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  1. #16

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    I found it very hard, so after a few retries I stopped playing. If you keep in mind that most of the community members are young, I guess it will be hard to get plays. Unless it's a survival, I never put a number of lives. I lower score instead. I really liked it, but I'm not good enough to play more than a minute, it's too frustrating. Perhaps make it reset your score and number of lives when you reach 0 lives ?

    If you need any health meter logic, please try my toolkit, I just rebuilt the level so there's a nice tutorial.
    http://www.lbpcentral.com/forums/sho...th-meter-needs

  2. #17
    Sackperson Lieutenant CCubbage's Avatar
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    Quote Originally Posted by JulesyJules
    You nailed it Cub, it 's a worthy tribute. I actually didn't find it too hard to finish the level (yeh, Scramble was a fave of mine too) but getting a decent score was where I found the challenge. I really wish you had the time to make more levels, because this and Vectroids both absolutely stand toe to toe with the games they're inspired by. Loved it.
    I'm so glad you got a chance to play it, and put in the time to finish it! You nailed my reason for doing this and Vectroids - I felt the LBP2 tools were good enough to build these games better than the originals, rather than have them be LBP knock-offs that are SORT OF like the originals. Thanks so much for playing it!

    Quote Originally Posted by Cymbol
    If you want to do F4F, I just released a new, short trailer for The Dream Catcher.
    I will absolutely check it out. Been looking forward to Dream Catcher, so I probably would have anyway...

    Quote Originally Posted by pivottt
    I found it very hard, so after a few retries I stopped playing. If you keep in mind that most of the community members are young, I guess it will be hard to get plays. Unless it's a survival, I never put a number of lives. I lower score instead. I really liked it, but I'm not good enough to play more than a minute, it's too frustrating. Perhaps make it reset your score and number of lives when you reach 0 lives ?
    Ummmm....... wow, you don't know me at all! . Maybe go back and read my Creator Spotlight..... they nicknamed me the "Joypad Destroyer".

    Ok, I was just going to say "thanks for giving it a shot".... but I have a bit of time so I'll answer properly.

    I don't give a flying rats patoody about the number of plays. The ONLY level I've ever built that targeted number of plays was "Tiger Woods Mini Golf".... and I felt a bit dirty for it.....

    My feeling is: the kids have enough easy, encouraging levels in LBP. They don't need more. My target market for this is people who love the challenge and skill of a well-designed arcade game that kicks butt and makes their heart beat a bit faster. I got more enjoyment out of the few that played Vectroids several hundred times than the 40,000 others who popped in to take a quick look. If I didn't get any more plays on this level I would be fine - I accomplished what I set out to do.

    Now, there's a whole bunch of levels on the showcase in which you can't die and will give you a warm fuzzy feeling.... may I direct you?
    F4F Participant
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  3. #18
    Geek Evil And Super Smart pivottt's Avatar
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    Okay mommy, I'll go at the child's table :P
    It's all right, I guess people like hard challenges. I just hate frustrating levels, especially when hitting a wall kills you. But I guess that's just me ^^
    Ha, naming a level "tiger woods" XD
    (I guess you're not in search of plays that much, you got over 1000 fans.)
    Since that's your kind of game, did you ever try "the impossible game" or pixeljunk sidescroller ?

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  5. #19
    Artist / Creator JustinArt's Avatar
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    What an awesome shooter game! The visuals are neatly polished with material choices and some nice effects, and the shooter gameplay is cool with two different ways to attack enemies. The echoing music is radical, too. I couldn't get to the final boss, but I'll be back to get there thanks to this level's good replay value. Although it's really challenging, players will have a blast when they get the hang of this level.
    VISUALS: 5/5
    SOUND: 5/5
    GAMEPLAY: 5/5
    OVERALL: A yay and heart.

    F4F Cybernetic Adventures Omega
    Last edited by JustinArt; 01-21-2012 at 09:21 PM.
    New level project in works:
    LBPV Level Series Project (TBA)
    LBP2 Final Platforming Project
    LBPK Delta Funland

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  7. #20
    Professional Day Dreamer CYMBOL's Avatar
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    Was only on for a moment so I put this on and found it challenging and fun. The level looks great and plays flawlessly.

    I died fairly quick, but I just need to find my strategy to the rockets.

    Overall, I think you accomplished what you set out to make. Nicely done! (I'll be getting a better score tonight.).
    My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d

    First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)

    YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q

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  9. #21
    Sackperson Private julesyjules's Avatar
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    Best tip I can give is to utilise rockets and bombs simultaneously rather than bomb a bit here, laser a bit there...
    STAR WARS: err...Etc! series. Latest - Episode V: Dagobah (Special Edition)- http://lbp.me/v/gtrnc9

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  11. #22
    Render monkey Chazprime's Avatar
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    Quote Originally Posted by pivottt View Post
    Okay mommy, I'll go at the child's table :P
    It's all right, I guess people like hard challenges. I just hate frustrating levels, especially when hitting a wall kills you. But I guess that's just me ^^
    Ha, naming a level "tiger woods" XD
    (I guess you're not in search of plays that much, you got over 1000 fans.)
    Since that's your kind of game, did you ever try "the impossible game" or pixeljunk sidescroller ?
    I think you younger players don't appreciate the level of challenge that we had to put up with in arcades when we were your age.

    If you really want hard, try and make it to the end of any of the R-Type games, or Ghouls'N Ghosts

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  13. #23
    LBPCentral Spotlight Crew Home Energy Reactor Mr_Fusion's Avatar
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    I died very quickly a few times right at the start, but I don't think it was too much of a problem, a little more run up would be nice. I think I got caught out because I was expecting the bombs to be limited.

    I died in the cave and waited for respawn, which I don't think is too bad, but maybe some sort of beeping or "respawning..." would make the (short) time waiting feel even shorter.

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  15. #24

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    Great execution on this one. I'm generally terrible at this type of game because I get distracted watching my ship or the enemy shots and rarely both. The patterns are very learnable and if you stick with it you do a little better each time. The score in the upper left was my nemesis, I kept ending up underneath it and dying because I couldn't see, lol. Like Jules I spammed missles and rockets. The asteroids and final boss were my favorite parts, these sections were actually relaxing compared to navigating the corridors.

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  17. #25
    Sackperson Lieutenant CCubbage's Avatar
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    Quote Originally Posted by Chazprime
    If you really want hard, try and make it to the end of any of the R-Type games, or Ghouls'N Ghosts
    Yeah, although this game is certainly hard by LBP2 standards.... it's really not that hard when you look at the early arcade games. I think making it through Scramble or Super Cobra was MUCH harder than this. The fact that Poms and NinjaMicWZ made it through in 2 tries proves it - many people NEVER made it through these games at the arcade.

    Quote Originally Posted by Mr_Fusion
    I died in the cave and waited for respawn, which I don't think is too bad, but maybe some sort of beeping or "respawning..." would make the (short) time waiting feel even shorter.
    I'll think about this and see if I can come up with something.... maybe the song they play on Jeopardy when waiting....

    Quote Originally Posted by fullofwin
    Like Jules I spammed missles and rockets.
    There are certainly parts where it's a good strategy, such as flying over the top of the fortresses. It's the same strategy as the original Scramble. Also, it helps in the electric section when destroying the power cubes.


    Thanks everyone who gave this a shot - it was relatively painless compared to my past releases.
    F4F Participant
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  18. #26
    ^_______________________^ OmegaSlayer's Avatar
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    I made a bet "something" that the level is great
    Now I'm scared to play though I got it queued from a while

    Sig by FJT

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  20. #27
    Sackperson Lieutenant CCubbage's Avatar
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    Quote Originally Posted by OmegaSlayer
    Now I'm scared to play though I got it queued from a while
    The general consensus is, if you like classic-side-scrolling-terrain-based-shmupps... this one is excellent. It's a lot like "Scramble" or "Super Cobra", but there's quite a bit of variety and surprises if you stick it out and practice it a few times. There are absolutely NO cheap deaths... with some practice everything can be avoided.

    Poms, NinjaMicWZ, AND the first random player after I published made it all the way through the game on their second try, so I don't think it's too hard (except maybe by LBP standards).

    Hope you enjoy!
    F4F Participant
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  22. #28
    ^_______________________^ OmegaSlayer's Avatar
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    I'm so sure it's great...though ask Kappa what I bet

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  24. #29
    Sackperson Lieutenant CCubbage's Avatar
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    I think she forgot....
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  25. #30

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    Man this level is ace! Simple controls makes this easy enough for anyone to pick up but not so easy to master. I loved replaying it til I got to the end. Great gameplay all around. Now I wished I had finished mine XD

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