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  1. #121
    Sack No. 10,000 Shadowriver's Avatar
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    Quote Originally Posted by Slaeden-Bob View Post
    A Memoriser supports 32 inputs. Your can cause the Memoriser to cycle its active Output each time you Replay the level. This way you can potentially have 32 different Randomisers, giving you 32 different seeds upon replay. This should be more than enough to remove the obviousness of the repeated patterns, as you need to memorise (with your mind, not the new logic tool) 32 patterns before you can abuse it
    Hmmm i dont get it compliantly (i probably would need to see how it works on my own eyes ) other then fact that you can cause memorizer to randomly change there values each time of replay..... but what about gameplay time randomization? i need to make my own randomizer based on memorizer outputs for example turning on/off and on specific randomizes and optionally gating there results based on memorizer outputs?
    Last edited by Shadowriver; 02-29-2012 at 03:47 AM.
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  2. #122
    'Crazy' in the good way? Slaeden-Bob's Avatar
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    Quote Originally Posted by Shadowriver View Post
    Hmmm i dont get it compliantly
    Just picture this Memorizer as a Selector that switches its own active output each time you replay the level. From each of the 32 outputs of a selector, you wire it into the Activate Input at the bottom of one of 32 Microchips each containing a wireless copy of your required randomisation logic.

    Hopefully that makes more sense?
    Last edited by Slaeden-Bob; 02-29-2012 at 01:49 PM.

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  4. #123
    I Like Controlinators Ali_Star's Avatar
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    Wow, some really usefull stuff there. Surely some of this stuff could be moved to LBP2 as well?

    I'm looking at the tools specifically.

    Unphysicalise has its obvious advantages, as does the Sticker Scrubber (it would be nice if you could highlight a group of stickers to delete, as you can do with objects).

    The UV tool update is great too! Unless there's something I'm not seeing, in most of the "gridded" material (such as that VR stuff from MGS), they squares on the material don't fit to grid size (ie small, med or large). I would be nice to get them to do so.

  5. #124
    Sack No. 10,000 Shadowriver's Avatar
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    Quote Originally Posted by Slaeden-Bob View Post
    Just picture this Memorizer as a Selector that switches it's own active output each time you replay the level. From each of the 32 outputs of a selector, you wire it into the Activate Input at the bottom of one of 32 Microchips each containing a wireless copy of your required randomisation logic.

    Hopefully that makes more sense?
    So thats what i said good, thru it's still just workaround then feature but ok ^^
    Tired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!
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  6. #125

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    26 June!!! Sony have supposedly announced it on facebook and Amazon now have that date too

    http://www.amazon.com/s/ref=nb_sb_no...p+vita&x=0&y=0

    http://translate.google.com/translat...-us-release%2F
    Last edited by GribbleGrunger; 02-29-2012 at 03:27 PM.
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  7. #126
    LittleBigPlanet Community Manager StevenI's Avatar
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    Quote Originally Posted by GribbleGrunger View Post
    26 June!!! Sony have supposedly announced it on facebook and Amazon now have that date too
    The Facebook profile referenced in that article is not an official LittleBigPlanet profile:
    http://www.facebook.com/sackboy.returns/info

    So I wouldn't necessarily take their word on the release date that they've posted, since it's an unofficial source.

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  9. #127

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    Darn it! i'm 'stoked' (is that the requisite internet word?) for this game. i just might have a Vita sooooon...

    edit: you could be playing double bluff with me! you're one of the team now... *thrums fingers on chin*
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  10. #128

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    Quote Originally Posted by GribbleGrunger View Post
    26 June!!! Sony have supposedly announced it on facebook...
    The Facebook post in question was written by a user who, by their own admission, is not affiliated with Sony in any way...

    This is an unofficial LBP2 fan page, although we have been recognized by Media Molecule.
    ...so it's still just speculation, probably based on Amazon's estimate.

    That's not to say it definately won't come out on June 26th, but no-one can say it definately will either.


    Quote Originally Posted by GribbleGrunger View Post
    ...and Amazon now have that date too.
    FWIW, Amazon have had that date up for nearly two months (source).


  11. #129
    Sack No. 10,000 Shadowriver's Avatar
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    Stores always play prediction, thru they sometime might be right
    Tired of answering same questions from people.... answer them down on LBPWiki where everyone can see them!
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  12. #130

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    There is a lot of rampant throwing around of dates by all sorts of random persons. What this tells me is that people are REALLY looking forward to this game, as am I, and that's good news for everybody.

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  14. #131

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    Quote Originally Posted by Shadowriver View Post
    Stores always play prediction...
    Yes and no. I can't honestly imagine Amazon just pulled that date out of their butt, considering they also advertise products with unspecified release dates.

    Sony probably have a speculative release date they give to retailers, which is what Amazon will use. My guess is that they're particularly hesitant to give a firm release date considering what happened with LBP2, i.e. it got pushed back from Nov 16th 2010 to Jan 18th 2011.

    Hence why they're so fond of the word "soon"...

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  15. #132
    LBPCentral Creator Spotlight CrewUniverseUnderConstruction jwwphotos's Avatar
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    I think the Mayan's predicted that it will come out sometime this year.
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  16. #133
    Patch of Cloth weirdybeardy's Avatar
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    Quote Originally Posted by GruntosUK View Post
    It certainly wont kill LBP2, same as the PSP version, with many upgrades (most that didnt even make LBP2) didnt kill LBP1, and LBP1 is still kicking now I believe. It probably wont fragment the community either. They are very different beasts
    You're right, of course. Looking into it a bit more, I realised that the connectivity and crossplay possibilities with the new game and the PS3 are pretty darn cool and exciting. And yes, it's a different beast. Not so much of a separate entity as LBP PSP was... So nobody's in danger of overshadowing anybody else.

    Didn't mean to be a Grumpy Graham or a Negative Nigel. Roll on June 26th.
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  18. #134

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    got myself a Vita on Satarday!!! and i've got to say what an amazing piece of kit it is. it's going to take a bit of getting used to but my God, it's slick
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  19. #135

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    this looks sooo awesome i cant wait for this! thanks for the artical it was a great insight!
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