Hey guys! I've finally published my first LBP2 level, Brounwhyte Hollow. I hoped to make it a short level, but I had some thermo and ideas left for a bit of some (adequately satisfying) intricate gameplay. It does not have any puzzles in it, but it's a briskly paced platformer that's adequately satisfying.
Like my previous two levels, feedback is recommended!
Spoiler - Here are a few pics under the cut:

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- F4F: Brounwhyte Hollow (Semi-spotlighted!)
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10-23-2011 #1Patch of Cloth
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Brounwhyte Hollow (Semi-spotlighted!)
Last edited by OcamposMoon; 12-28-2012 at 02:10 AM. Reason: Adding spoiler tags
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10-23-2011 #2
Curmudgeon Extraordinaire
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ooohh, this looks good, queuing now
Follow me on the twitterz @bioswoop
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Thanks!
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10-24-2011 #3
played through this earlier today and really admired the fluid game mechanics. Nice to seem some original mechanics applied to a smooth platforming experience. The simple visuals really throw the focus onto the gameplay itself which means if the gameplay was poorly implemented then the whole level would be a drag BUT because the gameplay is so good this proves to be a major strength. Good Job!
F4F: http://www.lbpcentral.com/forums/sho...hristmas-carol
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Thanks!
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10-25-2011 #4
When I first started playing this level I wasn't sure. It seemed kinda plain. Using only 4 materials and one decoration so obviously can be risky. As Enochroot pointed out, the game play has to be spot on to pull it off. I think you have done that and more with this.
Everything just fit, and the simple, but charming, aesthetic allowed me to forget that I was in a level and better enjoy the puzzles. It all worked together very well. I especially liked the extra point bubbles tucked away here and there.
I usually hate cut scenes, but the simple clockwork mechanics of the short cuts in your level had me wanting to see what happened in the net one. I found myself actually looking forward to how the next obstacle would reveal itself. I never do that.
I do have one criticism, and it is a small one. In one or two spots I found that I had to time my jumps perfectly or I landed on the ledge on the layer just behind where I was, and unable to pass. If that ledge was just a hair higher or ended just a hair sooner, I think it would make some of the jumps a bit more fluid.
Very nice level!Last edited by tdarb; 10-25-2011 at 05:24 AM.
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10-25-2011 #5Patch of Cloth
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@tdarb
Thanks for the review. And it's true, the level is too simple-looking since it was supposed to be an experimenting level for myself. Plus, I wasn't planning or expecting anything grand or epic when I made this, that's why it looks the way it looks.Last edited by OcamposMoon; 10-25-2011 at 03:46 PM.
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10-26-2011 #6
that's not what I meant at all. I think the simplicity works for it in this case.
But then I'm a big fan of monochromatic and minimalist levels.
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10-26-2011 #7Artist / Creator
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I played this level and it is a lot of fun.
VISUALS:
This level is neatly polished with well corner-edited materials and material choices. The effects throughout the level are greatly animated with surprises.
SOUND:
Jayhawk_er did a great job on the music.
GAMEPLAY:
The platforming of this level is pure genius. The obstacles that changes throughout the level are a lot of fun, and the score bubble usage and secrets are outstanding.
OVERALL:
This is a really fun platforming level, and I don't see any bugs. Very good job. A yay and heart.
F4F Cybernetic Adventures SigmaNew level project in works:LBPV Time Warp Chronicles Chapters 2 and 3
LBP2 Final Platforming Project(delayed)LBPK Delta Funland(delayed)
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10-28-2011 #8
I was able to play this a few times the other night and was impressed by the generally smooth platforming flow you have in this level. I like these abstract platforming level and they can be hard to do if you don't stick to a cohesive theme.
But this level has a great color palette and simple clean lines. The is a lot of in/out/change/reveal type places that were lots of fun to watch the first time around though by the third time through I was noticing that some of the transition sequences were long enough for me to get out of the constant run/jump flow.
You keep the level progression very logical and also managed to sneak in some out of the way sections for a quick point boost. I only got to #3 or so on the magically returned scoreboards so I know that I'm missing out on some stuff.
The difficulty was on the easier side which is good for appealing to a wider audience but still offers the hidden areas and some tricky bubble combo sections for those looking for more challenge.
I did notice that there is a section about 3/4 through the level where you use a bounce pad to shoot up to a higher level. To the left is a safe pathway and just in front of the chute is a platform that will take you on a short ride when you grab it. My fist playthrough I missed the left walkway and instead just took the platform on to the next spot.
On subsequent plays I took the left path, activated a checkpoint and dried up some fire sections so that I could jump onto the same movable platform. I'm not sure if I wasn't supposed to land on that platform from the jump chute or if there is some hidden bubbles in the left hand path that I missed. If the player can just land on the movable platform then there really seemed as if there was no point in the left hand path.
Otherwise I liked the level, it has good visual cohesion and has some fun run/jump/combo action. Good work.
If you are able to give me some feedback on my Halloween themed level I'd appreciate it. Thank you.------------------
--[Darkhallow Homecoming] --[Tutorial Tutorial: All in One]
--[Lightbringer Spotlighted] --[Somethin's Cookin' (Who Framed Roger Rabbit)]
--[Heart of the Flip-Side Spotlighted ] --[Welcome to the Flip-Side]
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