Okay, here are my questions!
For one, in the Playstation Move Pack SFX there are two sounds (I think) that have this symbol- >'< What does it mean?
Next, when using the Paint tool, I'm unable to load around half of my paintings... Can I fix this somehow?
Last, how can (If you can of course) detect if the player is using PSMove?
Thanks!

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Thread: A few questions...
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09-18-2011 #1
A few questions...
Last edited by hershysnickers5; 09-18-2011 at 09:24 PM.
hershysnickers5
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Thanks!
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09-18-2011 #2
These are fantastic questions, I would like to know too.
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09-19-2011 #3
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Well for the last one you can set your level settings to recommend that the player should be using the psmove.
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09-19-2011 #4
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09-19-2011 #5
I JUST got my move, and so I can't really say about the Paint Tool question (2)... although apparently there is a bug that will make your custom pantings corrupted or un-usable, but again, not sure how to even trigger it myself. Here's a link to that thread.
As for the first question (1), apparently it means that -that- particular sound's volume is at Zero if you leave the sound's frequency at 0- Try tweaking the sound object (with either of the >*< sounds selected) and adjust the frequency to either + or -. I.e.: +8 or -5.
As for the final question (3), there are a couple of threads already in regards to that matter, and as far as I understand (I read them while I still didn't have my own PS Move system), you can make it so the player automatically enters into a movinator, and if the outputs are 'Dead', per say, then that means the player either doesn't have a Move or they have their Move controller turned off. From there, you could make an automatic system to eject the player and make them enter a controlinator instead, or whatever.
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Thanks!
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09-19-2011 #6
@, MonarioBabii
Thanks!
I appreciate it alot.
hershysnickers5
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