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  1. #1

    Default Puzzle Rooms 3 [1P]

    Here is the third installment of my puzzle levels.



    The goal of each puzzle is to get from the red door to the green door.
    There are many other coloured doors that have different properties and some new boxes that have individual skills.
    There are 15 rooms in total.
    If you cant complete a certain puzzle then you can submit your score by holding O and entering the scoreboard room.

    The puzzles get quite complex towards the end but they are all possible to complete.

    If you encounter any bugs/glitches then I'd like to hear about them if possible.






    Thanks


  2. #2
    Geek Evil And Super Smart pivottt's Avatar
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    Default

    Yay, you made a 3rd one!!! I'm a fan, I fell in love with the first one, and enjoyed the sequel. I can't wait to this one! Though I got work tonight... common pivottt, only one more day of school to go before the break...

  3. Thanks!


  4. #3
    LBPCentral Spotlight CrewCurmudgeon Extraordinaire biorogue's Avatar
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    Default

    yay! another puzzle rooms! can't wait to play it.

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    Follow me on the twitterz @bioswoop

  5. #4
    I Like Controlinators Ali_Star's Avatar
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    Default

    Seems like you've been testing this for ages. Glad to know it's finally out!

  6. #5

    Default

    Just 5 minutes on LBPC and I find a sequel to one of my favourite levels Great!

    Done!

    EDIT: I played your level now and I like it even more than the first 2 parts. The blocks are a nice new feature. But I actually stopped playing your level because I can't somehow think at the moment So I eat something and than I'll finish your level
    I can just say that the design and the puzzles are great, more will follow.
    Last edited by gjfil; 03-02-2012 at 01:09 PM.

  7. #6

    Default

    Hey, have queued this, it looks cool! Love a cerebral challenge.

  8. #7
    Patch of Cloth brucethejam's Avatar
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    Totally awesome puzzle level m8, get's very complicated lol. Kudos to you as some of the later levels are very fiendish! Hearted and I'm off to play the other ones

  9. #8

    Default

    Wow. That was fantastic. Every puzzle was unique, and the challenge ramped up nicely.

    One bug though - in the last level I managed to get the yellow box into the activated blue door, and it didn't teleport. Here are the steps I used:
    1) Put yellow box in front of detector and go to the top.
    2) Use upper right switch to activate lower bounce pad.
    3) Hold R2 (stay in layer) and jump down, past the bounce pad.
    4) Push the yellow box past the platform quickly, then catch the bounce pad on the last second.

    That being said, the attention to detail was excellent. When I reached the end of that level with the green box and had forgotten to raise the platform to the exit, I thought I had made the level unbeatable. Then I realized I could just destroy the green box, and send it back to its start point. I think you did that on purpose! Very well done.

    When you have time, please review the level in my signature, and post in the thread.

  10. Thanks!


  11. #9

    Default

    Ooooh! Another one up so soon? Time to queue it up and get my brain ready!

  12. #10
    Junior Sackperson goranilic's Avatar
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    Default

    Puzzler is a game type that I love very much. Portal is a game series that I adore. SneakySteve1983 is the creator who knows how to make good puzzler, and he is thinking in the way of Portal logic . Winning combination that breaks me away. The first two Puzzle Rooms were great, I expected nothing less from third, and I got even more. Brain teasers for more than an hour of fun, graded from easiest to hardest (although I would like to slightly change the order). 15 rooms (more exact, 15 tasks) pure fun and excitement for everyone who likes to use the brain in the game.
    You done great job again, man, kudos !
    And I have to go back to find that secret room you hid so well.

    EDIT: ... and I found secret room !

    Last edited by goranilic; 03-04-2012 at 04:53 PM.

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  13. #11
    Geek Evil And Super Smart pivottt's Avatar
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    Wow, this one is the best, though I got stuck too soon. The level I got to has a red cube on middle layer, and I have to bring in in the front layer. The only way to do this would be to make it go up in an orange door, but it's too high. Then I bring a yellow cube there, make the red cube fall on it, and use it to get the extra space needed for the red cube to enter the orange door, but the cube just hits the ceiling and falls, not teleporting. Bug, or I didn't find the solution ?

    Ha, just noticed that nobody posted a link to F4F, because they clicked on the link just because they were happy to play. Well I'll retry the level when I have time to give more feedback, and if you have time I'dd like some more reviews on my Health Meter Toolkit, link in description.

    I liked the new features. There's still one glitch which should be fixed : if you shoot multiple paint bullets at a white door, the sackbot will teleport with the first one, but then blink-teleport again for each bullet. You can fix this using a cooldown timer for white doors. Not a big lag, but still worth saying.
    Last edited by pivottt; 03-04-2012 at 06:02 PM.

  14. #12
    Junior Sackperson goranilic's Avatar
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    Default

    Quote Originally Posted by Innomin View Post
    One bug though - in the last level I managed to get the yellow box into the activated blue door, and it didn't teleport.
    Not a bug, yellow box shouldn't teleport.

    Quote Originally Posted by pivottt View Post
    Wow, this one is the best, though I got stuck too soon. The level I got to has a red cube on middle layer, and I have to bring in in the front layer. The only way to do this would be to make it go up in an orange door, but it's too high. Then I bring a yellow cube there, make the red cube fall on it, and use it to get the extra space needed for the red cube to enter the orange door, but the cube just hits the ceiling and falls, not teleporting. Bug, or I didn't find the solution ?
    You probably put a yellow-red combination under ceiling instead of actual door.

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  15. #13
    Patch of Cloth
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    Default

    Thanks for all of the feedback.
    I've fixed alot of the bugs and have improved a few other bits too.

    In room 15 it was my intention not to have the yellow box be able to get to the blue doors.
    A few people seem to have worked a way to do it though. There isn't actually any need to take it up there but it is now able to transport through them.
    It actually causes the player a problem so once its up there you'll most probably have to respawn it back in the first room.

    @pivottt
    I've fixed the paint doors as you suggested. I kept meaning to get around to doing it before but totally forgot.
    Which room was it you got stuck on?
    There are two rooms that could match what you said.
    In one room you have to get the red box on top of the yellow one against the thin wall in the centre of the room.
    I've tested the door on the ceiling and it seemed to be working correctly.
    In the other room (11 I think) you dont need to put any of the boxes through the ceiling doors.

  16. #14

    Default

    Always nice to run into a level that gets my brain going, and did this deliver! There were some that had me scratching my head for a few minutes trying to figure out what to do, but perseverance always paid off in the end. That last room, especially, probably took me the longest as the order was so incredibly specific, and even once I figured it out I still messed up twice!

    I ran into that same problem with pushing the yellow box through the blue door on the last puzzle, but it worked when I did it after restarting the level...and then soon discovered I was doing everything wrong. But, live and learn, right? And there's a secret room?

  17. #15
    Patch of Cloth
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    Default

    Glad you enjoyed it

    Yeah I added a portal style hidden room in there.
    It's in one of the rooms in the second part of the level.
    It's pretty easy to miss but you'll find it if you go looking

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