For all of you who are upset about the ending, Id like to turn your attention to this article.

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03-23-2012 #21
"Employees are not to disturb the creatures of the Preserve, unless they are extremely bored." -HyperionAs of now, I have 3 levels, all platformers. You can click their names to go to their page.Industrial Platforms - 6748 plays, 3833 yays, and 1777 hearts.Solstice - 2615 plays, 1523 yays, and 564 hearts.Melting Heat - 714 plays, 325 yays, and 177 hearts.
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03-23-2012 #22
I mean, even if it's not Indoctrination, the ending could be a pre-ending.
Sheppard getting shot and entering a trance like state where he makes up his mind about what is going to happen in the last showdown against the reapers.
The ending might be what really happens when Sheps wakes up and accepting indoctrination or not will change how the nding pans out.
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04-05-2012 #23
Extended Cut DLC coming this summer, for free
http://www.joystiq.com/2012/04/05/ma...-offers-furth/
Yep.
This statement is true.
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04-05-2012 #24
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Thanks!
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04-06-2012 #25
Well, considering how just about everyone hated the endings alongside EA being voted worst company in America I wouldn't be surprised if they aren't scrambling to enact some sort of damage control.
And I'm willing to bet just about everyone who did hate the ending is also hoping "expanding" on the ending means "change it altogether." Time will tell...
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04-06-2012 #26I can see the ending!
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Time has already told us:Well, considering how just about everyone hated the endings alongside EA being voted worst company in America I wouldn't be surprised if they aren't scrambling to enact some sort of damage control.
And I'm willing to bet just about everyone who did hate the ending is also hoping "expanding" on the ending means "change it altogether." Time will tell...
http://blog.bioware.com/2012/04/05/m...-extended-cut/Are there going to be more/different endings or ending DLCs in the future?
No. BioWare strongly believes in the team’s artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.
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04-06-2012 #27
Given that it is just a statement rather then the end result, as well as Bioware's recent history of faithfulness (or lack thereof) to its own pre-release statements, I wouldn't be too sure especially considering how broadly one could define "expand." Though admittedly, given that the aforementioned approach to ending dlc would be one of the technically easier ones to go through with I wouldn't be surprised if they did exactly that either.Last edited by Dapiek Absaroka; 04-06-2012 at 06:11 AM.
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04-06-2012 #28
Help us to get Mass effect 1.
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04-28-2012 #29
Well, my brother FINALLY beat this game the other day (had to wait for me to beat, then for Mom to go down to Florida where he's currently working, then for him to beat Dragon Age II before he'd play), and despite everything I expected he actually liked it. And someone he actually convinced me that it's good. Huh. Well, aside from the fact that it wasn't affected by your choices for the most part.
I guess that it's just a matter of it being different as well as bad explanations. Sure, there's a lot logically wrong in the ending, but once you look past that...
I kinda like the idea that the kid at the end wasn't God so much as just an old race of organics that came to the conclusion that life was destined for conflict. The reason they succeeded this time was that Shepard united all the forces of the galaxy to do what no other species had every done: completed the crucible/ catalyst thing.
The reason being diversity and unique races coming together for a common goal. Which is kinda cool when you consider Javek there served as an example of a time when everyone united under one banner, which was why they failed.
Sure, Arrival said that Mass Relay explosions would kill everything, and they abandon everyone on Earth at the end... but that's kind of just logical errors missing the whole point. The same nitpicking that bugs me about people that hate the ending of Battlestar Galactica.
It's really not so much the little things so much as the big picture. So I'm taking it like this:
Ancient race of organics believes that life is predestined for conflict between unlike peoples, and so builds this crazy system to keep things from getting too advanced so that races wouldn't get too complex.
Shepard proves that unique life can work together for a common goal.
The ancient race concedes the point, and allows all life to build itself anew without their intervention.
Sure, logically there are errors in their logic, but it kind of throws off the whole point. Yes, this isn't a videogame ending where the hero can just save the day and be done with it. But now that I think about it, maybe that's not so bad :/
This statement is true.
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Thanks!
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05-05-2012 #30
The problem is that as people have analyzed the endings based on previously established lore they all paint a bleak future for the galaxy. People hated BSG's ending because everything within the plot boiled down to "it was God's doing" but that is at least an explaination for everything. From what I can tell people hate ME3's ending generally because it ignores everything that has come before that needs addressing and shifts the tone of the story in a completely different direction. I don't know for sure personally, but I feel as though Hudson and Walters had unwittingly disregarded all that had been established before the ending just as they discarded the writing team when they came up with the ending which has far more problems then logical errors and plotholes.
I'm willing to believe that the Mass Relays destroyed at the end of 3 is a different situation then in Arrival and I can appreciate the symbolic value of them being destroyed symbolizing the end of the Reaper's control over the galaxy, but them being destroyed is still a problem because as a result all the fleets massing in Sol, not to mention everyone else scattered throughout the galaxy that has relied on the Mass Relay will be stranded. ME1 and 2 explicitly state that the contemporary spacefaring civilizations have no idea how the Mass Relays work and even if they tried rebuilding them they'd need to create at least two that are a significant distance from one another to be worthwhile, but that raises the question of how anyone would travel that distance and coordinate such an operation at all.
The FTL drives that all the races other then the reapers use in their ships are pitifully inefficient compared to the Mass Relay network and can't even sustain FTL speed for more then a few days without discharging the static buildup from their drive cores on a planet with a sufficiently strong magnetic field, and if they don't then the ships will fry. And that's not taking into account that the ships will also need supplies and maintenance while traveling through a galaxy that is 100,000 lightyears across and largely unexplored (only 1% mapped according to ME1).
And that's just the logictical problems, the thematic ones are on a whole diffent level.
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05-06-2012 #31
Indoctrination theory.
Nuff said.
http://social.bioware.com/forum/1/to.../index/9727423
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05-06-2012 #32
If the ending requires the player to believe the ending was a bad dream, and then that the real conflict goes unresolved, then it's not a good ending.
If the Indoctrination theory was accurate, then the actual conflict of the series goes unresolved, meaning that the ending doesn't exist. Thus, the closure that Bioware promised doesn't exist.
But in any case, that seems like it's just desperate seeking for meaning to an ending that goes against everything. There was absolutely no reason for you to destroy galactic civilization, other than "God" or the ancient race or whatever telling you to. So yeah, the ending goes against the main plot of the series no matter what.
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05-06-2012 #33
Yeah, not really a proponent of the Indoctrination Theory myself. It is admittedly a clever explaination for the gaps in logic but not exactly flawless though it would be a convienent way for Bioware to wrangle themselves out of what the endings currently are with the Extended Cut but would also make Bioware look really disengenuous as RockSauron says and prove the fans know better then they do.
Frankly, I think it would be better just to remove everything involving the starchild and Normandy fleeing/crashing while playing out everything else that happens in the Destroy ending and put whatever else after that. It eliminates a lot of the questions and problems of the current endings, and seems like how a lot of people on Youtube want the ending fixed:
I'm certainly going to pretend this is how the ending plays out if the EC proves to fall short (as well as pretend to that there's no mention the starchild's existence by the Vendetta VI).
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05-10-2012 #34
1 hour ad a half documentary about IT
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