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  1. #1

    Default A few questions...

    Okay, here are my questions!

    For one, in the Playstation Move Pack SFX there are two sounds (I think) that have this symbol- >'< What does it mean?

    Next, when using the Paint tool, I'm unable to load around half of my paintings... Can I fix this somehow?

    Last, how can (If you can of course) detect if the player is using PSMove?

    Thanks!
    Last edited by hershysnickers5; 09-18-2011 at 09:24 PM.
    hershysnickers5

  2. Thanks!


  3. #2

    Default

    These are fantastic questions, I would like to know too.

  4. #3

    Default

    Well for the last one you can set your level settings to recommend that the player should be using the psmove.



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  5. #4

    Default

    Quote Originally Posted by fireblitz95 View Post
    Well for the last one you can set your level settings to recommend that the player should be using the psmove.
    But that's not detecting. That's Reccomending. And anyways, I already fiqured this out. Disregard the last question please!
    hershysnickers5

  6. #5

    Default

    Quote Originally Posted by hershysnickers5 View Post
    [...] For one, in the Playstation Move Pack SFX there are two sounds (I think) that have this symbol- >'< What does it mean?

    Last, how can (If you can of course) detect if the player is using PSMove? ...
    I JUST got my move, and so I can't really say about the Paint Tool question (2)... although apparently there is a bug that will make your custom pantings corrupted or un-usable, but again, not sure how to even trigger it myself. Here's a link to that thread.

    As for the first question (1), apparently it means that -that- particular sound's volume is at Zero if you leave the sound's frequency at 0- Try tweaking the sound object (with either of the >*< sounds selected) and adjust the frequency to either + or -. I.e.: +8 or -5.

    As for the final question (3), there are a couple of threads already in regards to that matter, and as far as I understand (I read them while I still didn't have my own PS Move system), you can make it so the player automatically enters into a movinator, and if the outputs are 'Dead', per say, then that means the player either doesn't have a Move or they have their Move controller turned off. From there, you could make an automatic system to eject the player and make them enter a controlinator instead, or whatever.

  7. Thanks!


  8. #6

    Default

    @, MonarioBabii
    Thanks!
    I appreciate it alot.
    hershysnickers5

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