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  1. #16

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    I will absolutely queue this. Chip's Challenge was one of my childhood games!

  2. #17

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    Thank you very much for your feedback Lyrikan. I set the material tweaker to 0 percent and bounciness to 6 percent. It works great, and chip doesn't get stuck on the walls as much. Good point about the reset button. I don't quite know how to have the player hold triangle before it resets. I'll try it out. If not, I have seen some levels have you press L1,L2,R1,R2 at the same time.

  3. #18

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    For the hold to reset, i usually use the l1l2r1r2 (cause i fumble my controller or my buttons get stuck more than anyone i know), and use an And gate for them all, connect the output of the And gate to a timer (set to 5 seconds, and have it as a forward/backward option so it will fix itself), and then have the output of the timer set to whatever the thing you want is. In this case, it's what you connected triangle too. And i'm glad to see that chip moves much easier too!
    Lyrikan - Apocalyptic Symphony

  4. #19

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    Really cool stuff here. The old school puzzler feel is great.

    The only thing that gave me a problem was in level six when I had to move under those colored blocks. Since chip is a touch finicky when you change directions I died a few times right there. I understand though that getting something this complicated to do what you want is no easy task and I am actually really impressed that it works as well as it does. Good job. Looking forward to more levels.

  5. #20

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    Thanks for letting me know about the colored blocks Kao. I put that section in to make the level more difficult to complete, but maybe it is too difficult. I know what you mean... Chip being finicky. I was wondering if you used the joystick or arrows. I found the directional pad to be a lot more easier to navigate in tight spots like that.

    Thanks for the feedback and I enjoyed your level.
    Last edited by Greensmurfy; 09-22-2011 at 04:51 AM.

  6. #21

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    Oh, right, I completely forgot you could use the arrows. That probably would have made it easier. I'll try that next time.

  7. #22

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    www.awesome.com
    that is what this level is all about. I played the original and this looked fairly close to the original. thank you for reminding me of this long lost gem. I don't think I ever got through all 169 levels of the game but it was quite awesome. I hope to see more quite soon. the only thing I would say would be to tweak the touchiness of of the blocks that are moveable. they are quite touchy.

  8. #23

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    Thanks for your comments Babyface. I will definitely tweakthe blocks. I can see where they are touchy.

  9. #24

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    so here my feedback ive never played the origanl before but i must say thats a cool puzzleformer starts easy with the design and puzzles but its get better and better with every lvl i think with more lvls and harder quests would that be an awesome choice for real puzzlefans

    just 1 point sucks for me if i die or restart comes every time the level * (*=any kind of number) loading screen and i hate too wait ^^ thats stop the fluid gameplay for me but anyway
    thats a great puzzlegame

  10. #25

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    Thanks for the feedback Z10. You make a great point about the level screen popping up every time you die or restart. I have thought about that before, but have yet to find a solution for that. Right now I have a level link that is triggered when you die so it replays the same level. I have thought about respawning, but that gets pretty tricky. I'll think about it some more.
    Thanks

  11. #26
    Patch of Cloth CommToad's Avatar
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    Oh yeah, I remember this game. You've really captured the look and feel of it well. I played all 8 levels and had a great time. It looks simple, but I cna't begin to imagine the logic behind it. One bonus for me was that I unlocked the "Captured 25 links" pin while playing. Thanks!

    Please give my F4F level, Are We There Yeti?, a try.
    Last edited by CommToad; 11-20-2011 at 01:28 PM. Reason: spelling correction

  12. #27

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    Thank you very much CommToad. I just got back into little big planet after a little hiatus. Unfortunately, I never saw your post and got to play your level. I'll play it right away!

    As for Chips Challenge, I redesigned the entire start-up menu to resemble a windows desktop screen. Now you can select any of the 8 levels on the menu without having to play each level in order.

    Also, I changed lots of little things that don't drastically change the game, but make the game more enjoyable.

    Feel free to post links to your games so i can play them and give feedback.

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