Spoiler - From the 70th Spotlight Showcase
World War III: Part II 10/02/11
A global crisis left you searching for answers. Try and piece everything together in the snowy mountains of Russia.
Try the latest installment in my World War III series. Brand new emitter aesthetics, challenging platforming, and the next chapter of a story make this my favorite level yet. Find the secret sticker switches to unlock hidden areas and raise your high score to the top.

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- Catastrophe [SPOTLIGHTED]
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Thread: Catastrophe [SPOTLIGHTED]
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10-02-2011 #1It was good.
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Catastrophe [SPOTLIGHTED]
Last edited by WoodburyRaider; 10-16-2011 at 08:52 PM.
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10-03-2011 #2
I really cant wait to play it because i loved the part 1!
PSN: johnbonbon(PSP and PSV) and himoks 69(PS3)
Unknown series: The Unknown part 2 (SPOTLIGHTED) and The Unknown part 1 (SPOTLIGHTED)
Other levels: THERE IS NO ESCAPE (SPOTLIGHTED) THE TREASURE (SPOTLIGHTED)
My newest level: The Guardian (PS VITA)
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10-04-2011 #3
D: I got killed by a bomb before getting to the scoreboard
THIS SENTENCE IS FALSE
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10-04-2011 #4It was good.
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Awesome! I think it's a real improvement so hopefully you'll like it.
I'm sorry to hear that you couldn't ace it. You were still able to finish though, right? I originally had the bombs flying twice as fast and three times as many, but I figured that was too much.
The trick is to just stay on the far right in the rocket.
Last edited by WoodburyRaider; 10-04-2011 at 12:33 AM.
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10-04-2011 #5Hellouuh! :3
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Playing now!!! Where is my psp *****it!! D:<
HAH! 3 stars like Unknown part2 :P
What is wrong with people?Last edited by doggy97; 10-04-2011 at 02:00 PM.
LittleBIGPlanet PSPCreations : (Too many of them!)
Enjoy and play my levels out :-3
LittleBIGPlanet 2 Creations!: Da Vinci's Workshop
Spoiler - All the started threads here: [url
http://www.lbpcentral.com/forums/search.php?searchid=904532][/url]

LittleBIGPlanet Vita Creation : Nights' Bright Sides ^

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10-04-2011 #6
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10-05-2011 #7It was good.
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Haha I don't know man. I hope you like it.
Actually? I suppose I could remove the bombs especially if it only has three stars.
Lag though? I honestly didn't notice any in every play test, but maybe that's because it used to have so much that I'm used to it.
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10-06-2011 #8Hellouuh! :3
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Make update :PActually? I suppose I could remove the bombs especially if it only has three stars. Lag though? I honestly didn't notice any in every play test, but maybe that's because it used to have so much that I'm used to it.
It was anoying to play 'cause laggynes + long level = Anoying!!! D: Same as Unknown 2... Too laggy and hard to go further :PLittleBIGPlanet PSPCreations : (Too many of them!)
Enjoy and play my levels out :-3
LittleBIGPlanet 2 Creations!: Da Vinci's Workshop
Spoiler - All the started threads here: [url
http://www.lbpcentral.com/forums/search.php?searchid=904532][/url]

LittleBIGPlanet Vita Creation : Nights' Bright Sides ^

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10-06-2011 #9Smashed!
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Playing level in 3 ... 2 ... 2 and a half ... 1 ...
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10-06-2011 #10
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10-06-2011 #11
I played this level a few times, and while I did like it, I think the lag was the biggest issue I had with it. I have LBP as a downloaded game rather than a UMD, so I don't know if that is a factor at all. But it did feel like the level was pretty sluggish. It was a bit frustrating getting hit with the bombs inside the rocket too. Sometimes whatever launched them was a good shot and managed to get the bombs THROUGH THE HOLE in the rocket. I almost wondered if I was making the wrong choice taking the rocket given how consistent getting killed was on my first few playthroughs. >.> Other than that, I don't know if it was just me, but I felt like this level was shorter than the first one by comparison, but maybe it was just that less was going on story-wise? I dunno.
I gave the level


but I think with some tweaking it can easily be a 5 star level.
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10-07-2011 #12It was good.
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Yikes! I'll work on the update tonight, but I doubt there will be a way to reduce the lag considering I already did as much as possible. I realized the length could bother some people, but it's really a personal preference and I thought it was an impressive feat considering I've never made such a lengthy level without going off topic.
What happened to our community's willpower? It's as if you guys are lazy! Now I know for certain it's possible to get through the level without any flaws in the logic, so unless you want an easy breezy level like the first, I think the challenge is a nice touch.Same as Unknown 2... Too laggy and hard to go further :P
The only thing I'd be able to change would be reducing the frequency the bombs emit or removing them altogether. Everything already has sensors hooked up and the emitters dissolve after checkpoints have been hit. Oops, I've revealed too many of my secrets...
I definitely agree that there was a little less story, but this is because I tried to be as clear as possible to develop it. I'm shocked though that you felt it was short since others have said it was long. Thanks so much for the feedback, it really helps me a lot.I played this level a few times, and while I did like it, I think the lag was the biggest issue I had with it. I have LBP as a downloaded game rather than a UMD, so I don't know if that is a factor at all. But it did feel like the level was pretty sluggish. It was a bit frustrating getting hit with the bombs inside the rocket too. Sometimes whatever launched them was a good shot and managed to get the bombs THROUGH THE HOLE in the rocket. I almost wondered if I was making the wrong choice taking the rocket given how consistent getting killed was on my first few playthroughs. >.> Other than that, I don't know if it was just me, but I felt like this level was shorter than the first one by comparison, but maybe it was just that less was going on story-wise? I dunno.
I gave the level


but I think with some tweaking it can easily be a 5 star level.
I'll update the level tonight by removing the bombs at the end. I'll see what I can do with the lag, but I'm not making any promises there. I forgot how unnoticeable lag can be when you've been creating with it for too long. Thanks again for the feedback everyone.
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10-07-2011 #13It was good.
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Double post for double win.
I republished the level. Let's just say I'm confident with the idea of you guys telling me and everyone else how you feel about the change. Enjoy.
Spoiler - Full Update Details
-No lag.
-Adjusted camera zones.
-Enhanced gameplay.
-New background.
-New combos.
-Minor material changes.
-Minor aesthetic enhancements.
Last edited by WoodburyRaider; 10-08-2011 at 02:45 AM.
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10-08-2011 #14
More feedback!

The goods:
- stunning visuals and excellent corner editing
- moral moments
- well designed characters
- good story
- prizes!
The Bad:
- there are still some lagging sections
- the flashing screen at the start doesn't look good (lag #1)
- there wasn't much action for a world war level
- oh noes! I jumped on the other side of the rocket! What can I do now? Level not aced?
- rocket start in slow motion! (lag #2)
- I thought that coal has a black color
The most Confusing:
- but... but where is that sticker switch?
- save Samantha and get caught or run away and also get caught?
Overall Rating:



(well this level wasn't better than part 1 but it's still awesome)
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10-08-2011 #15It was good.
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Awesome. I'll just go straight to "The Bads."More feedback!
The goods:
- stunning visuals and excellent corner editing
- moral moments
- well designed characters
- good story
- prizes!
The Bad:
- there are still some lagging sections
- the flashing screen at the start doesn't look good (lag #1)
- there wasn't much action for a world war level
- oh noes! I jumped on the other side of the rocket! What can I do now? Level not aced?
- rocket start in slow motion! (lag #2)
- I thought that coal has a black color
The most Confusing:
- but... but where is that sticker switch?
- save Samantha and get caught or run away and also get caught?
Overall Rating:



(well this level wasn't better than part 1 but it's still awesome)
The lag at the beginning was going to happen regardless, so I was fine with that in the final version. As for the flickering, I didn't really like it, but I wanted to show it off since you can do some pretty neat things with it.
Also, there wasn't any action because the warhasn'thadn't started yet. Don't worry, action is on its way (hence the name Conflict).
Rockets do start in slow motion! Haha I know it probably doesn't look like it, but it is run on a timer that launches after three or so seconds to add to the effect.
The coal is in rocks, that, uhh, you have to pick it out of.
As for the confusing portions:
More like where are the sticker switches... Like this one did, the next level will reveal the locations of the last. (Hint hint...Crisis' sticker switch is mentioned toward the end). I'll just say, there's something really special if you canspamfind them.
Sadly, the thermo wouldn't allow me to add in the necessary logic to make there be a change in speech bubbles or story. I guess the moral of the story here is that sometimes your decisions don't make a difference.
...will edit with quotes later today.
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