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Thread: LittleBigPlanet Karting!
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04-21-2012 #286Sackperson Sergeant
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04-22-2012 #287
this. I also hope the create capabilities will equal the original LBP games, I.e. logic, infinite possibilities, etcIs anyone else hoping that any new materials and costumes from this will be importable into LBP2 somehow? The game could double as a nice expansion pack of sorts if that was the case. That, and I hope DLC costumes and obtained materials from previous games will transfer into this as well.
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04-22-2012 #288Sackperson Sergeant
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has anyone else noticed something interesting about that last screenshot? it appears as if the backdrops are no longer just for aesthetic purposes and that they are integral to the design of the level. you appear to be able to build into the backdrop. look at that kitchen table for instance. it looks as if it's part of the backdrop but the creation is actually using it as part of the race track. and below that there is another table that is also being used by the racetrack. it appears to me as if the backdrops are going to be far more important than in any of the other LBP games. this alone could set it apart from MNR which had just a generic base to build onto. i don't think you will manipulate what is there any more, i think you will design EVERYTHING from the ground up, just like you do in LBP.
here, take a look:
Last edited by GribbleGrunger; 04-22-2012 at 01:57 AM.
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04-22-2012 #289
Another possibility is that the table was made by the track creator. It's fairly simple in shapes (Just cylinders) and there's a shorter one further in the background.
Also the fact that I doubt any of the backgrounds will come with objects like tables stuck in them.My best levels:
LBP2 Level /-/ Spyro the Dragon - Castle Heights /-/
LBPVita Levels! /-/ Space Blade /-/ A Vita Christmas Countdown (Project) /-/
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04-22-2012 #290Sack No. 10,000
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As you read in deaper of the thread i thinking same thing about simple shapes
bu I think those clouds are part of background that you can't edit
Tired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!|LEVELS: TETRIS
|OBJECTS: Numeral logic components
|TUTORIALS: BCD calculator
|Next project: Paaaaaaarrrrty!... in LBP2
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04-22-2012 #291
I really hope all the people saying this will be another MNR (premade objects, limited track editor, lack of customization) are proven wrong. This is LittleBigPlanet, so I'm expecting it to live up to at least LBP1's standards. At least I hope.
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04-22-2012 #292
The problem I currently have is that nothing in the screenshots / trailer looks like it was made with basic materials... everything is too perfectly formed and does look like premade objects and material sprays. I mean that dinosaur that everyone got excited over thinking it was a demonstation of x/y/z movement and useable logic... all I saw was a premade danger object. I do hope to be proven false but currently I don't see much evidence to suggest otherwise. I'm sure it will have a better editor than MNR but I don't think it will come close to what we have in lbp2.
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04-22-2012 #293
Do you think the PS3 has the capabilities to let us create something like that? I'm just thinking that's the only reason that would hold the developers back from giving us full freedom in creating. I really hope we aren't limited too much.The problem I currently have is that nothing in the screenshots / trailer looks like it was made with basic materials... everything is too perfectly formed and does look like premade objects and material sprays. I mean that dinosaur that everyone got excited over thinking it was a demonstation of x/y/z movement and useable logic... all I saw was a premade danger object. I do hope to be proven false but currently I don't see much evidence to suggest otherwise. I'm sure it will have a better editor than MNR but I don't think it will come close to what we have in lbp2.
We haven't even SEEN create mode, only pure gameplay in the trailer so lets hope they give more info soon. Kind of makes me wonder why they didn't flaunt create mode like other LBP games...
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04-22-2012 #294Ex LBP-er
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Besides the fact that this is a whole new LBP Game... I would be most excited if we could transfer costumes/stickers/decorations over to LBP2. That would make my life

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04-22-2012 #295
I think that maybe it'll be capable of making simple shapes at the least. I doubt we'd be able to make complex contraptions and such, but it's a racing game, so I'm not sure they thought it was needed. Most of the scenery whizzes by anyway, but I too hope that they don't disappoint us with it. GribbleGrunger already has a point that makes one aspect of the create mode better than MNR's, so hopefully we'll see something better than MNR, but most likely lacking what the normal LBP has.Do you think the PS3 has the capabilities to let us create something like that? I'm just thinking that's the only reason that would hold the developers back from giving us full freedom in creating. I really hope we aren't limited too much.
We haven't even SEEN create mode, only pure gameplay in the trailer so lets hope they give more info soon. Kind of makes me wonder why they didn't flaunt create mode like other LBP games...
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04-23-2012 #296
Yeah I think you're right. I mean, things already lag on 2D LBP... imagine 3D. I don't think the PS3 could process all of that.I think that maybe it'll be capable of making simple shapes at the least. I doubt we'd be able to make complex contraptions and such, but it's a racing game, so I'm not sure they thought it was needed. Most of the scenery whizzes by anyway, but I too hope that they don't disappoint us with it. GribbleGrunger already has a point that makes one aspect of the create mode better than MNR's, so hopefully we'll see something better than MNR, but most likely lacking what the normal LBP has.
However it would be awesome if we still had basic tools such as moving bolts, winches, string, etc. Just with some of the LBP1 tools you can make some crazy complex tracks.
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04-23-2012 #297Ex LBP-er
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The new Bomb survival for LBP Karting:
emo loopty-loop race
That is, if they implement Loopity-Loops in the game. Which they must.
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04-23-2012 #298Sackperson Sergeant
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i honestly think a lot of you are in for a big surprise
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04-23-2012 #299
i honestly think a lot of you are in for a big surprise..... aaaaand here it is!!
http://www.cinemablend.com/games/Kev...ing-41553.html
Images of kevin Buttler sackboy, available from amazon and some american retailer I've never heard of!!
on a more serious note, I too doubt the creative possibilities of the TRACK editor (happy too be proven wrong though) maybe the ps3 could handle something like spore Galactic Adventures pack though? my really old family pc can after all. on the other hand based on what I've seen and read I'd say the developers are really pulling out all the stops with this one. the gameplay variety, I don't doubt will be the top of the karting genre.
as a side... bit, I've read that the creator can make his own power-ups, choosing what fires from a gun etc... does this statement not imply in itself that there will be an object creator at least? imagine if there was the base lbp2 2d creator we have currently, to make objects in, then these objects can be brought into the game world, explaining the 2d race platforming sections in the trailer. I doubt this is how the creator works, but its worth specuylatingIsn't it Ironic how points are the most pointless part of LBP?
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04-23-2012 #300
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