BG1, PRELOAD BG2, PRELOAD

Page 11 of 52 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 151 to 165 of 778
  1. #151

    Default

    Quote Originally Posted by ATMLVE View Post
    Will the attract-o-gel be in the vita version?
    My understanding from the game jammers was that it was not in the build they saw. I think maybe the code base for LBP Vita was split off from LBP2 before this was added. I could be mistaken, and/or it could still find its way into the final release.

  2. #152
    I don't understand people Super_Clone's Avatar
    Points: 14,929, Level: 37
    Level completed: 10%, Points required for next Level: 721
    Overall activity: 0%
    7 days registered 30 days registered 100 Experience Points 250 Experience Points 500 Experience Points
    PSN
    Super_Clone
    Join Date
    May 2010
    Location
    Mount Olympus
    Posts
    826

    Default

    To be honest, I'd be pretty disappointed if DLC materials such as Attract-O-Gel weren't to be included. Yeah, there a ton of new features I'm more than excited about, but I'd almost feel... ripped off if DLC features don't transfer, and to me, something such as Attract-O-Gel is just about a powerup. On that note, how will things such as the Paintinator transfer?
    ’Mars sighed. "Two hundred Romans, and no one's got a pen? Never mind!"
    He slung his M16 onto his back and pulled out a hand grenade. There were many screaming Romans. Then the grenade morphed into a ballpoint pen, and Mars began to write.
    Frank looked at Percy with wide eyes. He mouthed: Can your sword do grenade form?
    Percy mouthed back, No. Shut up.
    -The Son of Neptune, page 149

  3. #153
    Moved on ATMLVE's Avatar
    Points: 15,119, Level: 37
    Level completed: 34%, Points required for next Level: 531
    Overall activity: 0%
    7 days registered 100 Experience Points 250 Experience Points 30 days registered 500 Experience Points
    PSN
    ATMLVE
    Join Date
    Sep 2010
    Location
    jkhgrfhergljhrtehgjrgs;hiunsi
    Posts
    1,128

    Default

    Too be honest, Im pretty disappointed with the lack of news that tarsier has put out about this game. So far, the only footage of the game we have are two trailers, and the game was announced at E3. We have no clue when the game will be released, except that its this year, and we have so many questions, many of them pertaining to DLC. I mean, comon. Will the stickers and decorations from DLC be carried over? Or how about the LBP 1 & 2 items? Will they be there as well, or will there be some way to carry them over from the PS3? Will the objects be released in some sort of DLC(thatd be total BS)? Will we see more than two less than two minute trailers for the game? When will the freaking game be released? If this is some sort of way to ensure they have lots of surprises, I for one am not amused. This is aggravating.
    "Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -Hyperion
    As of now, I have 3 levels, all platformers. You can click their names to go to their page.
    Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.
    Solstice - 2615 plays, 1523 yays, and 564 hearts.
    Melting Heat - 714 plays, 325 yays, and 177 hearts.



  4. #154
    Sackperson Sergeant fumetsusozo's Avatar
    Points: 26,475, Level: 49
    Level completed: 93%, Points required for next Level: 75
    Overall activity: 50.0%
    7 days registered Created Album pictures 100 Experience Points 250 Experience Points 30 days registered
    PSN
    fumetsusozo
    Join Date
    Jul 2010
    Location
    ~Across Nowhere~
    Posts
    3,614
    Blog Entries
    15

    Default

    I'm still wondering if there'll be any new hazards or not... the same old Fire, Lighting, Gas and Plasma is getting kinda way old... Like one thing they could add easy IMO they should include the Spike Hazard Material as a real hazard type you can pick. right now it's just a Glitch material some creators like me have. it's very useful. *mew
    Last edited by fumetsusozo; 03-11-2012 at 04:50 AM.
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  5. Thanks!


  6. #155
    Moved on ATMLVE's Avatar
    Points: 15,119, Level: 37
    Level completed: 34%, Points required for next Level: 531
    Overall activity: 0%
    7 days registered 100 Experience Points 250 Experience Points 30 days registered 500 Experience Points
    PSN
    ATMLVE
    Join Date
    Sep 2010
    Location
    jkhgrfhergljhrtehgjrgs;hiunsi
    Posts
    1,128

    Default

    One of the first footage videos I ever saw of littlebigplanet was a video showing some of the features of the game, and one of the features was the ice hazard. If you touched it for long enough, it would eventually freeze you in an ice block or something and allow you to slide down hills. Thats the only time I ever saw it, and it wasnt until well over a year later that I read on here about how there used to be an ice hazard, and then I remembered and realized it had been taken out. I can see why it would be complicated, and I dont blame them for removing it. I do think more hazards would be nice, but honestly, what could they add? Perhaps a lava setting; you could change the water into realistic looking lava?
    "Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -Hyperion
    As of now, I have 3 levels, all platformers. You can click their names to go to their page.
    Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.
    Solstice - 2615 plays, 1523 yays, and 564 hearts.
    Melting Heat - 714 plays, 325 yays, and 177 hearts.


  7. #156
    Sackperson Sergeant fumetsusozo's Avatar
    Points: 26,475, Level: 49
    Level completed: 93%, Points required for next Level: 75
    Overall activity: 50.0%
    7 days registered Created Album pictures 100 Experience Points 250 Experience Points 30 days registered
    PSN
    fumetsusozo
    Join Date
    Jul 2010
    Location
    ~Across Nowhere~
    Posts
    3,614
    Blog Entries
    15

    Default

    Quote Originally Posted by ATMLVE View Post
    but honestly, what could they add?
    3 things off the top of my head are...

    #1 Spike Hazard like i said before.
    #2 Ice Hazard but for it to just kill you as soon as you hit it, or maybe make it like fire that you can bounce off of it once and then it kills you if you hit it again.
    #3 Quicksand Hazard you have to hit jump while in it fast or you'll fall in to your doom.
    Last edited by fumetsusozo; 03-11-2012 at 05:00 AM.
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->


  8. #157
    'Crazy' in the good way? Slaeden-Bob's Avatar
    Points: 15,674, Level: 38
    Level completed: 3%, Points required for next Level: 776
    Overall activity: 0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    Slaeden-Bob
    Join Date
    Jan 2010
    Location
    Sweden, the land of meatballs
    Posts
    610

    Default

    Quote Originally Posted by ATMLVE View Post
    If only costumes have been confirmed to carry over, does that mean that the DLC decorations will already be there?
    So far only DLC Costumes have been confirmed to carry over

  9. Thanks!


  10. #158

    Default

    Quote Originally Posted by fumetsusozo View Post
    3 things off the top of my head are...

    #1 Spike Hazard like i said before.
    #2 Ice Hazard but for it to just kill you as soon as you hit it, or maybe make it like fire that you can bounce off of it once and then it kills you if you hit it again.
    #3 Quicksand Hazard you have to hit jump while in it fast or you'll fall in to your doom.
    quicksand would be a great hazard!

    i think we need a generic death sequence for Sackboy/sackbots. then we can create our own hazards.
    My One And Only Game: An Unexpected Turn
    Game List: My Favourite Games

  11. Thanks!


  12. #159
    Moved on ATMLVE's Avatar
    Points: 15,119, Level: 37
    Level completed: 34%, Points required for next Level: 531
    Overall activity: 0%
    7 days registered 100 Experience Points 250 Experience Points 30 days registered 500 Experience Points
    PSN
    ATMLVE
    Join Date
    Sep 2010
    Location
    jkhgrfhergljhrtehgjrgs;hiunsi
    Posts
    1,128

    Default

    Quote Originally Posted by Slaeden-Bob View Post
    So far only DLC Costumes have been confirmed to carry over
    Yes, thank you...

    I do agree quicksand would be cool. It might be more complicated with smaller blocks, ones much smaller than the player, but it could still work. Or go along with my water idea; toggling between water or lava or quicksand.
    "Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -Hyperion
    As of now, I have 3 levels, all platformers. You can click their names to go to their page.
    Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.
    Solstice - 2615 plays, 1523 yays, and 564 hearts.
    Melting Heat - 714 plays, 325 yays, and 177 hearts.


  13. #160
    Sackperson Sergeant fumetsusozo's Avatar
    Points: 26,475, Level: 49
    Level completed: 93%, Points required for next Level: 75
    Overall activity: 50.0%
    7 days registered Created Album pictures 100 Experience Points 250 Experience Points 30 days registered
    PSN
    fumetsusozo
    Join Date
    Jul 2010
    Location
    ~Across Nowhere~
    Posts
    3,614
    Blog Entries
    15

    Default

    Quote Originally Posted by ATMLVE View Post
    It might be more complicated with smaller blocks, ones much smaller than the player, but it could still work.
    little Blocks? i'm not sure what your trying to say. Quicksand Hazard would be a Hazard tool that you could turn any object in to. you'd just slowly sink in to the object and have to keep pushing X to avoid death and to try to get out of it. *mew

    Quote Originally Posted by Slaeden-Bob View Post
    So far only DLC Costumes have been confirmed to carry over
    So basically Vita won't have anything that can be shared from the old games but DLC costumes... no LBP1 or LBP2 costumes. no custom costumes we have made. no deco and so on? Just yet another reason i'm just gonna wait for LBP3 or whatever. And also makes me sad as that most likely means all of Vita's story mode only costumes most likely won't be able to port to LBP2... i really wanted some of them costumes like the detective costume we see in the vita videos...

    Quote Originally Posted by GribbleGrunger View Post
    i think we need a generic death sequence for Sackboy/sackbots. then we can create our own hazards.
    a generic death sequence for Sackboy/sackbot on platforming games would be Spike Hazard death. on LBP2 we have Spike Hazard as a Glitch material, you can even turn it in to holo. but you know. it be better if it was just added as a real tool in the tool bag.
    Last edited by fumetsusozo; 03-11-2012 at 07:35 PM.
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  14. #161
    Moved on ATMLVE's Avatar
    Points: 15,119, Level: 37
    Level completed: 34%, Points required for next Level: 531
    Overall activity: 0%
    7 days registered 100 Experience Points 250 Experience Points 30 days registered 500 Experience Points
    PSN
    ATMLVE
    Join Date
    Sep 2010
    Location
    jkhgrfhergljhrtehgjrgs;hiunsi
    Posts
    1,128

    Default

    Quote Originally Posted by fumetsusozo View Post
    little Blocks? i'm not sure what your trying to say. Quicksand Hazard would be a Hazard tool that you could turn any object in to. you'd just slowly sink in to the object and have to keep pushing X to avoid death and to try to get out of it. *mew
    By little blocks, I mean little squares of material. For instance, if you get out a material, place it, and turn it to quicksand, then you grab the quicksand square you just made and shrink it to as small as possible, then touch it with sackboy, what would happen? And what about if it was the ceiling? Would sackboy stay upright, and you keep tapping X until his head comes out, and then you fall?
    "Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -Hyperion
    As of now, I have 3 levels, all platformers. You can click their names to go to their page.
    Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.
    Solstice - 2615 plays, 1523 yays, and 564 hearts.
    Melting Heat - 714 plays, 325 yays, and 177 hearts.


  15. #162
    Sackperson Sergeant fumetsusozo's Avatar
    Points: 26,475, Level: 49
    Level completed: 93%, Points required for next Level: 75
    Overall activity: 50.0%
    7 days registered Created Album pictures 100 Experience Points 250 Experience Points 30 days registered
    PSN
    fumetsusozo
    Join Date
    Jul 2010
    Location
    ~Across Nowhere~
    Posts
    3,614
    Blog Entries
    15

    Default

    Quote Originally Posted by ATMLVE View Post
    By little blocks, I mean little squares of material. For instance, if you get out a material, place it, and turn it to quicksand, then you grab the quicksand square you just made and shrink it to as small as possible, then touch it with sackboy, what would happen? And what about if it was the ceiling? Would sackboy stay upright, and you keep tapping X until his head comes out, and then you fall?
    Hmm all i can think is the object would have to be so big for it to work/kill you at all. if it's to small it does nothing... hmm... but if that's no good. i'm not sure what to say. :P *mew
    Last edited by fumetsusozo; 03-11-2012 at 08:31 PM.
    Lets go on a fantastic Adventure!

    Spoiler Spoiler - <-My LBP2 Levels->

  16. #163

    Default

    Quicksand is a cool idea. At the risk of futher digression, I think the mechanics could go like this: it is a tweaker gadget that can be applied to any material. It only kills sackboy if you are completely submerged in it. But it partially dampens sackboys movement (including falling) and jump height when partially covered by it. So for example you could have a layer of quicksand-tweaked sand material just above the ground, and by making it shorter than sakcboy, sackboy could still move slowly through it, with the underlying ground keeping him from completely drowning in it. Or you could have a bar of it fixed in the air above sackboy, and sackboy could jump up into it, and keep jumping to get above it, as long as it wasn't so think that he'd be completely inside of it at any point. Maybe moving chunks of quicksand-tweaked material could themselves move freely through sackboys but not through other objects. I think we could build all this now for sackbot avatars and using sticker material for quicksand, but it would be a neat new mechanic to see done right.

  17. Thanks!


  18. #164
    Moved on ATMLVE's Avatar
    Points: 15,119, Level: 37
    Level completed: 34%, Points required for next Level: 531
    Overall activity: 0%
    7 days registered 100 Experience Points 250 Experience Points 30 days registered 500 Experience Points
    PSN
    ATMLVE
    Join Date
    Sep 2010
    Location
    jkhgrfhergljhrtehgjrgs;hiunsi
    Posts
    1,128

    Default

    Can someone give me a more in-depth description of the decoration spinner?
    "Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -Hyperion
    As of now, I have 3 levels, all platformers. You can click their names to go to their page.
    Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.
    Solstice - 2615 plays, 1523 yays, and 564 hearts.
    Melting Heat - 714 plays, 325 yays, and 177 hearts.


  19. #165
    'Crazy' in the good way? Slaeden-Bob's Avatar
    Points: 15,674, Level: 38
    Level completed: 3%, Points required for next Level: 776
    Overall activity: 0%
    7 days registered 1000 Experience Points 500 Experience Points 250 Experience Points 100 Experience Points
    PSN
    Slaeden-Bob
    Join Date
    Jan 2010
    Location
    Sweden, the land of meatballs
    Posts
    610

    Default

    Quote Originally Posted by ATMLVE View Post
    Can someone give me a more in-depth description of the decoration spinner?
    The Decoration spinner is more or less like a "sideways Motor Bolt" to be used as a mount for decorations to give them the ability to rotate about any vector in the X,Y plane. It can utilise the same two types of Input Actions (On/Off and Speed Scale) as a Motor Bolt, making it able to speed up/slow down gradually and even change direction of rotation.

    In the build showed to the jammers it was operating on an arbitrary degrees of rotation/time scale, but the hope is to give it the same unit of degrees/second as it is the case for the other Bolts and Rotators when the full game is released

  20. Thanks!


Page 11 of 52 FirstFirst ... 9 10 11 12 13 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •