I like the new plaque and icons:
Very handy when choosing which vehicle to get into.
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Thread: Velox Nation
In the Overworld, I've completely re-done the weapon info screens/stickers. Nobody said anything, but I trust some people noticed the half hearted job I did on some of them. The 'Special -' was too big and too centred to allow some of the info to fit comfortably. I've fixed this. All text is now firmly within the boundaries of the sticker.
And in the race level, I have added a 'Style Points' option.
Inspired while playing with Damaz last night, I figured it would be cool to award players points for powerslides and drafting.
Now, because I'm not sure if people will like this idea or not, it's option, and can be switched off from the vehicle selection lobby before you start the race.
- Join Date
- Mar 2010
- California, USA
- Blog Entries
This is one of the best racing levels I have ever played.
The Overworld level and the race looks very cool. The animation of the V logo, the description and details of the ship, and the top view of the racetrack is well made.
The custom musics are excellent.
The racing controls sometimes get out of control, but I got use to it. The turret shots is a great addition to the level.
This racing game is a blast. A yay and heart.
So, first I got to say the actual game play is very fun even though I have lost every race I have ever been in and crashed into every wall possible...BUT the overworld is slightly confusing, not sure why but it took me and my buddy like 5 minutes to find the actual game entry point. When we finally did find it it was like "wow how did we not see that" later on, at the part where you choose your car, it also took as a little while to figure that part out also. Maybe we are just dumb or somthing but it took us forever to figure out the stuff that shouldnt even have to be explained. >.>
I read your post an hour ago and all I could think was 'What the hell am I supposed to do about that?'
But, perhaps adding some camera zones for the Level Links would help.
Dunno about the cokcpits, though. Those couldn't be any more straightforward. Jump in, wait, start race.
well done on the spotlight, i have been waiting to play this since i first saw your thread, queued
YOU GOT SPOTLIGHTED! I truly believe you must thank me for this. Oh wait you have!
EDIT: [LBP2] Tighten those seatbelts because you're going for the ride of your life in this brilliant top down racer. Try to eliminate your opponents before they get you and be first to cross the finish line in Velox Nation by Ostler5000.
Yeah, I was sitting waiting all weekend for the Spotlight. I'd have been surprised moreso, if I hadn't made it in.
Few people actually queue Honourable Mentions, though. So I'm not anticipating a large increase in plays.
Also, I just wanted to say, I'm likely taking a little break from this. I'll build new tracks over time, but after 2 months, I'm a bit bored watching these shopping trolleys on ice navigate 90 degree turns.
I'll still alter the existing track and vehicles if something comes to light that's broken or whatever, but I fancy working on something else for now.
A platformer. With a storyline, to be precise.
Osty I'm actually really surprised at the amount of plays you've got so far or lack of. I just don't get it, the Overworld was published at a decent time and was on top of the trending pages for some time. Theer was loads of interest on the forums. I've even taken friends to it. Yet I don't think it's got what it deserves in play counts. Hopefully it will pick up. But a nice platformer from you would definitely be nice at a later date.
I was actually planning on building a Life Simulator. I've been at it for the past few days, and I feel like I made some decent progress, But I quickly realised that the ridiculous amount of effort required, the alarmingly quickly increasing Thermo, and the knowledge that my level would only appeal to a very small minority of players, quickly turned me off the idea.
So, instead, I'm going to make something I wanted to make a long time ago. An open-world, side-scrolling adventure. Like Banjo Kazooie or DK64. An Overworld, links to numerous smaller, themed worlds, with various goals to complete within each. But that's for another thread.
As for Velox' play count, it doesn't surprise me that much. LBPs community, generally speaking, shows considerably less interest in levels that aren't platformers. While I'm not saying non-platform levels can't be popular, I would argue that the effort required to become popular is considerably more. I think it's largely down to the fact that players simply can't be assed learning new controls.
I've always said, though, that I'm content with around 300 plays. Once I hit that number, I'm quite happy.
What exactly are all these life simulatiors and rpg just for role playing levels I keep seeing then? Or this is my house for role playing or cool pages etc? Role playing what.
A Life Simulator refers to a simulation of life. As in, Aritificial intelligence creatures, trying to survive in some sort of environment controlled by the player.
(Or not, but a non-controlled game is a little boring)
Any other level claiming to be a 'Life Sim' is a poor understanding of what a Life Sim is, on the creators part.
As for those random objective-less, free-roam levels, I don't get the point either. And they aren't 'RPGs' either, as, again, that's a poor understanding of the term.