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Thread: Caverns of the Lost
- Join Date
- Jun 2010
- North-East of England
- Blog Entries
I have just shy of 100 plays - but I think that's just about fair for the amount of effort I put into it (though I wish more than 9 would've finished it). I already have alot of feedback, so once I get your's, I'm gunna collate all of the feedback into one update
Part 2 isn't really fit for playing, there's a bug or two & sections not complete. Plus the opening scene may not make sense to you if you haven't played part 1, since there's a storyline. So you're welcome to play part 1 if you want.
I'll take a look at yours anyway as I see you're not a very well known creator & don't have a lot of plays.
This really is a very nice level, it's got the cool atmosphere running throughout the level. I have to admit i died quite a few times throughout the level, but that could be because i was quite intoxicated when i played it (which was about 5 minutes ago). Great job, you should keep creating levels like these!
- Join Date
- Apr 2012
- Somewhere in Texas
I have not read all the other feedback for this level so I am sorry if I am repeating. I started reading feedback and decided to play the level first to avoid confusion. A well made and very detailed level that deserves praise. You have created a great organic environment. You incorporated the wooden platforms and and metal screen in a manner that is believable and did not take away from the caves.
I did not find much that was to my disliking. If there was more of a sense of danger and urgency the level would be even better than it already is. With cut scenes and obsticals that you have to wait on, the pace of the game is slowed down. This is more of a statement of personal preference than anything else. I have always like the fast paced platormers best. This is a great level that has had much effort put into it and has been polished with lots of work. Good Job!
I've been working on part two on and off for a long time. Too long in fact that's it's a bit embarrassing. I've also been catching up with other games so I'm yet to get back into the swing of my next follow up level. But it is 60% in place. There's a slight bug in it and a lot of sackbot logic to work with. So here's a sneak peek at a little demo test area I did, my first go at automating a sackbot:
Tinkering with sackbots
Another one of my wondering what to do next with my part two level:
Bridge, switch.. what shall I do?
I haven't made any updates to my level but I plan on clearing up a few possible areas that could be a bit laggy by setting up a few areas to destroy as the player progresses through and to get rid of a few stray materials taking up thermo, before I publish part two.
You've got a very fun level to play with this one. I normally loathe the the grappling hook but you utilized it nicely. The visuals of the level were very well crafted and maintained a solid theme through and through. I would recommend that you possibly put some arrows or different colored lights to help guide players with what to do in the area with the floating key and blinking buoy. I first thought I was supposed to use it as a platform to jump onto so I let it float to the top...took a few tries to get it back down and where it's supposed to be. My other concern is with the costume choice on the Sackbots... I like the hats but the futuristic clothing doesn't really fit with the natural feeling of the level. I dunno. Just my opinion so take it as you want. All in all though its a great level.
As for the F4F... If you're still doing it, could please check out my thread and give one (or both) of my levels a try? I'd certainly appreciate any comments and/or concerns with it/them. Random fact: Act 1 is my first level (you had mentioned that this is yours).
I didn't want to be too obvious and easy and was trying to get the player to explore. But now that you're not the first person to highlight that area I will be changing it as I can see how it's a bit open. May put an outline sticker in the shape of the key so it's more obvious to players that something is missing.
The character costumes was a snippet from another idea I had about Robots in space going on vacation on Earth. Then their children getting lost in a cave. So it ended up being Caverns of the Lost and the costume remained.
But your feedback is welcome, so thanks and I'll check yours out over the weekend.
UPDATE: I can't view your profile or levels on lbp.me or even add them to my queue for later. It's totally up to you but to be more visible to the huge community out there it may be best to change your privacy setting on lbp.me. I can still find you from my pod but it will be a lot easier for others utilise lbp.me to queue your level and play it. Yet somehow I can get your level from your signature, strange? Maybe you've just hidden your profile and not your levels? Nevermind, I've got it for later. What the... just under 50 plays, that just won't do!?
the link to my thread once again just in case.