Hello there!
I've finally actually finished another level, huzzah! I started this a day before the Move Pack was released, so about 2 months ago? Something like that. It's a reimagining of an LBP1 level I was making, until the whole thing unglued itself. Which is a shame, as it was going well, but without that, I would have never made this, so I guess I'll be thankful.
The level is effectively two in one, as there are completly seperate paths for players with Move and players without. I wanted to make a Move level, but thought it was unfair to leave everyone else out, and here's the result.
So, without further ado, screenshots!
Brr, very chilly up this mountain...
Desicions desicions...
Some Move-based gameplay
Some non-Move-based gameplay
And a video of the Non-move section!
Spoiler - Video
So, um, yeah, play, and enjoy!
Big thanks to Valeview07 (who I believe is just called 'Valeview' here), for his graphical expertise and help, and Memodrix for recording the video
Spoiler - A Quick Word on F4F
Also, there's a hidden beaver sticker in the Move and non-Move path ;D

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- F4F: 'Snow Place Like Home
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Thread: 'Snow Place Like Home
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11-18-2011 #1Needs to play LBP2 again.
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'Snow Place Like Home
Last edited by kirbyman62; 02-12-2012 at 02:25 PM.
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Thanks!
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11-20-2011 #2
I played this while back and didn't review it cause i didn't finish the level, i'll be happy to replay it soon but in the meantime could you play my level, The Island off Flu Street. Thanks if you do.
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Thanks!
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11-21-2011 #3
I appreciate making a level that doesn't exclude us non-move players, nice of you to incorporate both into a level. I really liked the design, and how it progressed. Some of my favorite things were the point bubbles that weren't directly on the path, the part where the ice breaks and leaves a hole to jump through, and the opening cut scene. However, there were a few thing that detracted from all of that. In a number of places, the opening you are supposed to move through was so small I wan't sure it was the correct path. I would search for other paths before I would try them. One was early in the level, for a path that took you to some prize bubbles. In another area, where you use the grappling hook after jumping up on 3 bounce pads, the player is completely out of view and I finally pressed the button to display my name to see where my sackboy was, then just started guessing at what direction to move until he reappeared on the screen. Another place of contention is the underwater maze (after getting the scuba gear. Even with the gear I died a few times here due to the narrowness of the path, I think. It would probably be good to widen it a little. Finally, the time I triggered one of the explosions, right next to the trigger, and died, the save point was back before the narrow tunnel I just described. Would have been better, in my opinion, to either move the trigger out of the blast area or add a save point after the narrow tunnel.
Hope this is helpful, please try my F4F level, Are We There Yeti?
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Thanks!
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11-21-2011 #4Needs to play LBP2 again.
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Sure thing, queue'd.
ThanksI appreciate making a level that doesn't exclude us non-move players, nice of you to incorporate both into a level. I really liked the design, and how it progressed. Some of my favorite things were the point bubbles that weren't directly on the path, the part where the ice breaks and leaves a hole to jump through, and the opening cut scene.
I'm not quite sure I know where you mean. I'll take a look.However, there were a few thing that detracted from all of that. In a number of places, the opening you are supposed to move through was so small I wan't sure it was the correct path. I would search for other paths before I would try them. One was early in the level, for a path that took you to some prize bubbles. In another area, where you use the grappling hook after jumping up on 3 bounce pads, the player is completely out of view and I finally pressed the button to display my name to see where my sackboy was, then just started guessing at what direction to move until he reappeared on the screen.
The area is ment to be for non-Move players, so I have to make it more complex so that those with it drown, thoguh I'll try moving the switches (the switches have to be activated with the Move on the land, so this may be easier said than done).Another place of contention is the underwater maze (after getting the scuba gear. Even with the gear I died a few times here due to the narrowness of the path, I think. It would probably be good to widen it a little. Finally, the time I triggered one of the explosions, right next to the trigger, and died, the save point was back before the narrow tunnel I just described. Would have been better, in my opinion, to either move the trigger out of the blast area or add a save point after the narrow tunnel.
Will doHope this is helpful, please try my F4F level, Are We There Yeti?
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11-21-2011 #5
If I have time tonight I will take a picture of the spot where I couldn't see my sackboy.
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11-21-2011 #6Needs to play LBP2 again.
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Hopefully fixed a few problems that people have mentioned (mainly the water), and one no-one has mentioned, but I imagine people had problems with it. As well as a few graphical updates.
The thermo really can't take much more, I found out if you turn the water on it's a few pixels away from overheating. I might remove the water section based on feedback and how much time I have generally.Last edited by kirbyman62; 11-21-2011 at 07:10 PM.
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11-21-2011 #7
Queued, I want to try it with the Move!!
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Thanks!
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11-22-2011 #8Needs to play LBP2 again.
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A couple of republishes today, nothing major. Copied the level to another space on my moon and started work on taking out the water, here's why:
Spoiler - Images are massive for some reason

Before water is added

After water is added (note it hasn't overheated)
So yeah, lots of wasted thermo on a bit I was never really happy with and have recieved negative feedback on. Any ideas in what could replace the non-Move path? Got plans for the Move one.Last edited by kirbyman62; 11-22-2011 at 07:44 PM.
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11-22-2011 #9
I played you level again, and it was much better. I didn't have any problems in that watery,snakey cave near the end of the level this time. Also, thanks for moving the explosion further away from the switch. I also noticed that in the place where I couldn't see my sackboy, that the background looked like it was giving a hint that there was a tunnel back there. Gave you a smiley face this time.
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Thanks!
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11-23-2011 #10
Already made a "review" on the game, and played today with the water on the Move variation.
The overall level is really good and I enjoyed it (the move logics are new for me), although there are some points that I got lost a while (where you have to take the jumps platform and put it on the part where there is the red button) and maybe you can put more in evidence.
If I'm not wrong there is also a point where the level design is a bit empty (where you have to rotate the cog).
However, many thanks for the level, something different and new is always very well accepted
And if you want to try my level and give me some feedback you will be greatly accepted!
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11-23-2011 #11Artist / Creator
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Just played this level and it is varied with good ideas.
VISUALS:
The level has nice material choices, and they are well corner-edited. It also has well-decorated stickers and decorations. I think more details in certain areas of the level should be added.
SOUND:
Great use of The Wilderness Interactive music.
GAMEPLAY:
I went through both routes and they are fun. The non-move route has some nifty use of grappling hook and explosives. The move route has great use of brain crane, too. I forgot what should be fixed, but this level has some great ideas.
OVERALL:
Two different gameplays of this level has good innovation and fun factor. A yay.
F4F Cybernetic Adventures SigmaNew level project in works:LBPV Level Series Project (TBA)
LBP2 Final Platforming ProjectLBPK Delta Funland
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11-25-2011 #12Given up hope on LBP
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Left a review on the level, but I'll also leave one here too.
The whole level in general was really fun. The visuals were nice, although I would put a few more decorations or stickers in some parts. The puzzles were challenging and fun. The platforming part was was very tricky. The music fit well, and the I had the winter log cabin kind of feeling right when the level started. Great job!
Oh, and thanks for playing my level. I really appreciate it!
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11-26-2011 #13Needs to play LBP2 again.
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Thanks for the plays so far everyone. My internet is really playing up, so F4Fs might take a little while longer than expected. I'll get onto it ASAP though.
Also, the water area has almost finished it's transformation into a less thermo-eating, more fun area. Huzzah!
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11-26-2011 #14Professional Day Dreamer
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Some good reviews in here. When your done taking out the water part and you have your final version, send me a PM and I'll give it a go.
If you have time and want to try one of my levels in return, you can play, The Explorers, its its the Cool Levels sub section in this forum.
Look forward to trying the final version.
My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d
First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)
YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q
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11-26-2011 #15Needs to play LBP2 again.
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Republished and the water is finally gone! I've worked on the visuals slightly but I'll do more in the upcoming days. I'm pretty usre I've mentioned around here that I'm awful at them, so any suggestions would be greatly appreciated
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