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  1. #61

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    Just finished a concept for the head of my newest project. I am shooting to make a full model and rig some animations as well.

    by Chump

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  2. #62

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    Some in game screen shots of my fire axe model. For some reason the shine didn't render, odd.



    Wanderer Trilogy
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  3. #63

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    Quote Originally Posted by vaImassoi View Post
    Some in game screen shots of my fire axe model. For some reason the shine didn't render, odd.


    Looks like your whole game is missing specular highlights. Maybe it's your graphics settings?

    If something I said doesn't sound fancy enough, read it again in Stephen Fry's voice.

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  4. #64

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    What are you using to make that Val?

  5. #65

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    Quote Originally Posted by xero View Post
    Looks like your whole game is missing specular highlights. Maybe it's your graphics settings?
    Just to clarify xero, its Team Fortress 2 (I was using the itemtest map) I just made a skin for the Powerjack for it.

    And also, my graphics settings is pretty low. (Using DirectX

    Quote Originally Posted by Alismuffin View Post
    What are you using to make that Val?
    I didn't make the game. Only the model.

    Wanderer Trilogy
    The Wicked Manufactory ♦Spotlighted♦
    Devious Dataspace ♦Spotlighted♦
    Operation Sackernaut ♦Spotlighted♦


  6. #66

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    Quote Originally Posted by vaImassoi View Post
    Just to clarify xero, its Team Fortress 2 (I was using the itemtest map) I just made a skin for the Powerjack for it.

    And also, my graphics settings is pretty low. (Using DirectX
    Precisely--Team Fortress 2 has a lot of specular values. The pyro typically has a normal map resulting in a lot of shine on his suit. I've noticed in your screenshot that said detail is missing. If the shine from the pyro suit is missing (because of low graphics settings), then the shine from your axe could be missing for the same reason.

    If something I said doesn't sound fancy enough, read it again in Stephen Fry's voice.

    Sinewaves
    [F4F] Heavy Metal
    [F4F] 99 Red Balloons

  7. Thanks!


  8. #67
    I'm deliciouse! Littlebigdude805's Avatar
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    My pre-ordered character modelling training series is now released *squeeeeeeeeeeeeeeeeeeeeeeeeeeeheheheheeeee*

    by Chump

    NEW LEVELS:http://www.lbpcentral.com/forums/sho...%29-%282-4P%29
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  9. Thanks!


  10. #68

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    Epic!! Who made them?

  11. #69
    I'm deliciouse! Littlebigdude805's Avatar
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    Jonathan Williamson and Wes Burke of Blender Cookie. With some help from industry professionals!

    Also, some new stuff! I just finished the first part of a tutorial on painting an environment. Here are my results


    It is/ is going to be a lovely dragon, basking on a lovely cliff, above a lovely lake, in the middle of a lovely forest, with a lovely sunrise peaking over the lovely mountains.
    Last edited by Littlebigdude805; 10-27-2011 at 02:48 AM.

    by Chump

    NEW LEVELS:http://www.lbpcentral.com/forums/sho...%29-%282-4P%29
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  12. #70

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    Quote Originally Posted by Littlebigdude805 View Post

    It is/ is going to be a lovely dragon, basking on a lovely cliff, above a lovely lake, in the middle of a lovely forest, with a lovely sunrise peaking over the lovely mountains.
    Oh, how lovely!

    If something I said doesn't sound fancy enough, read it again in Stephen Fry's voice.

    Sinewaves
    [F4F] Heavy Metal
    [F4F] 99 Red Balloons

  13. Thanks!


  14. #71

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    Quote Originally Posted by Littlebigdude805 View Post
    Jonathan Williamson and Wes Burke of Blender Cookie. With some help from industry professionals!

    Also, some new stuff! I just finished the first part of a tutorial on painting an environment. Here are my results


    It is/ is going to be a lovely dragon, basking on a lovely cliff, above a lovely lake, in the middle of a lovely forest, with a lovely sunrise peaking over the lovely mountains.
    That is epic, but at the same time beautiful.

    Wanderer Trilogy
    The Wicked Manufactory ♦Spotlighted♦
    Devious Dataspace ♦Spotlighted♦
    Operation Sackernaut ♦Spotlighted♦


  15. #72
    I'm deliciouse! Littlebigdude805's Avatar
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    I took just a few minutes to make this up. I started by just making a big black blob with some canyon rock mound aspects to it. I did this so that I could then practice finding the shapes within that black blob to create a variety of rocks that form it. I then took the opportunity to practice overlaying colors It was actually pretty fun to just hop in do something quick.

    by Chump

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  16. #73

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    Here's a still of my animation It's almost finished!



  17. #74
    I'm deliciouse! Littlebigdude805's Avatar
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    did my front and side for the character I am going to be using while following that character modeling tutorial I talked about It is my own concept of something that would be in the indie game Overgrowth. If you haven't heard of it I recommend checking it out. They do tons of blogs and videos detailing their progression on this game. The game will not only be just a game but will also include the engine so that you can make your own levels and even import and rig your own models.Pre-ordering gets you the alpha version of the engine and some alpha levels. I haven't pre-ordered it myself but it sounds great


    by Chump

    NEW LEVELS:http://www.lbpcentral.com/forums/sho...%29-%282-4P%29
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  18. #75

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    Yay for overgrowth! Recently discovered it myself

    Btw, if you are planning on skinning that character I recommend you model the arms in a T-pose withe the palms of the hands facing down and fingers uncurled

    Of course if the tutorial you're following recommends you do it the way you are njow, then Id stay with that!

    Also here is my character sheet for my viking: (I did the hands the wrong way up here, but in the model I modelled them with palms down)



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