tired of pistons or bolts going terribly wrong? well here is some tips to help.1. Don't pause/unpause. it messes the pistons and blots a lot.2. try to build the level design first before you start using pistons and bolts.3. don't undo. pistons and bolts will get a bit cookoo if you do. if it's already going wrong then delete the object and re-create it.4. now if you delete the piston when it's going wrong then A: your whole object is destroyed. B: your object thinks it is still connected to the piston or defying gravity. so you got to delete the whole object and re-build it.5. if your bolt is going wrong it's possible to adjust it the right way. it might be akward but you won't have to re-create it.6. before you start using pistons or bolts in your level then save a backup copy. if pistons/bolts destroy the whole level then atleast you have a backup. that's all i have to say to help. hope this helps you and some of you might say " why is this important?" it's because if your doing tons of logic for one object it might ruin your creation.you see lbp psp is not 100% on creating it's always deviousso it might have errors like pistons and bolts have at lbp psp.

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12-04-2011 #1Logic Pro
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How to not let pistons/bolts go cookoo
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Thanks!
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12-05-2011 #2
thanks for the guide!
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12-05-2011 #3Logic Pro
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You are welcome. I am glad this helps. This tip really helps for my christmas series
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12-05-2011 #4Top hats are underrated.
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Obvious advertizing is obvious C:
Work in progress: The Evernight Series
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Other levels by me:Love(With which I won the love sack contest)
Rolling mad(with which I did not win the race for the case competition C: )
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12-05-2011 #5Logic Pro
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Your right about that.
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12-09-2011 #6Stargazing
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Could use some bullet points.
Its a shame I didn't know how to deal with pistons a year ago. DX< U NO post sooner? ;-;

Awesome sig illustration by Darkie.
HNNNNNNNNG. Creating on hold, I am drawing mostly now. I hope you don't mind.
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12-09-2011 #7Smashed!
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Wait, what's wrong with pistons and bolts?
Does they asplode? D:
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Thanks!
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12-09-2011 #8
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Thanks!
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12-09-2011 #9Smashed!
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Lucky me, It didn't happen ... Yet.
I get profile corruptions instead.
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12-10-2011 #10Logic Pro
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Because
Last edited by Sunbunny23; 12-10-2011 at 05:17 PM.
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12-21-2011 #11Logic Pro
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I will take a request of a tutorial.
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08-11-2012 #12Logic Pro
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Update. remember. do any of these steps for jetpack too. if you glued the jetpack like a wrecking ball for example. it can move slightly in create mode. they can destroy objects and levels too.
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08-11-2012 #13Smashed!
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Your method doesn't work for Jetpacks. They'll move every edit, NO exceptions.
Even emmited ones will emmit a little bit away from the original place.
But no worries, I invented a pretty waterproof method for Jetpacks too. Maybe I should make a tut for that.Last edited by nysudyrgh; 08-11-2012 at 09:01 AM.
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so it might have errors like pistons and bolts have at lbp psp.






