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  1. #1
    Sackperson Sergeant fumetsusozo's Avatar
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    Default Use Brain-Crane in your levels without Move

    Hey just wanted to talk about a Fun little tidbit some of you may or may not have known.
    Lets say you'd like to use the Brain-Crane in your level without the user having to need a Move?
    well no problem, Long as your OK with it being a Sackbot level anyways.
    just take out a movinator and the hook the wires to normal buttons, like R1 or whatever on a DCS. *mew

    if you hook up everything right and easy. and set a controlled bot to be able to use the Brain-Crane,
    you can now make levels using the Brain-Crane without the user needing to turn on a Move.

    I've no idea how many people know about this, as i've not heard people talking about it.
    but for these who did not know, I'm just telling ya, was something I found-out just today.
    *mew-

    Edit: step by step basic tutorial.
    So here are all the basic things you can to do in order to make a Bot level
    with a Brain-Crane without the player needing a Move controller.

    Step 1: create yourself a basic controllable Sackbot... you know the dill.
    a transmitting controllernator on a block or whatever and a receiver controllernator on the Bot.
    set to the same color in the settings of course.

    Step 2: place a Movinator also on the Bot.

    Step 3: hook the outputs from the receiver controllernator to the inputs of the Movinator.
    here's a basic button set up below that should get you started good.
    Hook R2 to the T button.
    Hook Right stick Left/right to the Horizontal rotation Left/right
    Hook Right stick Up/down to the Vertical rotation Up/down...
    there, done. but them control setups may not be the best.
    keep messing around until you come across something you like good.

    now just sit down a grabbable material. jump in the controllernator on the block
    and pickup the material, ETC. it'll work just fine. there ya go. have fun. *mew

    Here's a pic below to help ya see it all little better.


    PS: Seems there may be a bug where the way I shown won't work, if so, then do 1 of the following below.

    1: Here’s the most easy fix. Remapping all the controls.
    Here is what I mean. Set the controllernator on the Bot to override-bot "NO"
    Then connect all the normal controls over to the movinater.
    Example. Hook the DCS left analog stick to the left analog stick on the movinater, ETC.
    Until you got all the button controls you want to be useable set up working.

    2: here's yet another way to fix it if you can't get what I shown in the pics to work.
    pick up the DCS on the Bot and move it around a bit, then place it back down.
    and maybe do so to the movinator on the bot as well.
    at least that was 1 way that fixed it for me when I got the problem.

    3: again, another way that can work. change the receiver controllernator override sackbot to no.
    then add another receiver controllernator and set it to override sackbot to yes.
    then put it right next to the DCS and Movinator on the bot.
    Last edited by fumetsusozo; 09-24-2011 at 09:01 PM.
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->


  2. #2

    Default

    put this in the tutorial section, it'll be lost here and it's interesting
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games

  3. Thanks!


  4. #3
    Sackperson Sergeant fumetsusozo's Avatar
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    Default

    Quote Originally Posted by cliffbo View Post
    put this in the tutorial section, it'll be lost here and it's interesting
    Don't know If I'd count this as a tutorial... but whatever is fine with me~
    also I'm pretty sure the topic will get lost no matter where it's resides at.
    *mew
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  5. #4

    Default

    Quote Originally Posted by fumetsusozo View Post
    Don't know If I'd count this as a tutorial... but whatever is fine with me~
    also I'm pretty sure the topic will get lost no matter where it's resides at.
    *mew
    well yeah it will eventually get lost but it stands more chance of being seen in the tutorial thread. i didn't know this and i'm sure many others didn't either
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games

  6. Thanks!


  7. #5
    Sackperson Sergeant fumetsusozo's Avatar
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    Default

    Quote Originally Posted by cliffbo View Post
    i didn't know this and I'm sure many others didn't either
    Cool to know~ I just found out by playing around in create-mode like always.
    was feeling to lazy to turn on my Move in order to mess with the Brain-Crane.
    so I was thinking well... Bots can also use the Brain-Crane so I see no reason we can't remap
    the buttons to a normal controller. and boom! easy pie~
    if ya want I can go make a real tutorial later to show everything step by step...
    even though honestly it's not hard to think how to set it all up. *mew
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  8. #6

    Default

    get it done quick, i'm sure there will be many people already considering expanding on what they just read here... i promise you i won't

    heck, i couldn't lol
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games

  9. #7
    Sackperson Sergeant fumetsusozo's Avatar
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    Default

    Quote Originally Posted by cliffbo View Post
    get it done quick, i'm sure there will be many people already considering expanding on what they just read here... i promise you i won't

    heck, i couldn't lol
    Ok then. I'll try to have it up in a hour or 2. *mew
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  10. #8

    Default

    Quote Originally Posted by fumetsusozo View Post
    Ok then. I'll try to have it up in a hour or 2. *mew
    lol... what's with the *mew?
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games

  11. #9
    Sackperson Sergeant fumetsusozo's Avatar
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    Default

    Quote Originally Posted by cliffbo View Post
    lol... what's with the *mew?
    Somehow I get the feeling you've no idea who I am. *mew
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  12. #10

    Default

    Quote Originally Posted by fumetsusozo View Post
    Somehow I get the feeling you've no idea who I am. *mew
    ok, so i'm intrigued, fill me in on who you are
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games

  13. #11
    Sackperson Sergeant fumetsusozo's Avatar
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    Default

    Quote Originally Posted by cliffbo View Post
    ok, so i'm intrigued, fill me in on who you are
    xD
    I'm Fumetsusozo~ the silly heaven-dragon guy~ :P
    I'm very active on this forum. I post here almost everyday for over a year now... :0
    and I'm very well known for my way of talking/mewing if you will, on here... and a good handful of other places. xD *mew
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  14. #12

    Default

    lol... now i fully understand *woof
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games


  15. #13
    Sackperson Sergeant fumetsusozo's Avatar
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    Default

    Simple Tutorial added to OP. If mods like to move this topic to the tutorials section. Go ahead. *mew
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  16. #14

  17. #15
    Sackperson Sergeant fumetsusozo's Avatar
    Points: 21,985, Level: 45
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    Default

    Quote Originally Posted by lve_msg View Post
    This what? I've not really played other people's levels yet sense MovePack came out.
    So i've no idea what that level is about.

    And like I said. I've not seen people talk about it on this forum yet to my memory.
    anyways this is a just a small helpful tip for LBPC readers. never said I came up with the idea first. *mew
    Last edited by fumetsusozo; 09-20-2011 at 08:42 PM.
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  18. Thanks!


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