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  1. #1

    Default Another way to make objects top down.

    1. Get A tethered jetpack out, & level post.
    2. Turn on angle snap to 85 degrees & turn the level post as seen in the picture.

    3.Turn off Angle Snap. Select both the jetpack & level post at sametime(jetpack 1st) & hold up on the right analog stick for about 8 seconds or until it looks like this.

    4. Turn on Angle Snap to 90 degrees & turn it like this. Now Capture it!

    5. Get whatever object you want top down & place it(by placing on different angles it causes different outcomes.

    6.Turn off Angle Snap select the level post & your object at same time(level post 1st) & hold up on the right analog stick, you may have to repeat this process.



    OPTIONAL STEP
    If you look at the level post after you've done step 4 & you see it's angled down, Select it & hold up on the right analog stick for a few seconds until it straightens out a little more. Because mine wasn't straightened out it took longer for me to turn the objects and the bottom one went on an angle(which isn't a problem, just inconvenient)


    Another Fact
    If you have the level post on different angles you also get different outcomes on how the object is turned. So find the angles you want & stick with it.


    Two more things
    Don't twist the object to much with one level post when you see it shaking stop with that level post & twist it some more with a different one.
    This way also allows every decoration piece to become top down, the creatinator way doesn't make the Training Shoe top down but this way does.

    Enjoy 8^)
    Last edited by lve_msg; 08-14-2011 at 05:57 PM.


  2. #2

  3. #3

    Default

    Quote Originally Posted by zzmorg82 View Post
    Looks cool dude, but this should be under "totourials" forum.
    Yea as soon as I posted it I was like "wrong place" it's just that I have this page bookmarked....mods can move it though 8^)

  4. #4

    Default

    Argh, still away, there are several things I'd like to test with this.

    Thanks for explaining this method.
    Playing LBP Vita. Making a 'FF Tactics - esque' game.

  5. #5
    Sack No. 10,000 Shadowriver's Avatar
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    Default

    well sour_canadian method seems to be easier to use and this one not work very well on spikes as his method. Well i guess both got there good sides and bad. Do you distribute that level post? if not you might consider it
    Tired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!
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  6. #6

    Default

    Quote Originally Posted by Shadowriver View Post
    well sour_canadian method seems to be easier to use and this one not work very well on spikes as his method. Well i guess both got there good sides and bad. Do you distribute that level post? if not you might consider it
    Yea I'd rather have my objects still be solid, capturable, & not go super far away when rotated lol.

    & idk, I might publish it on LBP2

  7. #7

    Default

    Thanks, this is helpful! I was using the old method, (which I know for a fact can be done without the creatinator).

    The old method generally got rid of solidity because it was tricking the game into thinking it was a decal object. (Therefore it could be put on microchips.)
    Last edited by RibShark; 08-15-2011 at 07:09 AM.

  8. #8

    Default

    I just found an awesome glitch within this glitch. So I made this baby object.



    When I apply this glitch to him, it takes him into the background!



    So I glued this penguin to him.



    And what a surprise, it took the penguin into the background too!



    I think I just discovered a new way to put objects into the background!
    Check out what I was able to do with these trees using this glitch!

    Last edited by lemurboy12; 08-16-2011 at 05:15 PM.

  9. Thanks!


  10. #9

    Default

    Quote Originally Posted by lemurboy12 View Post
    I just found an awesome glitch within this glitch.

    So whatever you use it puts it in background? Your level post must be different 8^)

  11. #10

    Default

    Quote Originally Posted by lve_msg View Post
    So whatever you use it puts it in background? Your level post must be different 8^)
    Yeah but it's using this glitch. Also, I don't think it's new-thread worthy yet because I don't fully know how to work it, so it's not ready for a tutorial until I find out how it works better.
    Last edited by lemurboy12; 08-16-2011 at 06:48 PM.

  12. #11

    Default

    Problem with mine, it twist on me

  13. #12

    Default

    Quote Originally Posted by shiftydoggy1 View Post
    Problem with mine, it twist on me
    ? it's supposed to twist the object into top down(if it's angled right)

  14. Thanks!


  15. #13

    Default

    I updated my Twist glitch tutorial level & give a tutorial on how to make the level post, & for the lazy people I give it out as a prize(jk) 8^) Enjoy.

    Here

  16. #14

    Default

    Unfortunately, this doesnt work for me, nomatter how many times I try it. I am trying to look over the shoulder of a SACKBOT, which Im not sure this will do anyway.
    The effect I'm after is seen in 'freefallin' (3D Skydiving)' by fotosynthesis1 (psn). Ive perused other threads and it seems it might be to do with capturing a bouncing bot, Im not sure. If someone can point me to the correct tutorial, I'll be very happy.

  17. #15

    Default

    This is pretty lovely, byt complex way. My mate has ready item for it, you just need to instert it and item you want make upside down.
    Anyways, cool glitch, probably discovered by you?
    Hello! I am Glitcher/Creator From Finland!
    My LBP Dream is to be

  18. #16
    Sackperson Sergeant fumetsusozo's Avatar
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    Default

    Quote Originally Posted by futureboy View Post
    I am trying to look over the shoulder of a SACKBOT,
    that's your problem. this don't work on Bots, it never has. it's for mainly objects.
    Lets go on a fantastic Adventure!

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