So, I was making a Geiger counter and... Is there a 'closeness' and a 'signal strength' setting on the player sensor now? It would be mighty handy

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08-29-2012 #766Sackperson Sergeant
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08-29-2012 #767Community Coordinator
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What do you mean, now? There is a closeness setting in LBP2 and the closer you are the stronger the signal. Of course that's also in LBPV. If you want a sound to repeat itself quicker just connect a player sensor to a timer set to speed and connect the output of it to its Reset input.
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08-29-2012 #768Sackperson Sergeant
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I was talking about the settings being available for the player sensor itself.What do you mean, now? There is a closeness setting in LBP2 and the closer you are the stronger the signal. Of course that's also in LBPV. If you want a sound to repeat itself quicker just connect a player sensor to a timer set to speed and connect the output of it to its Reset input.
or did I just miss them on the player sensor? I'm sure I checked.
edit! It automatically detects closeness. I had no ideaLast edited by GribbleGrunger; 08-29-2012 at 06:38 AM.
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09-02-2012 #769Reality corrupted...
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New interesting LBP vita gameplay from PAX 2012:
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09-02-2012 #770Sackperson Sergeant
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Can we change the fonts in the points bubbles and turn off the sounds effects so that we can add our own? That would be handy
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09-02-2012 #771
How do you mean fonts? like when the 2x multipliers come up? If you mean that, no there isn't a way to change that. Thinking about it, I've never tried in lbp2 but is a point bubble like a water droplet? can you put a sound on one set to activate on destruction and have it 0% volume? dunno, I'll have to try it next time Im on : )
There is an option to completely turn off UI though, so no lbp related UI like scores and stuff come up on screen, if you're wanting to make something totally void of anything lbp that is!Helloz there : ) To follow my few and far between ramblings https://twitter.com/hallm3lbp I also post very random doodles.
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09-02-2012 #772Sackperson Sergeant
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Now THAT'S just what I wanted to hear!!! God Bless you TarsierHow do you mean fonts? like when the 2x multipliers come up? If you mean that, no there isn't a way to change that. Thinking about it, I've never tried in lbp2 but is a point bubble like a water droplet? can you put a sound on one set to activate on destruction and have it 0% volume? dunno, I'll have to try it next time Im on : )
There is an option to completely turn off UI though, so no lbp related UI like scores and stuff come up on screen, if you're wanting to make something totally void of anything lbp that is!
I can use the notes for scores if I want different fonts anyway!!Last edited by GribbleGrunger; 09-02-2012 at 10:17 PM.
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09-02-2012 #773
Doesn't seem like its as much of an upgrade as lbp1 to lbp2, but it still seems nice

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09-03-2012 #774
Then again, it's rather huge compared to LBP PSP. It's all about perspective.
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09-04-2012 #775
Well it's not suppose to be LBP3,It's amazing they brought LBP2 to a handhold and then they added more stuff...
By the way talking about the "slowdowns" of the beta,I also had a lot of slowdowns when selecting materials or tools from my popit,sometimes the tiny loading circle on what i selected would go on for 10 seconds before it would let me use what i selected.
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09-25-2012 #776Geek Evil And Super Smart
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Oh my god! I can't believe nobody told me earlier. We can now add signals with OR gates, if I did understand. That means making health meters out of feedback loops will become a joke, and I can make this in no time! (oh wait... With that setup, I guess I can't tell the overflow if the result would be over 100... Mmm, I guess the old Not-combiner-splitter-not will still be useful when chainning meters - but I don't think I'll put this to use anyway)
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09-25-2012 #777
Don't forget that you can now use notes to display the signal strength of any input. Not sure if that truly helps with what you're doing but it sure is a handy little feature. I have a note on pretty much every single one of my circuit boards for testing purposes. Really convenient.

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09-25-2012 #778
I'm doing overflow like this:Oh my god! I can't believe nobody told me earlier. We can now add signals with OR gates, if I did understand. That means making health meters out of feedback loops will become a joke, and I can make this in no time! (oh wait... With that setup, I guess I can't tell the overflow if the result would be over 100... Mmm, I guess the old Not-combiner-splitter-not will still be useful when chainning meters - but I don't think I'll put this to use anyway)

(Also, just so nobody didn't tell you, you can multiply signals with the AND gates. :-) )Last edited by LittleBigDave; 09-25-2012 at 09:10 PM.
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