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  1. #46

    Default

    Seems that unc rly wants his F4F eh? lol.

    Anyways, congrats on the spotlight! Only once or twice a year a level like this comes out. A level that leaves me speechless.... I seriously have no clue how you made it

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  3. #47
    Certified Monster Hunter junk-Warrior7's Avatar
    Points: 6,591, Level: 24
    Level completed: 9%, Points required for next Level: 459
    Overall activity: 5.0%
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    junk-Warrior7
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    Default

    REVIEW!!!

    Gameplay: 10/10
    The "Power-up" was pretty amazing, although I expected it to be more like the ability in VVVVVV

    Design: 10/10
    The blue details in your level made me think that it was actually a mine, and those were Gravitational Ores. It didn't take away from the gameplay experience either.

    Overall Score: 20/20
    Great job Nys. you've impressed me once again

    and a


    -------------------------------------------------------------------------------------------------------------------
    Check out my Fanfiction!: fanfiction.net/s/8839099

    -------------------------------------------------------------------------------------------------------------------

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  5. #48
    Sack JetArtois's Avatar
    Points: 7,663, Level: 26
    Level completed: 19%, Points required for next Level: 487
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    JetArtois
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    Jan 2011
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    Castle Gresley, England, Earth
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    Default

    Hey pal. What a clever level you got going on here. Really enjoyed it mate, yeah a little short but theres a great replay style to it. The only time i can get my sack boy jumping slowly is lag!! Great stuff there pal, 5 stars and a heart as usual.
    PS3 LBP2 Level
    Alpine Abandon SPOTLIGHT NOD!!!

    PSP Levels
    Treehouse Adventure. SPOTLIGHTED!!!
    Love's Me...Love's Me Not! SPOTLIGHT NOD!!! (Featured)
    Reds Dead, Detention! SPOTLIGHT NOD!!!
    Going For A Wander! (new and improved version) SPOTLIGHT NOD!!!

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  7. #49
    Top hats are underrated. Wertpol's Avatar
    Points: 11,764, Level: 32
    Level completed: 74%, Points required for next Level: 186
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    Default Review(Again, I'm so sorry..)

    I think you made this level mainly for demonstrating the gameplay twist, which is why you probably didn't really make the aestethics your highest priority. Still, the corner editing was very good, so was the choice of materials. I didn't see even the slightest hint of sticker usage, which is obviously kinda meh lol.
    14/20

    I always love new ideas for gameplay, and this is no exception. You really thought outside the box with the concept and while the gameplay does have flaws, I just simply can't give you a bad score for making something completely unique that's never been seen before. Yes, it was VERY short, but since you had a deadline to keep, you'll get a pass on that. It was a really simple platformer with a brilliant gimmick, but it's sort of disappointing that you didn't add anything that required the long jumps. Yes, the long jumping was vital to complete the level, but I'm sure there's many other uses for it. Also, the instant death thing, while it didn't matter much because the level is so short anyways, was rather annoying. I know you had to do that because of the way it all works, but you could've just not made any death traps but rather make obstacles that just make you do a certain part again. (For example the electrified falling rocks, you could've just made these not dangerous at all and they would just make the player do that section again. But it's really not that big of an issue lol.)

    20/20

    Not much to say here. You used music and put sounds where they made sense.
    10/10

    This is one of the best examples for levels I just simply adore. Not because it's particularly visually stunning or amazingly complicated, but because it's something new and innovative. Community, Y U NO MAKE MOAR STUFF LIKE THIS


    44/50
    Last edited by Wertpol; 03-23-2012 at 04:25 PM. Reason: Mathematician here
    My VITA levels:
    Work in progress: The Evernight Series
    Finished:A Broken World
    ~Old PSP stuffs~
    Finished:Evernight(Spotlighted)
    The Girl at the Observatory(Spotlighted)
    Other levels by me:Love(With which I won the love sack contest)
    Rolling mad(with which I did not win the race for the case competition C: )
    Down under:The search for the treasure WDSD(With which I won the What did sackboy do next competition)

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  9. #50
    Difficulty: IMPOSSIBLE! nysudyrgh's Avatar
    Points: 35,636, Level: 58
    Level completed: 16%, Points required for next Level: 1,014
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    Default

    Awesome feedback but:
    14+20+10 = 46?


    Levels PSP:
    Steam *Spotlighted**Highest Rated Page 6*|The Tree Of Life *Spotlight Nod*|Russian Rocks *Spotlighted*|The Gravity Caves *Spotlighted*


    Levels PSVITA:
    Nys Labs OmniCircle Battle|[VCC] Nys Labs Christmas Edition|The Iron Mountains(Coming soon ... Maybe)|Outback Jack(Coming soon)

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  11. #51
    Imagination is back! doggy97's Avatar
    Points: 15,396, Level: 37
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    Default

    Quote Originally Posted by nysudyrgh View Post
    Awesome feedback but:
    14+20+10 = 46?
    He got math problems just like I do
    Twitteeeeerh
    LittleBIGPlanet 2 Creations!: Da Vinci's Workshop



    LittleBIGPlanet Vita Creation : Nights' Bright Sides ^



  12. #52
    Top hats are underrated. Wertpol's Avatar
    Points: 11,764, Level: 32
    Level completed: 74%, Points required for next Level: 186
    Overall activity: 0%
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    Wertpol
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    Austria
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    Default

    ...This is the second time now.
    ADebghtfnsfgb adgnfumsfb dgt
    My VITA levels:
    Work in progress: The Evernight Series
    Finished:A Broken World
    ~Old PSP stuffs~
    Finished:Evernight(Spotlighted)
    The Girl at the Observatory(Spotlighted)
    Other levels by me:Love(With which I won the love sack contest)
    Rolling mad(with which I did not win the race for the case competition C: )
    Down under:The search for the treasure WDSD(With which I won the What did sackboy do next competition)

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