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  1. #1

    Default How to not let pistons/bolts go cookoo

    tired of pistons or bolts going terribly wrong? well here is some tips to help.1. Don't pause/unpause. it messes the pistons and blots a lot.2. try to build the level design first before you start using pistons and bolts.3. don't undo. pistons and bolts will get a bit cookoo if you do. if it's already going wrong then delete the object and re-create it.4. now if you delete the piston when it's going wrong then A: your whole object is destroyed. B: your object thinks it is still connected to the piston or defying gravity. so you got to delete the whole object and re-build it.5. if your bolt is going wrong it's possible to adjust it the right way. it might be akward but you won't have to re-create it.6. before you start using pistons or bolts in your level then save a backup copy. if pistons/bolts destroy the whole level then atleast you have a backup. that's all i have to say to help. hope this helps you and some of you might say " why is this important?" it's because if your doing tons of logic for one object it might ruin your creation.you see lbp psp is not 100% on creating it's always devious so it might have errors like pistons and bolts have at lbp psp.

  2. Thanks!


  3. #2

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    thanks for the guide!

  4. #3
    Logic Pro Sunbunny23's Avatar
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    You are welcome. I am glad this helps. This tip really helps for my christmas series


  5. #4
    Top hats are underrated. Wertpol's Avatar
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    Obvious advertizing is obvious C:
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  7. #5
    Logic Pro Sunbunny23's Avatar
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    Your right about that.


  8. #6
    Stargazing DizzyZebra's Avatar
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    Could use some bullet points. Its a shame I didn't know how to deal with pistons a year ago. DX< U NO post sooner? ;-;

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  10. #7
    Smashed! nysudyrgh's Avatar
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    Wait, what's wrong with pistons and bolts?
    Does they asplode? D:


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  12. #8
    New Avi ... :D Schark94's Avatar
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    Quote Originally Posted by nysudyrgh View Post
    Wait, what's wrong with pistons and bolts?
    Does they asplode? D:
    They crash down causing the death of many levels, explosions, conundrums and massive destruction! :O

    *Team Picked*


  13. #9
    Smashed! nysudyrgh's Avatar
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    Lucky me, It didn't happen ... Yet.
    I get profile corruptions instead.


    Levels PSP:
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  14. #10
    Logic Pro Sunbunny23's Avatar
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    Default Because

    Quote Originally Posted by DizzyZebra View Post
    Could use some bullet points. Its a shame I didn't know how to deal with pistons a year ago. DX< U NO post sooner? ;-;
    Because I didn't join lbpc a year ago. 2. I Didn't know about how to stop pistons untill I started making my pinball level.
    Last edited by Sunbunny23; 12-10-2011 at 05:17 PM.

  15. #11
    Logic Pro Sunbunny23's Avatar
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    I will take a request of a tutorial.

  16. #12
    Logic Pro Sunbunny23's Avatar
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    Update. remember. do any of these steps for jetpack too. if you glued the jetpack like a wrecking ball for example. it can move slightly in create mode. they can destroy objects and levels too.
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  17. #13
    Smashed! nysudyrgh's Avatar
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    Your method doesn't work for Jetpacks. They'll move every edit, NO exceptions.
    Even emmited ones will emmit a little bit away from the original place.
    But no worries, I invented a pretty waterproof method for Jetpacks too. Maybe I should make a tut for that.
    Last edited by nysudyrgh; 08-11-2012 at 09:01 AM.


    Levels PSP:
    Steam *Spotlighted**Highest Rated Page 6*|The Tree Of Life *Spotlight Nod*|Russian Rocks *Spotlighted*|The Gravity Caves *Spotlighted*


    Levels PSVITA:
    Nys Labs OmniCircle Battle|[VCC] Nys Labs Christmas Edition|The Iron Mountains(Coming soon ... Maybe)|Outback Jack(Coming soon)


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