leaves. This is my first attempt at a level with everything: story, platforming, and puzzles. Who knows? Maybe you'll even find it humorous with a hidden Spark151 reference.![]()

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- [PSP] Level and Object Showcase [Archive]
- Crisis [SPOTLIGHTED]
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Thread: Crisis [SPOTLIGHTED]
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08-01-2011 #1It was good.
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- WoodburyRaider
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Crisis [SPOTLIGHTED]
Last edited by WoodburyRaider; 10-16-2011 at 08:55 PM.
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08-01-2011 #2
That sounds great =)! I'll try to play it as soon as I can (probably tomorrow, cause my evil PSP doesn't want to accept the wifi here for some reason 0_0)
"If things never changed there would be no butterflies."
-author unknown-
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08-01-2011 #3Smashed!
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That sounds great =)! I'll try to play it as soon as I can (probably tomorrow, cause my evil PSP Profile Crashed for some reason 0_0)
(I couldn't resist, sorry Phalaina.
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08-01-2011 #4It was good.
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Awesome. I hope you like it.
Awesome. I hope you like it.
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08-01-2011 #5
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08-01-2011 #6Push, Yo' MAH!
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I'm not too sure as of what date I can give you feedback BUT I AM pretty sure I will be able to give this a run through (Maybe two if there's enough bubbles) later on today. Rock on 'till then Woodbury.

My PSP Levels
The Clock Tower *Spotlighted*
The kookey Canyon *Spotlighted*
Heart-Break Haven *Spotlighted*
Click HERE to see the rest
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08-01-2011 #7
This was awesome! I loved the choice that you had to make but I was sad that I couldn't save the guy with the sick flow
. The level looked very nice and had some nice simple platforming and a fun but slightly over used puzzle. One problem I had with the level was that I left the sewer without the sticks went to the boy and he told me to go talk to the guy who was stuck in the tree. Then he told me to go talk to that other guy near the sewer (forgot his name) The speech bubble was there but he wasn't! Also what exactly did the ball do? Anyway this level was so awesome due to its RPG feel and its overall awesomeness. I gave it 



and a
! Can't wait for level two!
New PSP level out! The Imagi-mountain Adventure! Go forth and feel the awesomeness!
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08-01-2011 #8It was good.
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Awesome, let me know what you think.

TQ you're back! I hope you like it.
Thanks for the feedback austimerr! Don't worry about the guy with sick flow, he'll make another appearance soon enough.This was awesome! I loved the choice that you had to make but I was sad that I couldn't save the guy with the sick flow
. The level looked very nice and had some nice simple platforming and a fun but slightly over used puzzle. One problem I had with the level was that I left the sewer without the sticks went to the boy and he told me to go talk to the guy who was stuck in the tree. Then he told me to go talk to that other guy near the sewer (forgot his name) The speech bubble was there but he wasn't! Also what exactly did the ball do? Anyway this level was so awesome due to its RPG feel and its overall awesomeness. I gave it 



and a
! Can't wait for level two!
I originally thought about not having them tell you to go back to the sewer if you didn't grab the wood initially, but then I was like "Meh, might as well add that in too."
The reason the guy didn't show up for you was because it just so happened that at the exact moment you left the sewer and triggered the "cutscene," the guy attempted to emit himself but the bird you saw earlier got in his way. It's a random glitch that I couldn't fix and you just got terribly unlucky that you triggered it at exactly the right thirteen second time interval and I'm sorry for that.
Anyways, I'm glad you were able to ignore that and continue on, Part II is on its way.
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08-01-2011 #9
I'm downloading it now, I cant wait to play through the whole thing and see what you changed.
My PSP broke, so I'm leaving the PSP side. See ya guys. My levels however will still be up.
On LBP1 | LBP2 | LBP PSP
*Check out my
Spotlighted
PSP level: LBPC Intermediate Logic Pack
Spoiler - PSP Levels
Intermediate Logic Pack PSP
-The E.P.F.V. (Won LBBoffin Ribbon)
-LBPC Secret Materials Showcase v.3 *Spotlight Nod*
-Border Patrol *Spotlight Nod*
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08-01-2011 #10It was good.
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Thanks, let me know if there are two speech bubbles that are still messed up on the "good" path. I'm working on fixing it now so you may want to hold back on the download or let me know if you think it's worth republishing for. For some reason, when you push the thermo like I did, speech bubbles have a tendency to add/lose random characters, another annoying glitch on the PSP version.
Last edited by WoodburyRaider; 08-01-2011 at 05:21 PM.
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08-01-2011 #11U. of Jah Rastafari
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Crisis
WoodburyRider
Score: 8/10
Rating:




This is where it all begins.
Spoiler - Crisis
Story:
I like the concept, but I thought you focused to much on helping others out. Some parts were bland in this level i think. The real interesting part of the level was the morallity system, which in part was real executed. I want to see how this system is incorperated into future levels. 7.25/10
Gameplay:
There were many good aspects in this area. The platforming had nice flow to it, and was solid for most of the level. There were many neat mini-puzzles in the level. My major issue in this level was its design, in which the layout was X-axis heavy. There could've been some more vertical gameplay. Also the level was very easy, in my opinion, but I did have a lot of fun with the level. 7.75/10
Sound/Fx:
The music fit the level well. The Fx were good in number and quality. 9/10
Asthetics:
The visuals were good in this level, but there are many aspects that can be worked on in this area. You had very good material choice, but I wouldn't use that basic stone as that look out of place. The characters and objects looked very well done. There were barely any stickers in the level, but it stil looked good considering the eviorment. I didn't like the corner editing that much, as the leaves in the trees looked slopy, and the caves looked jagged. The only thing that looked rewarding in the corner editing was the grounds and the thin layers on it. 8/10
Originaliy:
The Autumn Maple Leaves setup hiders this area, but there were many original things in this level. 8/10
Misc:
Nothing wrong here that I saw. 10/10
Crisis is a promising start to a news series by WoodburyRider. Though some polishing issues exist in this level, it will be interesting to see what levels come in the future.
Basically most of the marks were polishing issues.
Part of the 12 Days of Christmas Project
Levels
*12DOC* Coco Cavern *Spotlighted!*
Random's PSP Reviews
Page 2 Of My Review Hub!
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08-01-2011 #12
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08-01-2011 #13It was good.
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Thanks for the top-quality review Random.Crisis
WoodburyRider
Score: 8/10
Rating:




This is where it all begins.
Spoiler - Crisis
Story:
I like the concept, but I thought you focused to much on helping others out. Some parts were bland in this level i think. The real interesting part of the level was the morallity system, which in part was real executed. I want to see how this system is incorperated into future levels. 7.25/10
Gameplay:
There were many good aspects in this area. The platforming had nice flow to it, and was solid for most of the level. There were many neat mini-puzzles in the level. My major issue in this level was its design, in which the layout was X-axis heavy. There could've been some more vertical gameplay. Also the level was very easy, in my opinion, but I did have a lot of fun with the level. 7.75/10
Sound/Fx:
The music fit the level well. The Fx were good in number and quality. 9/10
Asthetics:
The visuals were good in this level, but there are many aspects that can be worked on in this area. You had very good material choice, but I wouldn't use that basic stone as that look out of place. The characters and objects looked very well done. There were barely any stickers in the level, but it stil looked good considering the eviorment. I didn't like the corner editing that much, as the leaves in the trees looked slopy, and the caves looked jagged. The only thing that looked rewarding in the corner editing was the grounds and the thin layers on it. 8/10
Originaliy:
The Autumn Maple Leaves setup hiders this area, but there were many original things in this level. 8/10
Misc:
Nothing wrong here that I saw. 10/10
Crisis is a promising start to a news series by WoodburyRider. Though some polishing issues exist in this level, it will be interesting to see what levels come in the future.
Basically most of the marks were polishing issues.
Like I said in the chat, the polishing errors occurred at random and were not there in previous beta releases but appeared out of nowhere instead. I admit that the story should have been less focused on small little tasks, but I had changed the way the story progressed multiple times along the way and this seemed to flow the best. As for the material choice, I think it's just personal preference so I respect your opinion. I also kept the stone in the level to keep the flow of materials consistent throughout. The minor errors were a result of what appears to be me pushing the thermo over its limits. Apparently, it can really destroy the wording in speech bubbles. 
Thanks Schark! I'm glad to hear it all worked out well for you. Did you play both paths (good and bad)? Part II is currently in the works and is looking good.
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08-01-2011 #14
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08-01-2011 #15
Will try this tonight pal.
PS3 LBP2 Level
Alpine Abandon SPOTLIGHT NOD!!!
PSP Levels
Treehouse Adventure. SPOTLIGHTED!!!
Love's Me...Love's Me Not! SPOTLIGHT NOD!!! (Featured)
Reds Dead, Detention! SPOTLIGHT NOD!!!
Going For A Wander! (new and improved version) SPOTLIGHT NOD!!!
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