Community Spotlight 73:•Another free-roaming gem of a level in this intriguing series. Hunt down chestnuts, kill the goblin guards and have fun exploring the beautiful gardens in Deliver me from Eve: Hollow Earth by pickled-punk.
Music by the awesome SevenisaCannibal.

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Results 1 to 15 of 26
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11-16-2011 #1Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Deliver me from Eve: Hollow Earth
Last edited by pickled-punk; 02-22-2012 at 06:50 AM.
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11-16-2011 #2
played this, really enoyed it, wonderful visuals, excellent landmass designs, good thorough use of decorations, the atmosphere was immersive, I felt lost in your variety of beautiful materials and scenery. Very nice I can't think of any problems. Deserves a heart.
If you have time can oyu play my level, The Island off Flu Street, thanks.
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11-17-2011 #3Professional Day Dreamer
- PSN
- CYMBOL
- Join Date
- Apr 2010
- Location
- I move around alot
- Posts
- 1,303
Pics on LBP.me look great. Queued!
My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d
First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)
YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q
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11-17-2011 #4
Queued this before I even saw this post
Caverns of the Lost | F4F | LBP profile
Honourable Mention: Community Spotlight Episode 67
Flickr: http://www.flickr.com/photos/littlebigdes/
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11-17-2011 #5Sackperson Sergeant
- PSN
- fumetsusozo
- Join Date
- Jul 2010
- Location
- ~Across Nowhere~
- Posts
- 3,201
- Blog Entries
- 15
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11-17-2011 #6Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Cymbol, thanks for your nice review on psn. As you've noticed I like to build levels where you have to puzzle a little on how to proceed, find the correct way to climb up those caves. A little sense of freeroaming.
That being said: I thought I had kept it quite straightforward this time. Was there a specific point where you got stuck?
Thanks for the review Drei/angiefaramarzi. I noticed you forgot to score my level. (Arrr, where's me heart!!)
I'll be sure to drop by on Flu street next time I'm on.
Hey Des & Sozo, always very interested in your opinions, please let me know what you think okay?
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11-17-2011 #7Professional Day Dreamer
- PSN
- CYMBOL
- Join Date
- Apr 2010
- Location
- I move around alot
- Posts
- 1,303
Yeah, I got the free roam style you were going for and found it very unique and enjoyed it. However, there is s danger with free roam, which I've run into in many video games, which is, where am I supposed to go?
I was running around, jumping on buildings, avoiding bad guys, and it seemed like I kept going over the same terrain. I was also confused, cause I could grab the boxes, but I couldn't seem to move them.
Overall I really enjoyed the design and atmosphere, but perhaps a hint could be displayed after a while to help those of us who get a little lost and would like to continue the level.
Greet production. Look forward to what ever you do next.My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d
First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)
YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q
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Thanks!
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11-17-2011 #8Sackperson Sergeant
- PSN
- fumetsusozo
- Join Date
- Jul 2010
- Location
- ~Across Nowhere~
- Posts
- 3,201
- Blog Entries
- 15
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Thanks!
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11-17-2011 #9Sackperson Sergeant
- PSN
- GribbleGrunger
- Join Date
- Aug 2010
- Location
- Grimsby
- Posts
- 2,940
lbp.me is down at the moment. i'll queue it when it's back up
Last edited by GribbleGrunger; 11-17-2011 at 11:40 PM.
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11-18-2011 #10Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Thanks guys.
I know what you mean, Cymbol. I had that with games like Oblivion or Fall Out; interesting worlds, but too open for my taste.Yeah, I got the free roam style you were going for and found it very unique and enjoyed it. However, there is s danger with free roam, which I've run into in many video games, which is, where am I supposed to go?
I'll see if I can put in a few subtle hints to make playing through the goblin city a little more streamlined. (Us usual thermo is about full, but I'll see what I can do.)Last edited by pickled-punk; 11-18-2011 at 08:04 AM.
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11-25-2011 #11
My first foray into move pack stuff, so forgive my ignorance. :P
- "Catching up to player" logo/indicator. Maybe add some blocks to slow the fall, so this doesn't show?
- Backtracking for grapple.
-+ Collapsing bridge. Maybe add some sponge to grab onto to save yourself?
(If you just so happen to suck like me,haha)
+ Ladders. They work pretty well!
- Blind jumps leading to death in a freeroaming exploratory platformer. Rawr. Don't get me angry. You won't like me when I'm angry.
-+ Is there anyway to get back up to the part with the 2x chestnuts and 2x teacups?? I try to grab that bad guy, but my grapple seems to grab everything but him. :P
- At the base of the cannon, the green bit isn't glued down.
-+ Chestnut counter somewhere?
Looks great. The new decorations/etc sure come in handy. New water material is pretty cool too.
Nice
Had no other problems. (except not beating someone's score..)
Had fun.

Bad design 101
An ingame commentary about the good and bad design choices in my first level: "Platforming 101" ... Learn as you play!
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11-25-2011 #12Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Hey Midnight, great you enjoyed yourself. Thanks a lot for the detailed walkthrough. I'll fix that stuff soon.
Sneaky goblins and their deathtraps, lol...-+ Collapsing bridge. Maybe add some sponge to grab onto to save yourself?
(If you just so happen to suck like me,haha)
Yeah, I like 'm too.+ Ladders. They work pretty well!
Don't wanna get the Monkey King mad... I'll try and tune the cameras so there'll be no more unfair deathdrops. (Just fair deathdrops...- Blind jumps leading to death in a freeroaming exploratory platformer. Rawr. Don't get me angry. You won't like me when I'm angry.
)
Yes, that's a hard one & you get no retries (unless popping). I'll see if I can devise an alternative route to getting back up the teacuptowers.-+ Is there anyway to get back up to the part with the 2x chestnuts and 2x teacups?? I try to grab that bad guy, but my grapple seems to grab everything but him. :P
Consider it glued!- At the base of the cannon, the green bit isn't glued down.
If the thermo allows I'll put one in.-+ Chestnut counter somewhere?
See you online, mate. It's been a while!
EDIT: Updated the level, with most fixes installed.Last edited by pickled-punk; 11-25-2011 at 05:47 PM.
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11-28-2011 #13Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Mentioned in the Community Spotlight 73. Thanks guys!!
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12-16-2011 #14Sackperson
- PSN
- pickled-punk
- Join Date
- Feb 2010
- Location
- Hardboiled Wonderland
- Posts
- 600
Just updated my level.
Improved the AI of the goblins. (Thanks to Compermc and his FANTASTIC tutorials).
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12-17-2011 #15
Alrighty then,
Sound:
-I liked all of your the songs in your level, they fit the theme well.
-Though the first song didn't quite get me into the mood to explore; it made me feel lonely.
-However the second song is a much better fit for the level.
-The transition to the third song was awfully sudden. You should try to have your songs fade in and out when transitioning.
Aesthetics:
-I really liked the par that had the textured gray clay with the rust sticker on it as well as the wooden slats near the end of the level, but you used far too many different materials and they ended up clashing together. I would suggest picking just a few materials and messing around with them, see what cool shapes and designs you can form the into.
-Sometimes the shape of the scenery seemed a bit too rigid or unnatural, but in general it was good.
Gameplay:
-All of the gameplay worked well and was fun to go through...
-But there were too many blind jumps.
-And the layout of the level was strange making it difficult to explore at times.
These are just my thoughts, take them for what they are, and I'm looking forward to whatever you have up your sleeve next!LevelsFinding Solace in Confusion - SpotlightedEthereal Musings - SpotlightedDimension 555 - Spotlighted
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