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  1. #16

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    Quote Originally Posted by schark1997 View Post
    Oh, didn't even know that there is a possibility like choosing between good and evil... hmm that's also original. Will play it again as the bad guy. Thanks again!
    Yup. In this level the end result is the same, however, you have to get there a little differently with varying speech bubbles along the way. All the levels will have this morality feature.

    Quote Originally Posted by JetArtois View Post
    Will try this tonight pal.
    Great! Tell me what you think.

  2. Thanks!


  3. #17

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    Ok, i go to the moon community to download.

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  5. #18
    Sackperson Sergeant CyberSora's Avatar
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    Behold, CyberSora finally giving a review!

    The Good
    Gameplay was short, sadly. However, I loved your storyline! The whole inFAMOUS feel of the Kama system was excellent, and I was excited to see more of it (until the scoreboard came up). As for the visuals, I think you nailed them perfectly. There were moments where I thought the level was empty, though, so try to add more things in your next one. Maybe a bush or forest?

    The Bad
    Pretty much the empty-ness in the level. Not only that, but some parts were ridiculously hard to conquer. Like the tree where the stool is; the branch was too low, so I had to jump multiple times to get on the higher branch. And the first place where you meet the girl about Africa: not only did that confuse me about the plot, but it was a little bit difficult trying to get out when a front layer of gas could kill you if you plane-switched by accident.

    The Mystery
    That girl. I NEED TO KNOW WHY SHE WAS DOWN THERE, AND WHO SHE IS! I'm determined to find out, even though I think you're just using it as a secret to tease us of the next level.

    Overall, and a . Excellent job Woodbury.

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  7. #19
    It was good. WoodburyRaider's Avatar
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    Quote Originally Posted by Pulparindo15 View Post
    Ok, i go to the moon community to download.
    Awesome! I noticed your signature, I can't wait to play your new levels on the way, but still, take your time.

    Quote Originally Posted by CyberSora View Post
    Behold, CyberSora finally giving a review!

    The Good
    Gameplay was short, sadly. However, I loved your storyline! The whole inFAMOUS feel of the Kama system was excellent, and I was excited to see more of it (until the scoreboard came up). As for the visuals, I think you nailed them perfectly. There were moments where I thought the level was empty, though, so try to add more things in your next one. Maybe a bush or forest?

    The Bad
    Pretty much the empty-ness in the level. Not only that, but some parts were ridiculously hard to conquer. Like the tree where the stool is; the branch was too low, so I had to jump multiple times to get on the higher branch. And the first place where you meet the girl about Africa: not only did that confuse me about the plot, but it was a little bit difficult trying to get out when a front layer of gas could kill you if you plane-switched by accident.

    The Mystery
    That girl. I NEED TO KNOW WHY SHE WAS DOWN THERE, AND WHO SHE IS! I'm determined to find out, even though I think you're just using it as a secret to tease us of the next level.

    Overall, and a . Excellent job Woodbury.
    Cyber...I'm shocked at your reviewing capabilities!

    Since the good parts make me feel all warm and bubbly inside, I'll just comment on the bad areas.

    I don't really know what you mean by empty-ness, I assume you're referring to the lack of things to do in most areas and not the aesthetics? I completely agree that there could be more, but that dang thermo, it gets me every time. About the tree, you had trouble climbing it? Silly Cyber, you're meant to grab on to the material conveniently placed under the branch for you to "climb" up. If you needed help getting up on the tree in the first place, you just swing from grabbing on to the tire swing. (I assume you already knew that part though.) Anyways, I'm glad you enjoyed it, there's a lot more Moral Moments to come.

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  9. #20
    Sackperson Sergeant CyberSora's Avatar
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    Quote Originally Posted by WoodburyRaider View Post
    Silly Cyber, you're meant to grab on to the material conveniently placed under the branch for you to "climb" up.


    Well, do I win a prize for doing it the hard way?

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  11. #21
    It was good. WoodburyRaider's Avatar
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    Quote Originally Posted by CyberSora View Post


    Well, do I win a prize for doing it the hard way?
    Yes, yes you do. Do you accept PM's about secrets hidden in the level that I guarantee no one knows about yet? Val and Cory would've just given up like they did in the beta when they couldn't figure out how to jump off a rock.

  12. #22
    Sackperson Sergeant CyberSora's Avatar
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    Quote Originally Posted by WoodburyRaider View Post
    Yes, yes you do. Do you accept PM's about secrets hidden in the level that I guarantee no one knows about yet? Val and Cory would've just given up like they did in the beta when they couldn't figure out how to jump off a rock.
    *Makes space in Inbox.*

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  14. #23

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    Woodbury, awesome level! Rather than going through and taking and pointing out all the awesome stuff that would take forever to do, I'm just going to give you a bit of constructive criticism.

    So, one quick thing is the bird issue I heard about, lol. Not sure how your logic works exactly, but whenever everything is triggered to be on fire when you come out of the pipes, you could have the thing the bird spins on made of dissolve, which would be triggered with the fire, and then the bird could fall through the thin layer between the two thick. Not worth republishing and losing your plays, just stuff to think about in future. But the bird was a good idea to put in, and very unique. Most people skip out or dont think of things like that.

    Second. there was some difficult platforming in this. Not the hard/challenging type, but difficult/annoying type. I died from electricity and getting squashed a few times going down the well, and it was a pain getting up the rock mountain at the end. I understand the world is going through post apocalypse or something and thats why its like that (its how itd would be in real life after all), but for sackboy its a bit too hard to maneuver . Again don't republish, but I suggest letting up a bit in your next level.

    Lastly, I get that stuff breaks and goes haywire under full thermo, speech bubbles especially. Dont sweat this stuff, if you republish it could make it worse. Just keep it how it is, it all made sense to me when playing the game. Just remember to stock your next level with 20 emitters and 10 extra sensors in case you have to add in sections of level to fight full thermo.

    And great job, ***** . You really put a lot of work into this.

    Quote Originally Posted by WoodburyRaider View Post
    Silly Cyber, you're meant to grab on to the material conveniently placed under the branch for you to "climb" up.

    Well, do I win a prize for doing it the hard way?

    WHOAH WHOAH WHOAH!!!! I did this the hard way too! (I did it in the beta, but after I was up I realized the grabby part of tree, and thought I was just an idiot [no offense cyber] so I didnt tell you. So, uh, wheres my PM?
    Last edited by ricky3; 08-02-2011 at 02:18 AM.
    My PSP broke, so I'm leaving the PSP side. See ya guys. My levels however will still be up.
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  15. #24
    It was good. WoodburyRaider's Avatar
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    Quote Originally Posted by ricky3 View Post
    Woodbury, awesome level! Rather than going through and taking and pointing out all the awesome stuff that would take forever to do, I'm just going to give you a bit of constructive criticism.

    So, one quick thing is the bird issue I heard about, lol. Not sure how your logic works exactly, but whenever everything is triggered to be on fire when you come out of the pipes, you could have the thing the bird spins on made of dissolve, which would be triggered with the fire, and then the bird could fall through the thin layer between the two thick. Not worth republishing and losing your plays, just stuff to think about in future. But the bird was a good idea to put in, and very unique. Most people skip out or dont think of things like that.

    Second. there was some difficult platforming in this. Not the hard/challenging type, but difficult/annoying type. I died from electricity and getting squashed a few times going down the well, and it was a pain getting up the rock mountain at the end. I understand the world is going through post apocalypse or something and thats why its like that (its how itd would be in real life after all), but for sackboy its a bit too hard to maneuver . Again don't republish, but I suggest letting up a bit in your next level.

    Lastly, I get that stuff breaks and goes haywire under full thermo, speech bubbles especially. Dont sweat this stuff, if you republish it could make it worse. Just keep it how it is, it all made sense to me when playing the game. Just remember to stock your next level with 20 emitters and 10 extra sensors in case you have to add in sections of level to fight full thermo.

    And great job, ***** . You really put a lot of work into this.
    Wow. Thanks so much for all the feedback that helps a lot, especially that last suggestion about starting out with extra emitters and sensors!

    Believe it or not, the bird isn't on a wheel, I emitted it. I used a neat little trick I learned from one of Spark151's levels I mentioned in the OP and adapted it to create the bird. Sadly, I was able to fix the bird issue in an update I had ready (along with a few others that may not have been noticed yet and didn't effect the overall gameplay), but everyone started responding to the thread right at that time and I didn't want to lose everyone's plays. I know in the future to double check everything, I just got so sick of going through my entire level to test it and the speech bubble errors don't show up until I publish and download that version. Anyways, thanks again for the feedback and I'm glad you enjoyed it.

  16. #25

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    I'll try it as soon as I empty up my downloaded levels, I hit the max. Sounds like a really great level just by reading about it though.
    "If you don't stand for something, then you'll fall for everything." - Sucker Punch

    My Levels- Tales of Olympus Part 1: Shipwrecked [Updated], Just Deserts.

  17. Thanks!


  18. #26

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    Quote Originally Posted by WoodburyRaider View Post
    Val and Cory would've just given up like they did in the beta when they couldn't figure out how to jump off a rock.
    That rock was of the devil. Nuff said.


  19. #27
    Sack JetArtois's Avatar
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    Hey Woodbury. Tryed your level and it is the best one I think youve made. Loved the look of it, the characters, the design and the story too had me hooked, cant wait to see whats happening next, top marks. As you may know from most of my levels, Im not much of a logic guy, not because I dont like it but mainly because I dont have much of a clue how to do things so I was quite impressed with how you did things in the level, loved the bird flying around! As for reading other peoples FB about areas in the level being tricky, then I can see where some are coming from, as I died in some areas but its like everything, practice. All in all pal, a great level, surely a spotlight and, as said before, looking forward to the next, great stuff.

    Oh by the way, did you manage to get to the end of Treehouse Adventure.
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  21. #28
    Smashed! nysudyrgh's Avatar
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    Here's the feedback.

    Awesome Stuff:
    -Lovely Characters
    -Severall Gameplay Path's
    -Nice Visuals

    Stuff That Needs To Be Send To The Void:
    -Empty At Times
    -The Electrified Rocks In The Cave Looked Unprofesional
    -There Was A Border Visible In That Same Cave
    -Where Did The Cut-Scene Go?

    Stuff That Was Strange, Yet Awesome:
    -Yey, A Bird

    The Rating:
    The "Bads" list may look long but its no big deal, so:
    +
    Last edited by nysudyrgh; 08-02-2011 at 09:42 PM. Reason: Why do you need to know everytime?


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  22. #29
    It was good. WoodburyRaider's Avatar
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    Quote Originally Posted by Uncharted_Puzzler View Post
    I'll try it as soon as I empty up my downloaded levels, I hit the max. Sounds like a really great level just by reading about it though.
    Thanks! I hope you like it.

    Quote Originally Posted by valmassoi View Post
    That rock was of the devil. Nuff said.
    Which is why even though I had never jumped off it before, I got it on my first try... Nuff said.

    Quote Originally Posted by JetArtois View Post
    Hey Woodbury. Tryed your level and it is the best one I think youve made. Loved the look of it, the characters, the design and the story too had me hooked, cant wait to see whats happening next, top marks. As you may know from most of my levels, Im not much of a logic guy, not because I dont like it but mainly because I dont have much of a clue how to do things so I was quite impressed with how you did things in the level, loved the bird flying around! As for reading other peoples FB about areas in the level being tricky, then I can see where some are coming from, as I died in some areas but its like everything, practice. All in all pal, a great level, surely a spotlight and, as said before, looking forward to the next, great stuff.

    Oh by the way, did you manage to get to the end of Treehouse Adventure.
    Awesome I'm glad you enjoyed it. Sadly, I haven't had the chance to retry your level but it's definitely on my to-play list.

    Quote Originally Posted by nysudyrgh View Post
    Here's the feedback.

    Awesome Stuff:
    -Lovely Characters
    -Severall Gameplay Path's
    -Nice Visuals

    Stuff That Needs To Be Send To The Void:
    -Empty At Times
    -The Electrified Rocks In The Cave Looked Unprofesional
    -There Was A Border Visible In That Same Cave
    -Where Did The Cut-Scene Go?

    Stuff That Was Strange, Yet Awesome:
    -Yey, A Bird

    The Rating:
    The "Bads" list may look long but its no big deal, so:
    +
    Border visible? Thanks for the feedback and the explanations, it honestly helps a lot.

  23. Thanks!


  24. #30

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    I know in the future to double check everything, I just got so sick of going through my entire level to test it and the speech bubble errors don't show up until I publish and download that version. Anyways, thanks again for the feedback and I'm glad you enjoyed it.
    I know what you mean, totaled up, I probably had to go through my logic pack level over 100 times, some many things broke and didnt work, so many... sniff *flashback over*
    My PSP broke, so I'm leaving the PSP side. See ya guys. My levels however will still be up.
    On LBP1 | LBP2 | LBP PSP
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