Yes I'm still doing F4F, but not necessarily looking for feedback on this level as much since I'm busy making part 2. Also I feel a bit bad asking for feedback on my level in return, especially if the level I've played hasn't got a lot of plays or hearts. Whereas my level already has a good amount of plays and hearts. But I still give feedback when I can.

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- F4F: Caverns of the Lost
Results 76 to 84 of 84
Thread: Caverns of the Lost
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04-22-2012 #76
Caverns of the Lost | F4F | LBP profile
Honourable Mention: Community Spotlight Episode 67
Flickr: http://www.flickr.com/photos/littlebigdes/
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04-22-2012 #77Patch of Cloth
- PSN
- liamdaniels
- Join Date
- Jun 2010
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- North-East of England
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- 86
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- 1
Well, if you're not borthered about me showing a level in progress, I could give feedback on part 2? I imagine it'd be a bit more constuctive than giving you feedback on part 1. But if it's not fit for playing - or if you simply don't want me seeing the magic behind the scenes xD - then I understand, and I'll just give feedback on the first.Yes I'm still doing F4F, but not necessarily looking for feedback on this level as much since I'm busy making part 2. Also I feel a bit bad asking for feedback on my level in return, especially if the level I've played hasn't got a lot of plays or hearts. Whereas my level already has a good amount of plays and hearts. But I still give feedback when I can.
I have just shy of 100 plays - but I think that's just about fair for the amount of effort I put into it (though I wish more than 9 would've finished it). I already have alot of feedback, so once I get your's, I'm gunna collate all of the feedback into one update
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04-22-2012 #78
Part 2 isn't really fit for playing, there's a bug or two & sections not complete. Plus the opening scene may not make sense to you if you haven't played part 1, since there's a storyline. So you're welcome to play part 1 if you want.
I'll take a look at yours anyway as I see you're not a very well known creator & don't have a lot of plays.Caverns of the Lost | F4F | LBP profile
Honourable Mention: Community Spotlight Episode 67
Flickr: http://www.flickr.com/photos/littlebigdes/
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05-30-2012 #79Junior Sackperson
- PSN
- deurklink1
- Join Date
- Jan 2012
- Location
- Da Vinci's hideout
- Posts
- 344
This really is a very nice level, it's got the cool atmosphere running throughout the level. I have to admit i died quite a few times throughout the level, but that could be because i was quite intoxicated when i played it (which was about 5 minutes ago). Great job, you should keep creating levels like these!
TiltWorks!

Count Hackensack's Super Duper Hard Castle of Doom! *Spotlight nod*
Sea Snake Safari! *Spotlight nod*
Escape from Orion 3!
Wake up the Forest! *Spotlight nod*
Need logic help? Feel free to ask! In this level you can get some of the stuff i made for myself or other people!
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06-08-2012 #80
I have not read all the other feedback for this level so I am sorry if I am repeating. I started reading feedback and decided to play the level first to avoid confusion. A well made and very detailed level that deserves praise. You have created a great organic environment. You incorporated the wooden platforms and and metal screen in a manner that is believable and did not take away from the caves.
I did not find much that was to my disliking. If there was more of a sense of danger and urgency the level would be even better than it already is. With cut scenes and obsticals that you have to wait on, the pace of the game is slowed down. This is more of a statement of personal preference than anything else. I have always like the fast paced platormers best. This is a great level that has had much effort put into it and has been polished with lots of work. Good Job!My most recent work
Blackout
Other Levels
Scarlet, on the Dark Side
Turquoise Blue, You, and a Circle or Two
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06-09-2012 #81
This really is a very nice level, it's got the cool atmosphere running throughout the level. I have to admit i died quite a few times throughout the level, but that could be because i was quite intoxicated when i played it (which was about 5 minutes ago). Great job, you should keep creating levels like these!Hi thanks, to be honest I've not been expecting any feedback on my level since it's been out for so long. But it's a nice surprise when I do. So thank you for your input. The cut scenes were tweaked a long time ago. Something I'm still new too but creating my first level has taught me a lot.I have not read all the other feedback for this level so I am sorry if I am repeating. I started reading feedback and decided to play the level first to avoid confusion. A well made and very detailed level that deserves praise. You have created a great organic environment. You incorporated the wooden platforms and and metal screen in a manner that is believable and did not take away from the caves.
I did not find much that was to my disliking. If there was more of a sense of danger and urgency the level would be even better than it already is. With cut scenes and obsticals that you have to wait on, the pace of the game is slowed down. This is more of a statement of personal preference than anything else. I have always like the fast paced platormers best. This is a great level that has had much effort put into it and has been polished with lots of work. Good Job!
I've been working on part two on and off for a long time. Too long in fact that's it's a bit embarrassing. I've also been catching up with other games so I'm yet to get back into the swing of my next follow up level. But it is 60% in place. There's a slight bug in it and a lot of sackbot logic to work with. So here's a sneak peek at a little demo test area I did, my first go at automating a sackbot:

Tinkering with sackbots
Another one of my wondering what to do next with my part two level:

Bridge, switch.. what shall I do?
I haven't made any updates to my level but I plan on clearing up a few possible areas that could be a bit laggy by setting up a few areas to destroy as the player progresses through and to get rid of a few stray materials taking up thermo, before I publish part two.Caverns of the Lost | F4F | LBP profile
Honourable Mention: Community Spotlight Episode 67
Flickr: http://www.flickr.com/photos/littlebigdes/
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08-08-2012 #82
You've got a very fun level to play with this one. I normally loathe the the grappling hook but you utilized it nicely. The visuals of the level were very well crafted and maintained a solid theme through and through. I would recommend that you possibly put some arrows or different colored lights to help guide players with what to do in the area with the floating key and blinking buoy. I first thought I was supposed to use it as a platform to jump onto so I let it float to the top...took a few tries to get it back down and where it's supposed to be. My other concern is with the costume choice on the Sackbots... I like the hats but the futuristic clothing doesn't really fit with the natural feeling of the level. I dunno. Just my opinion so take it as you want. All in all though its a great level.
As for the F4F... If you're still doing it, could please check out my thread and give one (or both) of my levels a try? I'd certainly appreciate any comments and/or concerns with it/them. Random fact: Act 1 is my first level (you had mentioned that this is yours).
Cheers!
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08-08-2012 #83
Thanks for the feedback. The odd one or two have been a bit puzzled in the water buoy hazard. However, I do use the blue coloured circular LED lights throughout the level's theme as a sort of visual cue (bottom left of the picture). There is an arrow pointing down hinting where to go below the double checkpoint (towards top left):You've got a very fun level to play with this one. I normally loathe the the grappling hook but you utilized it nicely. The visuals of the level were very well crafted and maintained a solid theme through and through. I would recommend that you possibly put some arrows or different colored lights to help guide players with what to do in the area with the floating key and blinking buoy. I first thought I was supposed to use it as a platform to jump onto so I let it float to the top...took a few tries to get it back down and where it's supposed to be. My other concern is with the costume choice on the Sackbots... I like the hats but the futuristic clothing doesn't really fit with the natural feeling of the level. I dunno. Just my opinion so take it as you want. All in all though its a great level.
As for the F4F... If you're still doing it, could please check out my thread and give one (or both) of my levels a try? I'd certainly appreciate any comments and/or concerns with it/them. Random fact: Act 1 is my first level (you had mentioned that this is yours).
Cheers!

I didn't want to be too obvious and easy and was trying to get the player to explore. But now that you're not the first person to highlight that area I will be changing it as I can see how it's a bit open. May put an outline sticker in the shape of the key so it's more obvious to players that something is missing.
The character costumes was a snippet from another idea I had about Robots in space going on vacation on Earth. Then their children getting lost in a cave. So it ended up being Caverns of the Lost and the costume remained.
But your feedback is welcome, so thanks and I'll check yours out over the weekend.
UPDATE: I can't view your profile or levels on lbp.me or even add them to my queue for later. It's totally up to you but to be more visible to the huge community out there it may be best to change your privacy setting on lbp.me. I can still find you from my pod but it will be a lot easier for others utilise lbp.me to queue your level and play it. Yet somehow I can get your level from your signature, strange? Maybe you've just hidden your profile and not your levels? Nevermind, I've got it for later. What the... just under 50 plays, that just won't do!?Last edited by LittleBigDes; 08-08-2012 at 11:26 PM.
Caverns of the Lost | F4F | LBP profile
Honourable Mention: Community Spotlight Episode 67
Flickr: http://www.flickr.com/photos/littlebigdes/
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08-09-2012 #84
I know what you mean about too obvious... I have a rather easy puzzle in my Act 1 level that I received some concerns regarding players not knowing what to do... I threw in a cinematic scene to help the player figure it out... I'm not fond of it but if it helps I'll leave it.I didn't want to be too obvious and easy and was trying to get the player to explore. But now that you're not the first person to highlight that area I will be changing it as I can see how it's a bit open. May put an outline sticker in the shape of the key so it's more obvious to players that something is missing.
Yeah... My profile is private and the levels are public... I don't really have any personal info on the profile so I don't really see the need to keep it private. I'll fix that no prob. The (now) 57 plays is a bit disheartening.... But then again, its my first level and I'm sure people have had enough of the MGS theme... I still enjoyed making it. I really want my second level to get some plays... Its a bit more challenging but I feel its ten times better than Act 1... I do appreciate your offer to check out my levels.... Here's the link to my thread once again just in case.I can't view your profile or levels on lbp.me or even add them to my queue for later. It's totally up to you but to be more visible to the huge community out there it may be best to change your privacy setting on lbp.me. I can still find you from my pod but it will be a lot easier for others utilise lbp.me to queue your level and play it. Yet somehow I can get your level from your signature, strange? Maybe you've just hidden your profile and not your levels? Nevermind, I've got it for later. What the... just under 50 plays, that just won't do!?
Cheers!
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