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  1. #16

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    And then they invented the grid :P

  2. #17

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    Quote Originally Posted by pivottt View Post
    And then they invented the grid :P
    yeah I know, but when you're not using the grid.

  3. #18
    Bully Ostler5000's Avatar
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    Over the past week, I thought of two things;
    'Scaled' option for Score Givers - I don't like having to screw with timed activations in order to used Scaled scores. Can't it just scale based on a single activation?

    'Destroy Connected' option for Destroyers - I love being able to destroy rigid connections with Destroyers, but having to set up multiple Destroyers to destroy bolted or connected items as well can be a nuisance.
    Last edited by Ostler5000; 05-06-2012 at 10:15 AM.

    Ostys levels: Velox Nation | Insane Apparatus | Microwars
    Multitudinous Minion Mash
    Don't own a Move? Want to get all the stuff in the DLC Pack? PM me.
    I can doodle signitures and thread banners and stuff too if you're really nice.

  4. Thanks!


  5. #19

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    I'd like to have some tweaker to make the sackbot move on Attract-O-Gel.
    700 is the best color correction.

  6. #20
    Reality Escape Artist Dortr's Avatar
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    Sackbots can walk on attracto.. Matter of fact, they apply to local space too! :o If a camera set to local space is on the sackbot chip, it will rotate with the sackbot. However.. the controls are still relative to the sackbots standard position.. They don't compensate for local space. This can be fixed with a bit of work but I have not actually done it myself.. I'm guessing 4 angle sensors for the 4 angles (floor, walls & ceiling) that would alternate the controls set to each specific orientation. There are probably other ways too.

  7. #21

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    Quote Originally Posted by Ostler5000 View Post
    Fantastic suggestions. Particularly Follower ones and the Yes/No Magic Mouth. I haven't seen the latter suggestion anywhere before. What an awesome idea.

    If I might add to this, I'd like to see a 'Weight' tweak for either Anti-Gravs or Material Tweakers.
    Some people will say 'But surely you could just lower the effect of gravity on something if you want it to be lighter?'
    The effects of gravity, and the weight of an object are not the same thing.

    Also, a second Bouyancy tweak for Anti-Gravs. We can currently make objects become indifferent to water, which would previously either sink or float, but I'd like to be able to specifically make cardboard sink or metal float in some scenarios, for instance. Possible to do with standard logic, I know. But it seems like a totally do-able extra tweak.

    Emitters - Accuracy tweak. I find it odd how MM have given us a really useful accuracy tweak for Creatinators, but not for Emitters. Especially given the similarities between the two things.

    That's all I got.
    yeah i spose the creatinator thing is they want us to use it as a gun, not the emitter as a gun. although it would be pretty cool...

  8. #22
    Sackboy Himself DaSackBoy's Avatar
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    Wow, I am impressed with the in depth explanations of everything you came up with. You forgot one thing, all of this really seems like it should be in LBP3-- /sniped

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  10. #23
    Reality Escape Artist Dortr's Avatar
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    Nooo.. Not LBP3.. That will probably never be released or will be released years later.. Most of these are just small additions to what we already have that could make many more things possible or easier. If any make it into lnp2 or lbpv that would be nice..

  11. #24
    Sackboy Himself DaSackBoy's Avatar
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    @Dotr, I know, just j/king. One thing would be the Sackbot animations. Those would be crucial for film people who need a better range of emotions from the Sackbots.

  12. #25
    Patch of Cloth ConanUltimate's Avatar
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    Default

    Yeah, like how you could use animations in the PSP version. You would hold L1 and up or down or something like that.

  13. #26
    Reality Escape Artist Dortr's Avatar
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    Sackbot story character "animation styles" have a few unique emotes. These can be used on any sackbot too because they are built into the sackbot brains & can be changed on the same bot. I wish they would expand on this & add more animations.. Including the psp ones..

  14. #27

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    What about an option for holograms/sticker panel that allows them to bump into other holographic materials or bump into certain holographic materials by colour it would be very useful in terms of fps making sure your cursor, (holographic material) to not go offscreen during gameplay.

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  16. #28
    Part Cool Kid, All Human Undarivik's Avatar
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    What about controlinator options that limit who can go into what.
    Put on a Broomstache. Now.
    Quote Originally Posted by sackboy7789 View Post
    WELL I'M A FETUS.
    Quote Originally Posted by KlawwTheClown View Post
    ​LETS BAN THIS FOO'!

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  18. #29

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    The Handlenator IS THE MOST EPICEST IDEA EVER!!!!
    I've actually thought of it in LBP 1 back then,but I didn't think of it as The Handlenator.

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  20. #30

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    I would like if there was on option to take that joystick/wheel thingy off the controllinator and be able to move your sackboy's arms around in it.

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