Hello, I played your level as a response to your F4F on my Heavy Metal level.
Well, I ran into a few hitches during gameplay. Firstly, there were a few minor spelling errors such as "ancien Skull", and "beautifull". These are only minor problems and are easily overlooked. The rest of the problems however, are not. For instance, the crane arm broke on the boat, preventing me from getting past the lake, and the camera does not focus back on sackboy after getting out of the boat, it just stays looking at the crane.
Because of these huge issues I was unable to finish the level, which is a shame because based on some of the pictures of the level, it looks like it gets much better.
I'll try again later, but for now you should definitely fix those problems.

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- F4F: Sackraider 3 - Apophis's scepter - Part 2
Results 16 to 21 of 21
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09-16-2011 #16
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09-17-2011 #17
Hi Xero, you chould try part 2 which is not blocked.
Iknow about the crane glitch. I spent a lot of time to fix this but wasn't able to find a clue on how to fix that ... Sorry ...
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09-17-2011 #18
If you put a material tweaker on each piece of the crane, and tweak it's 'indestructible' value to true, it will prevent it from breaking. Or, if you'd prefer, you could play with the values on your wobble bolts to prevent joint strain.
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09-17-2011 #19
I have allready put this undestructive value on each part of the crane.
As you tell, this is the wobble bolt that breaks
I have played a lot with the values but it always goes wrong.
Thanks for the advice anyway.
Maybe it wasn't a good idea to take these underwater things with a crane.
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09-17-2011 #20
played it i had no problems or complaints imagine that! really great gameplay mechanics and it looks like you did your research
Last edited by AbsurdAj; 09-17-2011 at 07:26 AM.
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09-17-2011 #21
I played part 2, and I'm happy to announce that I was able to get to the end of it.

The visuals were great and some of the puzzles were fairly unique. I only had a few minor issues; firstly there wasn't much for gameplay. Aside for the few puzzles, there wasn't much to do but gawk at the stunning visuals. Secondly, there were a few places (especially during the light beam puzzle) where it was easy for sackboy to automatically change layers to the back layer, resulting in you falling and having to run all the way back up to the top again.
All in all, a great level. Keep up the good work
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