At long last, the series is finally completed. The final chapters of the "Cybernetic Adventures" series has arrived, and it is bigger than my previous levels. The finale features four separate levels that will amaze the players with layer glitches, various gameplay and some cinematics.
INTRO: THE CYBERNETIC WAR (MAIN LINK ABOVE):
The intro movie is a seven and a half minute long cutscene that's filled with action, humor and plenty of surprises.
PART 1: CORRUPTED VALLEY
This level features challenging obstacles that can only go through with grappling hook, creatinator and grabinators. Use the grappling hook to avoid virus worms, fire the controllable missiles with the creatinator, and battle the watch tower with grabinators. As you noticed in one of the images of part 1, the volcanoes and dark clouds are painted by me.
PART 2: VIRUS HIDEOUT
This level includes more of various platforming gameplay, including low-gravity, security robot dodge and controllable platforms.
PART 3: MALICIOUS
The final level of "Cybernetic Adventures" takes you to the epic showdown against Malicious in four boss battles. This level also features my own custom music, which can be heard in the last boss fight of the series, and I done some voice acting in this level. If you have key stickers of my previous levels, you're in luck. You can use them to gain more points, and this level's custom music can be yours if you collect all nine key stickers.
Well, that's all I can say in the series, but you'll be surprised what I put in all four levels when you play them. Hope you enjoy the grand finale of the series.
Huge thanks to Jaquan1254, RickRock777, Biorogue, Sabre_ and Z1091990 for getting a chance to beta test part 1, and extra thanks to Sabre_ and Z1091990 for beta testing part 2.
Here's the video trailer version I posted in the ideas and projects thread earlier:

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- F4F: Cybernetic Adventures Omega (Four level series finale) SPOTLIGHTED!
Results 1 to 15 of 20
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01-21-2012 #1Artist / Creator
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Cybernetic Adventures Omega (Four level series finale) SPOTLIGHTED!
Last edited by JustinArt; 02-05-2012 at 06:21 AM.
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01-21-2012 #2
Curmudgeon Extraordinaire
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wow! now that's a post! got it queued JA
Follow me on the twitterz @bioswoop
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01-21-2012 #3
I've been planning on doing a big marathon run on this whole series. I may just have to do that now, and I'll give feedback on these last levels when I'm done.
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01-21-2012 #4Professional Day Dreamer
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Hey Justin, your series overall deserves more plays. It's an officials LBP crime you aren't getting more.
I enjoyed the level. A nice, simplistic, effective design. Solid Platforming and puzzles.
Only one issue. On a boss battle, when I got the rockets the controls were reversed. Was this meant to be the case. It increased the difficulty quite a bit. If intentionally, I'd recommend making them normal, if not, I'd recommend promptly fixing.
Nicely done on the level and series. Most people don't have the self discipline to stick with a series. Congrats on being a rare breed of creators.
My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d
First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)
YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q
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01-21-2012 #5Geek Evil And Super Smart
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NOOOOOOO! PlayStation Network is off for updates! I MUST PLAY THIS!!!
I can't even queue it... Well, I'll leave the PC on untill then ! At first I came for F4F, now I want more to play this than to F4F ! It looks incredible !
(though I recommend using another program than movie maker to make trailers
)
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01-21-2012 #6Artist / Creator
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Thanks, Cymbol. Glad you enjoyed it.Hey Justin, your series overall deserves more plays. It's an officials LBP crime you aren't getting more.
I enjoyed the level. A nice, simplistic, effective design. Solid Platforming and puzzles.
Only one issue. On a boss battle, when I got the rockets the controls were reversed. Was this meant to be the case. It increased the difficulty quite a bit. If intentionally, I'd recommend making them normal, if not, I'd recommend promptly fixing.
Nicely done on the level and series. Most people don't have the self discipline to stick with a series. Congrats on being a rare breed of creators.

I don't know if you read Piper's speech about using the missiles, but you supposed to shoot the missile while facing right or top right for complete accuracy control of it. I got something else in mind in case the missile is too much for most players.New level project in works:LBPV Level Series Project (TBA)
LBP2 Final Platforming ProjectLBPK Delta Funland
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01-21-2012 #7Geek Evil And Super Smart
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I've been playing for too long so my head hurts, I guess I'll take a F4F break ^^
I played the two first levels, I'l continue the series later. Overall I really like the story and the style, it's great. The gameplay wasn't anything new, but it was good and challenging enough (even if I prefer experimental gameplay). The art was pretty too, though I' scared it might get long to always play with this red sky atmosphere... I mean, 4 levels of this... I can't say until later, but there's a lot of variety on the game itself, that's good ! Really enjoyed it!
Would you mind taking a look at my health meter toolkit ? I don't know if you do logic programming a lot (but I guess you know a bit at least), but I need ideas about what else I could add to it. V4 just got out ! http://www.lbpcentral.com/forums/sho...th-meter-needs
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01-21-2012 #8Professional Day Dreamer
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Oh, ok. I'll have to be more focused then. I thought I was facing the right way. But maybe I was switching while avoiding the plasma.Thanks, Cymbol. Glad you enjoyed it.
I don't know if you read Piper's speech about using the missiles, but you supposed to shoot the missile while facing right or top right for complete accuracy control of it. I got something else in mind in case the missile is too much for most players.
Thanks.My first LBP2 Level - "Jumper"! Woohoo! http://lbp.me/v/ygrw7d
First half of Jumper: http://www.youtube.com/watch?v=MN-o_aXG56s (Thanks to Memodrix)
YouTube video review of, "The Explorers". http://www.youtube.com/watch?v=cGttrlQG43Q
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01-22-2012 #9
Well... this is a great series. I played the first one about a year ago, and seeing this final 4 part series of levels is pretty great.
First off, the pros:
Fantastic characters. I think the characters you created are adorable. They all seem to have their own personalities, and I love the way they help you along.
The little spaceships in the beginning look like they belong in a full game. Wish I got to pilot one of them!
The effect when showing the fortress for the Great Malicious was very cool - they way you used the 3D glitch and moved from flat to 3D slowly to create dramatic perception was a great idea.
The area where you aim the missiles after firing was especially fun.
In fact, I gotta throw out there - it's nice to see someone who isn't afraid to throw a bunch of challenges out there and create a really gameplay packed level.
When entering level 2, I LOVED the idea of starting out the level pointing them to the other levels instead of using level locks.
Niggles:
There were a few thoughts I had as I played through. Everything worked properly, mind you, but there were several places where it took me a bit to understand what I was doing, so I thought I'd just mention them.
Part 1, near the beginning. When you grab after jumping from the burning platform. I didn't see anything that told me to grab. At first I was trying to somehow get above the area. No big deal, I figured it out.
Part 2 - Robot that shoots the huge plasma balls - at first I couldn't tell what to do when I got the the jump pads. I never noticed the missing piece of material on the catwalk above, so I kept dying. Once again, figured it out - but maybe some kind of cue as the player walks by to make that little piece of missing material stand out.
Section with the moving gamepad buttons where you need to hit the proper button - based on other games, I thought I needed to press the 4 arrow buttons instead of using the stick. Maybe make either work? I was pretty tired by the time I was playing it, so I don't know if other players would have this problem... but thought I'd mention it.
All-in-all a really good time. I'm too tired tonight to go into the 3rd part - but I have it queued up for tomorrow night.F4F Participant
Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
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01-22-2012 #10
Like ccubbage above me I enjoyed this level as well. Some parts were trying, but they were a decent amount of difficulty. I really like the missile boss fight, i was crazy trying to move and aim at the same time. but I had fun. I wasn't able to complete level 2 and I tried really hard to, the part where you carry the bomb, I could not figure out where to take it, I spent at least 10 mins going through the area, still liked the level, just couldn't finish that part. The last boss was really cool, I like how you broke down the fight into different stages, it really added to the depth of the experience. Loved these last few level and congrats on another series finished!
"Creativity is only limited by the imagination"
LBP1:Ashton Chronicles 1|LBPC Roast
LBP2:Jak & Daxter 1|2|4
Tutorials:Merge Tool|Emit/Destroy Technique
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01-22-2012 #11Artist / Creator
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You're welcome, Cymbol.
Thanks, CCubbage. Glad you enjoyed the first three Omega levels. Yeah, I seem to forgot to add the directional buttons to the arrows at the button-mashing minigame of part 2. Hope you get a chance to play part 3 tonight.Well... this is a great series. I played the first one about a year ago, and seeing this final 4 part series of levels is pretty great.
First off, the pros:
Fantastic characters. I think the characters you created are adorable. They all seem to have their own personalities, and I love the way they help you along.
The little spaceships in the beginning look like they belong in a full game. Wish I got to pilot one of them!
The effect when showing the fortress for the Great Malicious was very cool - they way you used the 3D glitch and moved from flat to 3D slowly to create dramatic perception was a great idea.
The area where you aim the missiles after firing was especially fun.
In fact, I gotta throw out there - it's nice to see someone who isn't afraid to throw a bunch of challenges out there and create a really gameplay packed level.
When entering level 2, I LOVED the idea of starting out the level pointing them to the other levels instead of using level locks.
Niggles:
There were a few thoughts I had as I played through. Everything worked properly, mind you, but there were several places where it took me a bit to understand what I was doing, so I thought I'd just mention them.
Part 1, near the beginning. When you grab after jumping from the burning platform. I didn't see anything that told me to grab. At first I was trying to somehow get above the area. No big deal, I figured it out.
Part 2 - Robot that shoots the huge plasma balls - at first I couldn't tell what to do when I got the the jump pads. I never noticed the missing piece of material on the catwalk above, so I kept dying. Once again, figured it out - but maybe some kind of cue as the player walks by to make that little piece of missing material stand out.
Section with the moving gamepad buttons where you need to hit the proper button - based on other games, I thought I needed to press the 4 arrow buttons instead of using the stick. Maybe make either work? I was pretty tired by the time I was playing it, so I don't know if other players would have this problem... but thought I'd mention it.
All-in-all a really good time. I'm too tired tonight to go into the 3rd part - but I have it queued up for tomorrow night.
Thanks to you too, damaz10. I'm surprised that you finished part 2 and 3, but not part 1. Well...here's a hint on the bomb part: "X marks the spot". Ha, I forgot, I accomplished the same mission I succeeded in LBP1 by completing "The Hero Chronicles" level seriesLike ccubbage above me I enjoyed this level as well. Some parts were trying, but they were a decent amount of difficulty. I really like the missile boss fight, i was crazy trying to move and aim at the same time. but I had fun. I wasn't able to complete level 2 and I tried really hard to, the part where you carry the bomb, I could not figure out where to take it, I spent at least 10 mins going through the area, still liked the level, just couldn't finish that part. The last boss was really cool, I like how you broke down the fight into different stages, it really added to the depth of the experience. Loved these last few level and congrats on another series finished!
, except that I made Omega a lot bigger than Phantom Planet. And congrats on the second "Jak and Daxter" for being spotlighted, DZ.
New level project in works:LBPV Level Series Project (TBA)
LBP2 Final Platforming ProjectLBPK Delta Funland
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01-22-2012 #12
Curmudgeon Extraordinaire
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Finally got to sit down and play this, sorry took so long. I really liked it. Great special effects, cool characters and superb gameplay. I wasn't able to finish though. Here are a couple of points I noticed. Glad you added those arrows in the first section with the missle helmet BTW.
the first boss I came to I found the missiles weren't consistent. They sometimes acted opposite. I didn't know if this was intentional or not. so when hitting left the missile would go right. after beating the boss it took me a few minutes to figure out just where to go. I didn't even notice the platforms as stepping stones to the ledge. The section with the moving lasers and you have to weave in and out while carrying a bomb, man, those lasers move fast. After this section you had to grab a big platform use it to slide that rail. I could not get past this section for the life of me.
I'll be returning to complete this series as I think it's really really good. Awesome stuff.Follow me on the twitterz @bioswoop
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01-23-2012 #13
Ok, got through the final level. Frankly, this was my favorite part of the entire series. I had a BLAST with all the different sections. My favorite was grappling across the divide while falling to grapple the bad guy. Tremendously fun, and you changed it up by changing out the objects you were grappling across.
One thought (not really a critisism - loved the section): When fighting the big head and the dragon head - LOVED it, but it did nag me a bit that when I hit the weak point I got points but didn't get any visual feedback. It would probably be a more satisfying fight if you had a really cool feedback effect when hitting the weak point. Wasn't a big deal, but it was a thought.
Fantastic job on this one!F4F Participant
Levels published: F4F: LIBERATOR - Spotlighted!!!! -, Vectroids - MM Picked!!! Spotlighted!!!! -, Sea Dragon -Spotlighted-, Roll out the Barrel! -Spotlighted-, Splat Invaders III: Insurrection - Spotlighted-, Destiny! -Spotlighted! MM Community pick!-, Vertigo! -Spotlighted-, Splat Invaders Saga -Spotlighted! IGN Pick!-, Splat Invaders II: The Caverns of Splat -Spotlighted!-, Tiger Woods Mini Golf -Spotlighted!-, Starship Troopers -Spotlighted!-
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01-24-2012 #14Artist / Creator
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Thanks for the feedback of part 1, Biorogue and thanks for the feedback of part 3, CCubage.
I updated part 1 and 2 with the following fixes:
PART1
-I received word from Gravel in the review that a Beta Soldier riding a comb that moves vertically got stuck after respawned into a checkpoint near it. That has been solved by adjusting the trigger of one of the virus worms' appearances.
-I added a subtitle to remind the players to face right while firing a missile when players enter the boss' arena. This way, players will gain a better control of the missiles while going against a boss.
-I noticed that the weak point of the watch tower that launches lasers is a bit too high. I lowered it, so players can get a better shot of throwing a bomb against the weak point.
PART 2
- As suggested by CCubage, I added the directional pads to the arrows in the button-mashing minigame.
-I think part 2 needs a bit more visuals, so I added more details in some areas of part 2.
Hope the first update of part 1 and 2 works
.
New level project in works:LBPV Level Series Project (TBA)
LBP2 Final Platforming ProjectLBPK Delta Funland
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01-27-2012 #15Aw herow!
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I just played this and wow...
I didn't expect such an awesome series when you replied to my thread!
I'm left simply and utterly pleased with what I have just played... no, binged on!
The intro movie was awesome! Really got the story going with some nice comical moments and cool camera effects.
The second level was no letdown! Awesome gameplay, challenging and generally a pleasure to play!
The third level was amazing too! With even more unique and innovative gameplay.
Have I mentioned the visuals yet? They're fan-rocket-cheetah-dark-matter-tastic! Great use of the 3D layer glitch!
And then... The Boss!
It was awesome! Mightily epic with all the different stages!
And then to finish off with all the characters involved with their little speeches was a nice touch.
Well done! I have
and
all the levels!
Follow me on twitter
www.twitter.com/fruitmanlolli
Watch me on DeviantArt http://fruitmanlolli.deviantart.com/
And Subscribe to me on YouTube! http://youtube.com/fruitmanlolli
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