My PS3 crashed with everything about this on it. I don't plan on rebuilding the project. I will see if anything can be saved, but I think the v6 will never come out.
The health meter toolkit is now two chips instead of 1, for faster loading. The health-only category is now a chip apart from the rest of it.
V1-The health is a % signal stored using feedback loops (see LBP2-Torials by comphermc)
V1-The signal can be given to a timer using the timer override to make a health bar
V2-You can make it lower or cure any amount of health, from 0.1% to 100% (using precise stored signals)
V5-You can chain meters together, combining multiple timers to display the health - up to 10000% health!
V5-It includes wireless number displays (100 - 1000 - 10000)
V4-Includes a projectile system.
V1-It includes converting logic to make your own picture-based HUD
V3-Includes sensors and tweakers for more advanced logic - not only for health systems
V4-Includes resitance settings through precise division
Best played alone, the level contains the actual giveaway and a tutorial about how to use it. This project took more than a year to build, and is the greatest thing I've ever made ! Thanks to robbit10, comphermc, the Creator's Toolkit moderators and fly_4_a_jedi, who all helped making this come true. Thanks to all contributors and to the ones who gave chips or made tutorials online so I was able to make it part of the toolkit. (PS, if you see anyone publish this, it is a fake. Only CreatorsToolkit had the right to publish a smaller version of the toolkit)
Full toolkit preview
Now outdated, this is preview of V3, many new tools have been added.
Here you can see the categories.
This is the Health Only category, with subcategories and two health value sensors to make HUDs.
On this "Basic health system" category, you have the timer override, the main chip (basic and advanced), the Adder, the cure and damage chips, the OR gates and the combiners, the projectile and the hitbox chips.
This is the status effects. Invincible, poison and refill health with time.
This here is the "no batteries" logic. This way you can use signals instead of batteries.
This is the feedback loop section, which features advanced logic for other stuff, such as currency systems, acceleration on a car, homemade counters and pretty cool stuff, but not really health related.
Here are the adders, subtract and divide
Loads of easy to use pulsers.
The compare tool, the 2-way compare tool, the triggered NOT, the signal switcher, equal tests, ON-OFF tests, pole changer and pole sensor.
There's also different emitted HUD numbers and a signal probe.
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Health Meter Toolkit - All your health meter needs
Last edited by pivottt; 03-04-2013 at 08:25 PM. Reason: Dead
- Join Date
- Jul 2011
Hey, looks pretty interesting, and I am interested in seeing it work.
if you are doing feedback for feedback, I would like to hear your thoughts on this level:
Thanks, and I'll get back to you soon,
- Join Date
- Feb 2011
- Join Date
- Aug 2011
Okay, I am actually meaning business now. In all truthfulness, you guys have to try this level if your a creator. This toolkit will help out you guys immensely in buidling anything that has a health bar.
I was hanging out with pivott during the time he was making this level, and I know how hard he worked on it, and trust me, this is a good quality toolkit to work with.
iiavalancheii : you should place a link to the LBPCentral post of your level if you want feedback. I'll post here since you gave no link :
It was great! Special effects were simple (I would not do the hologram circle around the icy town, it was too long) and nice, it seems interesting, but all I know is that it talks about magical relics. You could show more than that. I'm waiting for the full video/game! Oh, and you should put more emphasis on the title.
Level queued up!
I'll post a review after trying it.
Please try mine : http://lbp.me/v/5k3-t5.
My thread : http://www.lbpcentral.com/forums/sho...scepter-Part-1
I need F4F since people don't heart this kind of level. Unless it is very good, giveaway levels never score high, as the only way the level gets liked or hearted is that the player comes back to heart it. Still, I hope this helps people ! I will never thank comphermc enough for the feedback loops thing. Yay !
EDIT : no one replied, but I replied to all... Okay, I just can't wait to get opinions
Last edited by pivottt; 09-06-2011 at 12:08 AM.
- Join Date
- Mar 2011
- Blog Entries
Checked out your level and the toolkit in create mode.. Had to play it 3 times for some reason prize bubble didn't register first two times when I picked it up? it popped but didn't show in my popit in create. Man I wish I had this 6 months ago when I was struggling with my own health and damage system. I managed to get a health bar system that works reliably using very little logic but I know it has many limitations and took way to long to build! I like your idea of being able to choose individual components to build your own custom health meter and all the complicated bits are done for you. I will likely play around with it if I do an update on my own health meter because I have a hard time getting back into old logic lol.. Good job, I will heart your level later (forgot to lol) if you don't mind checking out my level http://lbp.me/v/5wm543 and give me some feedback. It has a health bar and a power-up meter which does a few different things.. Thanks!
Nice level DeatH, I PM'ed you the feedback / posted on the level itself.
Good news folks ! No boos yet, some hearts and most important : Creator's Toolkit v.7.5 is out! Which means....
A non-solid logic probe?
A level link in it to the Health Meter Toolkit?
To all those questions : YES (oh, actually, we ran out of pies. Sorry guys)
A LEVEL LINK OMG!!!! I got a whole category in the toolkit and now a level link ! YAAAAAY!!!!!
And even better : I asked Mm the permission to use the wiki images they gave for a special tutorial project, and they said yes!!! (In french, my first language)
Which means : no more creating for a while. ;( don't worry, i'll update the HMT with requests. Apart from the "place more decorations" request. Sorry, but this level is about logic, not about decorations.
Ok, I played this level, and even if I think that it belongs more to Object showcase than the level showcase, I have to admit that it's very well done.
I liked the fact that you're not only offering the tool, you also have sections to play with it and demonstrate the functionnalities, as well as a section explaining how it work. The step by step demonstration is clear, I've already watched all the comphermc's videos so I was aware of the feedback loop stuff and how this will work, but it was nice to refresh my memories about these aspects of logic.
The logic itself is good, and if i have to use a health bar in one of my level, i'll seriously consider using yours.
Bref, du bon boulot.
O.o I didn't know we could do F4F in object showcase. In fact, I never used object showcase, so I didn't know much about it.
Thanks for the reply. I made in-game instructions because I hate giveaway levels where you don't see what you get, 'cause it's hard to rate before going to create. Give the man fish, he will be happy. Give the man a fishing rod, he will spread the happiness. Ah, poetic.
V2 is out. I decided to only edit the post so I don't bump and triple-post.
If you want to feedback, I'm still open to F4F.
Oh, and at the timer I didn't know that levels went on the cool pages after X amount of posts, so sorry since I posted a lot here.
Last edited by pivottt; 11-06-2011 at 01:29 PM. Reason: V2 coming soon
Okay, I know this is triple posting, but I really want to bump it 'cause there's no way I'll get feedback by only edditing.
I really changed the level since the last time it was feedbacked here, and V3.1 should be out soon.
I've updated the first post.