Consider this a no-buy from me now. Lazy developers.

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Thread: The Last of Us.
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02-02-2012 #41
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02-02-2012 #42
... This is a no buy for you just because one object in one screenshot is not fully developed yet? Um... k... :/
I admit they shouldn't have released that screenshot if they wanted to make it the most appealing... but to completely write off a game because a single object isn't rendered fully yet? That... that truck isn't the game. Are we really so fickle as to only get games that render their cars completely? I mean, that you... eh, **** it, yes that below average truck screws up the entire game.
This statement is true.
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02-02-2012 #43
Out of everyone Rock... everyone... I didn't expect it from you :'(
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02-02-2012 #44
... Expect what? What, was that supposed to be sarcasm? I see. Well, to be fair, your brand of sarcasm left little hints that it wasn't reality. Plus I do know a lot of people ARE that fickle when it comes to graphics... Unless you ARE that fickle and that was your true feelings. But then that calls your last statement into question. As such, I propose the following: Milk makes cheese.

This statement is true.
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02-02-2012 #45

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02-02-2012 #46
I recognise this notion and support it.
Now back to the game at hand. Is this a 2012 game?
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02-02-2012 #47License to krill.
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Yes we are that fickle. Look at that truck. It's 2-D! The game is a complete turn off now and I don't care what they say or do. Seeing that truck was absolutely disgusting. I've never been more ashamed of my generation.... This is a no buy for you just because one object in one screenshot is not fully developed yet? Um... k... :/
I admit they shouldn't have released that screenshot if they wanted to make it the most appealing... but to completely write off a game because a single object isn't rendered fully yet? That... that truck isn't the game. Are we really so fickle as to only get games that render their cars completely? I mean, that you... eh, **** it, yes that below average truck screws up the entire game.
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02-02-2012 #48
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02-03-2012 #49
Saw th enew pics...still interested more in RE6
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02-05-2012 #50
There's a summary of whats in Game Informer here http://www.neogaf.com/forum/showthread.php?t=461993
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02-07-2012 #51
There could have been many reasons why that truck looked that way. I've seen this while playing all 3 Uncharted games many times where when I first see a certain object during my playthroughs, it would would just like that truck (And this is a series with graphics I loved to death). It would fix itself and become completely rendered a couple seconds later, becoming a very detailed object. This could vary well be the case with that truck if they took the snapshot at the wrong time. And the game wasn't even fully developed yet. Knowing Naughty Dog, they will fix this.
And does how good a game is really all lie in the hands of HD graphics? We didn't have advanced HD graphics in older generations and games were still fun back then.
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02-07-2012 #52License to krill.
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It was mostly a joke that no one took sarcastically. However, in older generation games, those WERE the advanced HD graphics of that time. So technically yes, we did have advanced HD graphics, for that time.

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03-02-2012 #53
http://blog.eu.playstation.com/2012/...he-last-of-us/February has been a month flush with new information about The Last of Us trickling out from a variety of websites, magazines and more that have visited the Naughty Dog studio over the past three months. One of the more in-depth looks at The Last of Us came from the US publication Game Informer, who put together a cover story hub for all the OTHER information they managed to squeeze out of us from a very, very short visit.
The most important part of their visit, for me, was that we were able to show a well-polished, nearly fifteen minute game demo of The Last of Us.

The gameplay demo starts with Joel and Ellie driving down a highway congested with abandoned vehicles, eventually encountering another survivor who looks hurt and is limping towards their pickup truck. Surprisingly, Joel hits the accelerator and just before he barrels into the survivor, he pulls out a gun and shoots at Joel – missing Joel and only breaking the windshield. With this immediate threat behind them, Joel doesn’t have time to react as another survivor in the group rolls a bus downhill towards Joel and Ellie, broad-siding them and sending the truck careering into a long-abandoned convenience store.
This is where the gameplay begins – a very tense, deliberate overview of the unique AI for The Last of Us; how the balance of power between weapons creates an atmosphere of extreme tension in combat, exploring the environment and scavenging; and the relationship between Joel and Ellie – both in combat and out of combat.






Joel and Ellie are immediately besieged by the group of survivors, leading to a brutal melee sequence with Joel, before other survivors reveal that they have a gun and start shooting. This tips the balance of power until Joel can draw his own gun and then both sides are taking cover and moving around to try to get a good shot off. When Joel’s pistol clicks, revealing he has no ammunition, the remaining survivor thinks he’s got the upper hand and moves much more aggressively since he still has a gun with ammo. Just when he thinks he’s got Joel, Ellie whips a brick at him, stunning him long enough for Joel to take him out via melee attacks.

But this was only the first wave of this group of survivors coming after Joel and Ellie. A new pack arrive in the convenience store, carrying a variety of weapons and Joel and Ellie duck out through a broken window to reassess the situation and figure out how they can get out of there alive. What ensues is several minutes of cat and mouse, and Joel and Ellie diligently work to take out each of the survivors one-by-one until none remain.

With the combat behind them, Joel and Ellie banter back and forth while they explore the environment for anything that they can scavenge that may be useful to them. The exploration takes them through an abandoned building where the survivors apparently were camped out (and killing innocent people) to another roadway choked with abandoned vehicles – strangely beautiful as nature has overgrown everything – as they head towards the bridge that is their only way out of this city, away from any other survivors with less than noble intentions.
ALL of the screenshots were taken directly from our gameplay demo – yes, actual gameplay. I think they do a great job of representing a decent slice of the beauty and destruction present in the environments, and of the exploration and brutal nature of conflict in the world of The Last of Us.
The team has been cranking away at building more to the game and story of The Last of Us since we last hosted visitors – we can’t wait to pull back the curtain just a little more when the time comes.
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05-15-2012 #54
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05-16-2012 #55Sackperson Sergeant
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does the search work on this site? lol
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05-16-2012 #56
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05-16-2012 #57
looking good, but based on the gameplay description, it looks to be waay similar to uncharted. any chance of a free roam game, where you are forced to use stealth to kill?
Isn't it Ironic how points are the most pointless part of LBP?
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05-16-2012 #58
http://uk.ign.com/articles/2012/05/1...iler-new-ellieSure, there's been the occasional quote here and there, but developer Naughty Dog has been really quiet about The Last of Us, its first non-Uncharted PlayStation 3 game. Months ago, we met survivors Joel and Ellie as they battled infected humans turned monsters, but then, the game went dark. Today, Naughty Dog is ready to reveal a new cutscene from the game and answer some questions -- like why the studio already tweaked Ellie's design.
IGN: So, I hear you've changed Ellie. How? I'm watching this trailer and I don't notice any "Cole"-like V-necks or anything. Why'd you change her?
Neil Druckmann (Creative Director): When we came up with the character of Ellie we put a lot of thought into what we wanted her to look like, researching the facial proportions, coloring and bone structures of dozens of faces and bodies. In addition to this, we held numerous casting sessions to ensure we had the right performance capture artist to represent Ellie, eventually selecting actress Ashley Johnson. As we’re still in the midst of development with The Last of Us, the team has been continuing to put a lot of thought into the creation of Ellie. After delving further into the game’s narrative over the past few months, we decided to modify Ellie’s model to better reflect Ashley’s personality, and also resemble a slightly younger teen more fitting to the story. We're happy with the final result shown in the cinematic we have released today, and hope the fans like her too.
IGN: What has it been like at Naughty Dog since the VGA announcement?
Bruce Straley (Game Director): It’s been a flurry of activity. We’ve been hard at work on The Last of Us for quite some time, but the VGA announcement really lit a fire under our *****. It signaled to the whole team that this is real now that everyone knows about the game, now let’s go finish it!
IGN: It can be hard to get people behind a new game, but everyone seems to have taken to The Last of Us. Were you expecting that? Were you expecting the Naughty Dog name to mean so much to people?
Bruce Straley: From the beginning we were trying to do something different, a darker look at the world, but with the depth of character and performance that Naughty Dog has been known for. Somehow we managed to take everyone by surprise by revealing that Naughty Dog has a new game in the works.
We knew people would be stoked once they found out Naughty Dog was developing the game, but we never expected the kind of reaction we felt first hand at the VGAs. It’s humbling and stressful as now we have to live up to our fan’s expectations.
IGN: Now that Game Informer and other sites have peeled back some of the layers to The Last of Us, how do you describe this title to people who don't know about it? What exactly is going on in this world?
Bruce Straley: It’s a game about the human condition. 20 years after a plague has decimated our society, how does man survive? When all moral and ethical codes have been stripped, who do you trust? After watching your friends and loved ones pass, do you think you could still love? What is life without hope? We’re trying to make you feel these dilemmas while you’re playing The Last of Us.
IGN: Who is Joel and who is Ellie?
Neil Druckmann: Joel is a brutal survivor of the world you see in The Last of Us. He’s seen what life was like before the pandemic. He’s had to do some horrible things to survive, and he has few moral lines left to cross. Ellie has only known life inside the military quarantine zone. Much of her knowledge of the world as it was comes from pop culture items like comic books and magazines —relics left over from “the old world.” She’s a young teenage girl that’s wiser and braver beyond her years. She’s been toughened by the harsh realities of her environment.
IGN: What's left of the world right now in the wake of this virus? Joel and Ellie have escaped a quarantine zone, but how safe is even that place?
Neil Druckmann: Civilization as we know it in present day has been radically changed after the pandemic. The human population has been decimated and most cities have been abandoned, left to be reclaimed by nature. Now city streets are flooded and covered in moss, vines, and newly grown trees. Quarantine zones were set up by the military as outposts for survivors – a way to escape the ever-growing numbers of infected. Martial law, however, presents its own set of dangers. Citizens are constantly monitored, supplies are scarce, and anyone caught breaking the law is executed. In the world of The Last of Us, safety is a relative term.
IGN: How are people able to survive outside of these safe zones?
Neil Druckmann: Those on the outside must be especially tough to deal with the constant threat of the infected. During their journey Joel and Ellie will meet several factions of survivors that manage to live outside of the Quarantine Zones through different means.
IGN: Why release this cutscene -- Joel and Ellie taking on some drifters? What about it makes it your showcase?
Neil Druckmann: We wanted to whet people’s appetite before E3. This trailer is a nice little teaser that shows a good look into the world of The Last of Us. It also hints at the layers in Joel and Ellie’s relationship and frames their different perspectives on this world.
Beat it.
IGN: What is the status of the rest of the world? Has any country or significant enclave avoided infection, or is this a worldwide pandemic?Neil Druckmann: Communication and fast modes of transportation (like flying) quickly disappeared once the outbreak occurred. 20 years later, everyone that is still alive in the U.S. assumes that the rest of the world is in shambles.
IGN: How slow was the infection to drive humanity back to these hideouts? Did it all happen in a flash or was it a gradual process? How much of this history is in the game?
Neil Druckmann: The Infection was quick in driving mass migrations towards Quarantine Zones. While some made it, many failed in their escape. Much of that backstory will be left for the player to piece together between the environmental storytelling and conversations between the characters.
IGN: What is the status of the United States government? Are the enclaves independent, or are they taking orders from a centralized organization?
Neil Druckmann: The Quarantine Zones used to be under the centralized control of the military. Over the years most of the Quarantine Zones collapsed leaving many survivors to fend for their own. At the outset of the story Joel and Ellie are in one of the last remaining Quarantine Zones. While it’s still run by the military – this Quarantine Zone has no contact with any of the other Zones.
IGN: What are the major economic focuses of the enclaves? How do they survive?
Neil Druckmann: Each enclave has their own way of procuring food and supplies for survival. So far we’ve talked about the military quarantine zone that forces its citizens into hard labor, producing goods. With this cutscene, we’re revealing a second enclave of hunters – survivors who ambush and kill others for their precious belongings. Joel and Ellie will encounter these and other enclaves and bear witness to their methods of survival.
IGN: How's making The Last of Us different from making Uncharted? You can't really go on location for these environments...
Bruce Straley: Actually, you can. We had a rainy day field trip to a hospital that was being torn down. The whole bottom floor was flooded and the power was out. It was so creepy! But yeah, there’s a wealth of stuff out there – just do a quick search on the Internet – where abandoned buildings and ruins have been slowly retaken by nature. It’s been well documented by photographers with an interest in this kind of locale, and there’s a whole genre of photography dedicated to this. It’s really beautiful stuff. The funny thing is, anybody that’s had to deal with a leaky roof has good reference for The Last of Us.
Sorry, bro!
IGN: Why didn't you make this a co-op game? You have two main characters.Bruce Straley: Well, to put it simply, it’s just not the type of game we Dogs are choosing to make right now. We’re interested in telling a very tight, well-constructed, narrative-driven gaming experience that (if we do our jobs right) successfully parallels the player’s feelings with our main protagonist. And in co-op it’s very difficult to align both of the players’ intentions with the narrative, or even the gameplay goals. A lot of this has to do with play styles of each individual. Not everyone wants to play the game the same way, and this breaks the other person’s experience. It’s certainly an interesting challenge, but for now we’ve chosen a hard enough path just making the single-player game.
IGN: Uncharted's combat is all about wasting bullets and then just finding more. If we're scavenging in this apocalypse, is that style of fighting out the window?
Bruce Straley: Not completely, but it will have a much different feel, and greater consequence if you choose to play that way. The Last of Us takes place in a much darker, more brutal world. There has to be realistic tension between the characters, and a sense of danger and consequence when you are in combat. Civilization and the production of goods as we know it have ceased, and many things are in short supply – especially expendables like bullets, or first aid supplies. Because of this, you’re going to have to make judgment calls on when to use and when to conserve your supplies. But there still will be avenues the more action-oriented player can take to make their way through the game. That creates very different combat scenarios from most shooters out today.
IGN: What can people expect from The Last of Us at E3?
Bruce Straley: Our team has been working hard to have something ready at E3 that will please our fans. We’d love to say more, but we don’t want to spoil anything.
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05-16-2012 #59Sackperson Sergeant
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there's a slight discrepancy in that interview. this particular paragraph struck me as odd:
then you watch the latest trailer. wouldn't she be as cynical and protective as Joel? I would say she could even be MORE cynical and protective, after all she knows no other world. Joel at least would have some traces of past memories of how it 'used to be'. the cut scene we saw recently doesn't match up here. she demonstrates a naivety and a willingness to 'trust'. she hasn't always been with Joel (as mentioned by Naughty Dog) so surely in order to survive in this austere environment, she must have lived an insular and protected life, only venturing out when necessary and NEVER venturing near any other outsiders. this suggests to me that she was brought up in a protected environment... perhaps where our story beginsShe’s a young teenage girl that’s wiser and braver beyond her years. She’s been toughened by the harsh realities of her environment.
this verifies my thoughts:
so where was she living?Those on the outside must be especially tough to deal with the constant threat of the infected.Last edited by GribbleGrunger; 05-16-2012 at 10:11 AM.
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05-16-2012 #60Your Partner in Crime
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Just because she's wise beyond her years doesn't mean she isn't more trusting than Joel. A wise 13 year old is still a hundred times more naïve than a 40 year old.

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