Can you reset a randomizer when it's set to ADD before it's full? I have 10 different selection, and I want only 5 to be selected randomly but 5 different ones never the same. After that I want it to start from blank again, but I can only find to reset the randomizer when it's full.

- Forum
- LittleBigPlanet 2 - 3 - Vita - Karting
- LittleBigPlanet 2
- [LBP2] Help!
- Randomizer reset
Results 1 to 4 of 4
Thread: Randomizer reset
-
09-03-2011 #1
Randomizer reset
-
09-03-2011 #2Junior Sackperson
- PSN
- StaticLinuxpro
- Join Date
- Jun 2011
- Location
- Texas
- Posts
- 420
- Blog Entries
- 1
-
09-03-2011 #3
contact me in the game ill help
its complicated
-
Thanks!
-
09-03-2011 #4
Actually there is a way to do it, but it requires emitting the randomizer and having it set to use tags.
Just set a destroyer on it to destroy when it hits whatever criteria you want. Have a tag on it so that the emitter triggers a new randomizer as soon as the old one is destroyed.levels:
Chain reaction
«
Previous Thread
|
Next Thread
»
All times are GMT. The time now is 01:27 AM.
Powered by vBulletin® Version 4.2.2
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.
Extra Tabs by vBulletin Hispano
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.
Image resizer by SevenSkins
Extra Tabs by vBulletin Hispano

Reply With Quote
