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  1. #21

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    Quote Originally Posted by Alismuffin
    Trust me, the new update fixes all issues with the interface!
    I think you may have clicked the wrong Download link on the page :c There are ads on the page that say "Download Now" and stuff like that to trick people into downloading them rather than the actual file. Find the thing that says "Download from sendspace" and click that! I hope your computer is ok!!

    I am now scripting different dream events. One of these changes the gravity of the dream and requires you to jump along furniture to escape to a sturdy place to wake up at
    No worries, I was able to take it off the list then go to info on it and completely exit out. Altough I've never had something like that with an X button that didn't exit out, biut only minimize. Anyway though, you're right, it's just there's a download thing on the top, a download thing in the middle, and a download thing on the side.........and then there's the actual thing to download at the bottom x]

    But anyway, I downloaded it, went to Door Test, ran it, although it just toldme go to Door Test Data, eve though that didn't help run it. But I'll have to check out Blender. Oh, and may I ask, what language of coding is used for Unity? I know a popular one is C++, even though it's been around for a while.

  2. Thanks!


  3. #22

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    Quote Originally Posted by Cheddars View Post
    The doors typically take 2-3 clicks to open and close for me but besides that everything else seems to be pretty solid.
    Quote Originally Posted by Dragonvarsity View Post
    No worries, I was able to take it off the list then go to info on it and completely exit out. Altough I've never had something like that with an X button that didn't exit out, biut only minimize. Anyway though, you're right, it's just there's a download thing on the top, a download thing in the middle, and a download thing on the side.........and then there's the actual thing to download at the bottom x]

    But anyway, I downloaded it, went to Door Test, ran it, although it just toldme go to Door Test Data, eve though that didn't help run it. But I'll have to check out Blender. Oh, and may I ask, what language of coding is used for Unity? I know a popular one is C++, even though it's been around for a while.
    Make sure that you the Test Data folder and the .exe file are in the same location (for example on the desktop) then run the .exe. Unless you are on MAC?

    Unity uses a javascript language, a javascript and C++ hybrid known as C# (C sharp) and also Boo. Javascript is the best one to learn if you're new to the whole coding thing

  4. #23

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    Quote Originally Posted by Alimuffin
    Make sure that you the Test Data folder and the .exe file are in the same location (for example on the desktop) then run the .exe. Unless you are on MAC?

    Unity uses a javascript language, a javascript and C++ hybrid known as C# (C sharp) and also Boo. Javascript is the best one to learn if you're new to the whole coding thing
    Oh, okay. So you think I should do the C sharp first, then go into C++? (Sorry, I'm still new to all this stuff, that's why I'm asking all the questions) And I went to the Test Data Fodler and looked into all the subfolders but couldn't find an exe. file. Oh, and the gravity furniture part sounds very interesting. ^^

  5. #24

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    Quote Originally Posted by Dragonvarsity View Post
    Oh, okay. So you think I should do the C sharp first, then go into C++? (Sorry, I'm still new to all this stuff, that's why I'm asking all the questions) And I went to the Test Data Fodler and looked into all the subfolders but couldn't find an exe. file. Oh, and the gravity furniture part sounds very interesting. ^^
    Well I'm pretty new to it myself, but yeah I would recommend that. Definitely start with javaScript though!

    When you extract the .zip file, there should be a .exe file and a folder. The .exe isn't in the folder, it's outside it

  6. #25

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    I managed to fix the door issue! For some reason it was due to the height of my character controller
    A bit odd, but glad that's fixed

  7. #26
    It was good. WoodburyRaider's Avatar
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    Quote Originally Posted by Alismuffin View Post
    I am now scripting different dream events. One of these changes the gravity of the dream and requires you to jump along furniture to escape to a sturdy place to wake up at
    That last part kinda reminds me of Inception, which makes me wonder; will the main character ever wake up? Anyways, good luck with this project Ali.
    Last edited by WoodburyRaider; 10-22-2011 at 03:31 AM.
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  9. #27

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    23rd October 2011
    I did the primary coding for three dreamstates. By Primary I mean very basic, simple first attack. My favourite of these has to be what will later be an entrapment of the player inside their dream. This dream will be targeting claustrophobia. The dreamstates are independent of each other, meaning that the dreams will jot run at the same time. I will be doing a lot more with these dreams to create AI for your actual dreams. They will lure you into an innocent corner or a "safe" room then strike! Yeah it's going to be a lot of fun!

    Anyways, here's the demo for this update:

    You may press 1,2 or 3 to manually switch between dreamstates in this demo, and as usual spam the keys to wake up!
    Press ESC to bring up options for restarting or quitting the game.

    http://www.sendspace.com/file/yq96ic

    Have fun! And remember, all assets are temporary!

  10. #28

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    This sounds very good! I love the concepts you're putting into place. Downloading the demo now.
    On a side note, do you know whether Unity is capable of creating 2D games akin to Limbo?

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  12. #29
    Sackperson Sergeant CyberSora's Avatar
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    Hey Ali, I finished playing both your demos, so here's my feedback.

    DoorTest.exe
    Well, first off you may want to consider finding a way to "lock" the mouse on the center of the screen. It took me a while to maneuver it correctly. Also, I had to spam the left-click to open doors, and the last one I opened made me fall off the area... then it rocketed me above the area, where I saw nothing but blue. Weird.

    Anywho, I like the doors changing affect. IMO, I don't think you should tell the players if they're dreaming or not; isn't part of the game supposed to make the character go insane trying to figure out what's reality and what's in his mind?

    Quote Originally Posted by Alismuffin View Post
    (That means they will be either iopen or shut, they can't stop in between) or would you rather you could control the amount that doors are open?
    I think being allowed to open he doors to whichever amount the player chooses will be better. It gives people more "freedom" and a sense of more interaction with the environment. Oh, and you may want to copyright that name: I'm pretty sure Apple may want to use it after they produce their new product, iDoor.

    DreamTest.exe
    I really love this one. The world tilting is really neat and I think it could be used as part of the game. Like some puzzles require the player to dream so they can use the world tilting feature, so players could choose to rest and do so! I don't know, but the tilting thing was fun (and I didn't try to spam the keyboard since I was exploring the rooms while going upside down). Only thing that annoyed me was the voice. I get the concept of staying awake, but the guy just kept breathing hard nonstop. Maybe if he only breathed like that when he enters a dream or sees something scary (like the bathroom filling up with what-I-believe-is-to-be blood)?

    Oh yeah, and I found all the cubes! Awesome demo man!

  13. Thanks!


  14. #30

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    Quote Originally Posted by FlipMeister View Post
    This sounds very good! I love the concepts you're putting into place. Downloading the demo now.
    On a side note, do you know whether Unity is capable of creating 2D games akin to Limbo?
    Yes Unity can create 2D games

    Quote Originally Posted by CyberSora View Post
    Hey Ali, I finished playing both your demos, so here's my feedback.

    DoorTest.exe
    Well, first off you may want to consider finding a way to "lock" the mouse on the center of the screen. It took me a while to maneuver it correctly. Also, I had to spam the left-click to open doors, and the last one I opened made me fall off the area... then it rocketed me above the area, where I saw nothing but blue. Weird.

    Anywho, I like the doors changing affect. IMO, I don't think you should tell the players if they're dreaming or not; isn't part of the game supposed to make the character go insane trying to figure out what's reality and what's in his mind?



    I think being allowed to open he doors to whichever amount the player chooses will be better. It gives people more "freedom" and a sense of more interaction with the environment. Oh, and you may want to copyright that name: I'm pretty sure Apple may want to use it after they produce their new product, iDoor.

    DreamTest.exe
    I really love this one. The world tilting is really neat and I think it could be used as part of the game. Like some puzzles require the player to dream so they can use the world tilting feature, so players could choose to rest and do so! I don't know, but the tilting thing was fun (and I didn't try to spam the keyboard since I was exploring the rooms while going upside down). Only thing that annoyed me was the voice. I get the concept of staying awake, but the guy just kept breathing hard nonstop. Maybe if he only breathed like that when he enters a dream or sees something scary (like the bathroom filling up with what-I-believe-is-to-be blood)?

    Oh yeah, and I found all the cubes! Awesome demo man!
    Yeah there was a bug in the door test level unfortunately which created an inconsistency with my doors opening and closing so that's why you had trouble! Also rather than snapping the mouse to the centre of the screen, I am going to remove visibility of it and put a dot or something similar to a crosshair in the centre. Hahaha! That is weird!
    Yeah the doors changing colour are just a part of the dev build so as when Im testing it I know that the dreams are working fine. In the final build the player won't know at all
    Yeah Im seriously considering changing the doors to being able to open controlled amounts, but I'll get onto that a bit later!

    Im glad the tilting world appeals to you! I'll definitely build on it some more to create something great
    Yeah when Im finishing up with audio I'll create the breathing how you described it
    And yes the bathroom was filling up with blood!

    Thanks so much for the feddback! I appreciate it ^^ Ill use your wise words to improve :3


  15. #31

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    Played the newest demo and I have to say I used my usual tactic of Hiding in a corner and saying to my self "I dont wanna" repeatdley

    Time well spent
    OH MY GOD! I've lost my pants!

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  17. #32

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    Quote Originally Posted by Rawk-Sauron View Post
    Played the newest demo and I have to say I used my usual tactic of Hiding in a corner and saying to my self "I dont wanna" repeatdley

    Time well spent
    Hopefully when the game is completed, hiding in a corner will only make things worse!

  18. #33

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    Oh.....(looks for an attic)

    Must find a hidng place to hide form scary things, I can't....
    OH MY GOD! I've lost my pants!

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  20. #34

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    Tell me: When is this project due? I would assume by then that the game would be complete since you'd need to turn it in, so you do have a timeframe...

    Anyway... it'd be next semester starting in January that I'd actually be starting my class, I think we'll be using Unity... anyway, hopefully then I'll be able to design a game myself... lol ;-;

    This statement is true.

  21. Thanks!


  22. #35

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    Quote Originally Posted by RockSauron View Post
    Tell me: When is this project due? I would assume by then that the game would be complete since you'd need to turn it in, so you do have a timeframe...

    Anyway... it'd be next semester starting in January that I'd actually be starting my class, I think we'll be using Unity... anyway, hopefully then I'll be able to design a game myself... lol ;-;
    Apparently it's due in a few weeks time (Which scares me D
    But I made some good progress today and worked out how I'm going to implement the remaining game mechanics. I think I can get all the functionality done to an extent by the deadline, but all my assets created and textured? I don't know if I'll get those done. However, if I have to hand in a game with only functionality, I will complete the game visuals in the following holidays and get this thing completed to an extent that I'm happy with!

    So yes, a lot of work in store for me !!

    Awesome! Let me know if you're using Unity or not, because if you are I can give you many helpful links to rundowns of the basics etc. They all really helped me

  23. #36

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    26 October 2011 - I have begun to give the subconsciousness A.I. It will now know which room you are in around the house, and act accordingly. I haven't finished this yet, and the only A.I element is present in the first dreamState. I plan on changing the droopy eyes from a random interval to a controlled interval. By consuming pills, the frequency of your eyes drooping will lower. Accidentally consuming sleeping pills will heighten the frequency dramatically. And of course the frequency will gradually rise over time as well. Anyways, here's a demo:

    (Yes you will drown in the blood)

    http://www.sendspace.com/file/w5bokp

    Enjoy, comment, feedback!

  24. Thanks!


  25. #37

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    Hey guys! It's me again with another Update:

    29 October 2011 - I have partly created one branch path of my dream tree. If you're wondering what I mean by that, think of it like this. When you fall asleep you are plunged into 1 of 3(at the moment) dream states. depending on where you are when a partricular dreamstate hits will decide on what you experience in the dream. This is my attempt at making the game as less repetitive as possible. For example, if you fall into DreamState01 and you are in the dining room, the dream will close off a doorway trapping you. If you stay in the dining room, something will happen and if you move to the kitchen something different will happen. Anyways here's a demo(with some new assets I modelled and need to remodel) so you can try it out. In this Demo I have deactivated all dreamstates other than dreamState01 from occuring. You can experience what I have done in dreamState01 so far by playing this!

    http://www.sendspace.com/file/1c0ap4


  26. #38

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    03 November 2011 - Hey guys! I got on to creating some game assets today. Here's a pic of how they are coming along:


  27. Thanks!


  28. #39

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    Nice work with the furniture Alis, I haven't been able to open and play DFS (Yeahl, I went by what you said x]) so thanks for posting some pcitures, even if that part is or isn't done yet.

  29. Thanks!


  30. #40

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    Hey man! That's really weird! I think with the upcoming Demo Ill record a video for you ^^

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