Its the day of Balor's test of strength, what does Galder have in store for him?
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Thread: Embrace of Darkness
Embrace of Darkness
Last edited by Lady_Luck__777; 04-16-2012 at 06:38 PM.
- Join Date
- Jun 2011
- Blog Entries
Oh hai, fellow Irish person ^^/
That level was a treat! The theme and detail were very nicely done and brilliant boss, like it even more you gave limited lives (nearly wanna go back in and see what happens if you run out XD)
Some really minor things. The text speed could be increased a little, I'm a slowish reader and even I was tapping my fingers waiting sometimes ^_^. The trigger spots for some CSs could do with moving - being told to double jump at the start while in mid air falling to my death wasn't great, or being told to pull a leaver while going down on an elevator to my death. Easily sorted also after pulling said leaver, upon going back up the arrow is still there telling you to go left (maybe there was a reason to go back, but I didn't see it )
Really awesome job =]
+The sackbots abilities were well done, didnt have no problems with it at all
+Liked the environment of the level, had that darkness feel to it
+Music for it was okay
+Boss fight was really good
+Platforming was also well done
-Overall good job man, im surprised this dont have more replies but the series was fun and enjoyable..keep up the good work.Levels(10)1.Vinery *Spotlighted*
2.Motif Underworld *Spotlighted*
3.Mystic Chill *Honourable Mention*
4.Obscure Cavern *Newest level*
- Join Date
- Nov 2009
- Northampton, England
- Blog Entries
Hey there! Here is my feedback for your level. I'm writing this as I play (and not looking at my computer's screen ), so excuse any typos etc.
Intro is very nice. Very, very nice. Level link? Not a problem at the moment, but wouldn't that kick out other players? Oh, you play as a SackBot, nevermind. Health bar strikes me as looking very good, congrats. Died on some thorns, respawning is awesome. The speech (starting with "Oh Balor!") took too long for my liking, but I'm a fast reader, and it's only a minor issue. Yay double jumps! Always had a strange love for them, and the wings make it look particularly good.
Ok, in the chamber thing, the doors just closed on me. Interior looks great so far. Got the first of the collectible tube things, deep "Huzzah" made me laugh a little. Onto the checkpoint past the moving platforms, like the simplicity of the platforming, especially when coupled with such great visuals. Collected a second tube thing. Cutscene showing some big spinning platforms, looks tough. Found out something happens when you move your arms, can't wait to see what that's all about. Got crushed in the bit down the middle of the second cog, where the platform falls through, and had to do it all again. I reached the next checkpoint, fell down and had to do it all again, perhaps add a kill button? Ok, finally past the two large spinning cogs.
Onto what looks like some rotating twigs, got another tube. Onto some very well designed female character with a blinking eye. Yay, now I know what R3 does! Well that was all kinds of awesome. 4th tube. I like how you make them hard to get, but not overly so. Platforms rising up was cool. Onto 'Darkness Essence' bit. Sounds like a cool idea, the health bar looks like it'll do something now.
Through the level link. I had four samples, sounds like I didn't get them all. Sanity meter sounds cool. In being told to pull the level, I died, which was a little annoying. Love the execution behind the Darkness Essence, but I'm a bit lost. Ah, there was a lever. Past some clown thing and up a load of thrust pads, very entertaining. Past the 'descending attack' bit. Hey look, an LBPC logo
Combat was fun, I loved how you'd animated them. They were a bit tall to jump over however, so if you got cornered you were stuck. Through another level link. Why no, I was not expecting that. I spawned as a boulder was coming down, which felt as if I'd been cheated of a life a bit. Finished the boss with two lives left, overall it was great. Through a level link. Awesome little closing cutscene.
Overall, a really fantastic level. The visuals were great, the SackBot controlled fine, the gameplay was orginal and the boss was brilliant. The biggest issue I had was the text was too slow, and that was nothing really. A smile and a heart from me, very well done.
For F4F, would you be so kind as to play my level Explosive Adventures 2? Thanks
What a great level! Spawn gates, the smoke effect, the double jump, and the lighting effects for "the darkness" are all super cool! The level was masterfully decorated and the boss fight was one of the best in LBP.
The wheels with the platforms that drop down was not clear to me how I was supposed to get past them. Perhaps you could use a cut sceene with the launcher pads to show the dangers before you fling yourself into them.
Over all an awesome level.
MM pick! Wow, congratulations! Told you this level was good.
Everything was great about this level, an MM-pick well deserved!
Some things that could be even better:
- The conversations were a bit lengthy.
- On a part somewhere near the beginning with the pieces that retract from a giant cogwheel, on the second cogwheel, your sackbot has the tendency to get between the cogs, getting squished to death. It might be better if you add a piece of thin invisible electrified hologram here so you can't jump to that layer
- On the boss fight, most rocks can be dodged if you just stay on the left side of one of the stone pillars.