He has them the way I made them but he didn't actually say to have them so. I will probably just model them straight anyway. I actually tried this tutorial with a different character but was having too much trouble do to the differences between his model and mine. So in this one I made sure to include clothing and accessories similar to his. I think I might start modeling it tonight, but I sort of feel like painting up a quick environment for my arctic fox.
EDIT: Here it is. I will finish it when the final part of the tutorial is released. Just need to put detail in the city/fox and put in some colorI really enjoyed making this one and am in love with the results so far.
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11-08-2011 #76I'm deliciouse!
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11-08-2011 #77
Looks great so far Littlebigdude!
Random low-poly lamp asset I made for a game I'm working on.
Spoiler - This took 20 minutes to make, tops
If something I said doesn't sound fancy enough, read it again in Stephen Fry's voice.
Sinewaves
[F4F] Heavy Metal
[F4F] 99 Red Balloons
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11-18-2011 #78I'm deliciouse!
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Sorry for the lack of updates! I have been hard at work on my model
I actually finished sculpting it a few days ago and am now working on the re-topology
Here is a quick screen shot of the model!
Enjoy

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11-18-2011 #79Got a laptop!
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That's incredibly well done!

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12-08-2011 #80I'm deliciouse!
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Just finished this environment
Not entirely happy with the city but I got tired of fooling around with it.

EDIT:
Been a very busy last few weeks but I managed to work on some stuff
Here is the final model. It is low poly and game friendly. I even got around to setting up the animation rig which can be seen in the first picture and put to use in the second picture.


You may notice the floating bit of leather XD I have to get in there and clean up the weight paint.Last edited by Littlebigdude805; 12-08-2011 at 03:14 AM.

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12-08-2011 #81
You might need to change the animation for that kick...if I'm right on that the wolf is supposed to be kicking something. It looks like he's just lifting his legJust finished this environment
Not entirely happy with the city but I got tired of fooling around with it.

EDIT:
Been a very busy last few weeks but I managed to work on some stuff
Here is the final model. It is low poly and game friendly. I even got around to setting up the animation rig which can be seen in the first picture and put to use in the second picture.


You may notice the floating bit of leather XD I have to get in there and clean up the weight paint.Visit my sig shop!
Also, visit my Deviant Art!

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How can you say NO to this cute eevee face?
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12-10-2011 #82
That's awesome. I especially like the paint ones
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12-15-2011 #83Finger-licking good!
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saw the first photo and i was like
[spoiler]
[/spoiler]

But Aden is right the kick does look a bit floaty, straighten the leg and bring it closer to the body , also when someone kicks they normally lean backwards only slighty , your character looks like he is about to fall over XD.
After this.....MAKE IT INTO A GAME!
please

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12-18-2011 #84I'm deliciouse!
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I did this some days ago as a concept for a possible model. I'm not entirely happy with it, mostly because of the challenges that might arise with such a character.

It was fun to do anyway.
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12-18-2011 #85Finger-licking good!
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Looks kinda like a robotic Pokemon

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12-28-2011 #86I'm deliciouse!
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Got a tablet for christmas
I'll try and use it in between AC sessions @_@
EDIT: Alright, did this one today to test out the new tablet

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01-09-2012 #87
Look what I did weeheeeeee!

Made by semi-following a tutorial for Blender.
AND SO Warlord ONCE AGAIN VANISHES INTO THE COSMOS...

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01-18-2012 #88I'm deliciouse!
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Was able to get these two concepts done. I'll be able to do a lot more once finals are done. Until then...

Last edited by Littlebigdude805; 01-18-2012 at 02:25 AM.

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01-29-2012 #89I'm deliciouse!
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Did a conceptual piece for funzies. Will look fantastic in 3D.

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01-29-2012 #90Finger-licking good!
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Right I picked up blender and I have no idea what to do :P
help?
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